Dusk on Tsanaa
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Mechanics | Skeleton | About the Set (In Progress) |
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3/1
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Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
2/2
Each player sacrifices a creature.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
"Our organs will serve the state better elsewhere."
Enchant Creature
Enchanted creature can't block, and its activated abilities can't be activated.
: Enchanted creature gains defender until end of turn.
Enchanted creature can't block, and its activated abilities can't be activated.

"flavour text"
First Strike
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
1/1
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
.
: Tap target creature.


1/1
Destroy target tapped creature.
"A plane as vile as this one has no right to exist. It deserved to an eternal winer."
White Planeswalker
White Planeswalker
+1: Tap target creature. It doesn't untap during its controllers next untap step.
-3: Destroy target tapped creature
-5: Ultimate
-3: Destroy target tapped creature
-5: Ultimate
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
Limited control card can block an additional creature each combat
Limited control card can block an additional creature each combat
2/2
Destroy target attacking or blocking creature.
Nightmare Cycle base power and toughness each equal to the number of plains you control.
*/*
Destroy all permanents.
Enchant Creature
All damage that would be dealt to you is dealt to enchanted creature instead.
All damage that would be dealt to you is dealt to enchanted creature instead.
Sacrifice a creature. If you do, return up to two creatures with converted mana cost two or less from your graveyard to the battlefield tapped.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Put two 1/1 white human tokens onto the battlefield.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Flying, Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
"Let the cruelty of the world be turned against itself. Peace can only be found once all life dies."
3/1
Put a -1/-1 counter on all creatures for each plains you control.
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
: The next one damage that would be dealt to one drop redirector this turn is dealt to target player instead.

1/1
Draw a card
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Flying
Mill ability.
Mill ability.
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Nightmare Cycle U's base power and toughness are each equal to the number of Island you control.
*/*
Flying
Whenever Scheming Miiku becomes tapped, any number of target players put the top card from their library into their graveyard.
Whenever Scheming Miiku becomes tapped, any number of target players put the top card from their library into their graveyard.
1/2
Flash
Chill
When Snow counter spell creature enters the battlefield, counter target spell unless its controllers pays
for each snow permanent you control.
Chill
When Snow counter spell creature enters the battlefield, counter target spell unless its controllers pays

1/2
Each opponent puts the top two cards of their libraries into their graveyard and you draw two cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Flying
If you have a creature card in your graveyard, ~ can't block.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the begging of your upkeep, you may exile a creature in a graveyard to remove a -1/-1 from it.)
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the begging of your upkeep, you may exile a creature in a graveyard to remove a -1/-1 from it.)
2/2
Look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
You gain life equal to target creatures toughness. Then put a -1/-1 counter on that creature,
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
"Shupa", drain blood of the young".
Destroy target creature.
When Sunken City Alchemist enters the battlefield, you may remove a counter from target permanent.
"
2/1
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
Menace
Menace
2/1
nightmare cycle'd power and toughness are each equal to the number of Swamps you control.
*/*
At the begging of your upkeep, exile the top 7 cards of your library. Until end of turn you can play cards exiled this way.
Other Yeti creatures you control get +1/+1
Bomb Conspiracy deals 1 damage to each of up to two target creatures and/or players.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
As long as ~ has a -1/-1 on it, it attacks each combat if able.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the beging of your upkeep, you may exile target creature card in a graveyard to remove a -1/-1 from it.)
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the beging of your upkeep, you may exile target creature card in a graveyard to remove a -1/-1 from it.)
2/2
Yeti spells cost 1 less for you to cast.
Destroy target snow permanent.
"With fire and light we will last the long night until the spring sunrise."
Exile the top card of your library for each mountain you control. Until end of turn you can play cards exiled this way.
Witch queen Nyartohotep flavour text.
Red Nightmare Cycle's power and toughness are each equal to the number of Moutains you control.
*/*
Flying
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
: Snow Dragon gets +1/+0 until end of turn.
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)

4/4
Threaten
Conspire
Conspire
"Shub-niggurath expy"
Trample
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the begging of your upkeep, you may exile target creature card in a graveyard to remove a -1/-1 from it.)
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the begging of your upkeep, you may exile target creature card in a graveyard to remove a -1/-1 from it.)
2/2
Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Green Nightmare Cycle's power and toughness are each equal to the number of Forest's you control.
*/*
Target creature you or a teammate controls fights target creature an opponent controls.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Reveal the top card of target players library until you reveal a land. Put that land onto the battlefield tapped and rest into their owners graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Gives chill
T: Add
to your mana pool.
Pay 1 life: Return Abandoned City to its owners hand.

Pay 1 life: Return Abandoned City to its owners hand.
"Its inhabitance starved and frozen to death, now claimed only by winter."




Snow-Covered Barrens enters the battlefield tapped.
: Add
or
to your mana pool.



Snow-Covered Coalcave enters the battlefield tapped.
: Add
or
to your mana pool



Snow-Covered Highland enters the battlefield tapped.
: Add
or
to your mana pool



Snow-Covered Marsh enters the battlefield tapped.
: Add
or
to your mana pool.



Snow-Covered Plateau enters the battlefield tapped.
: Add
or
to your mana pool.



Snow-Covered Sedgefield enters the battlefield tapped.
: Add
or
to your mana pool.



Snow-Covered Shrubland enters the battlefield tapped.
: Add
or
to your mana pool.



Snow-Covered Thunderpeak enters the battlefield tapped.
: Add
or
to your mana pool.



Snow-Covered Wetland enters the battlefield tapped.
: Add
or
to your mana pool.



Snow-covered Tundra enters the battlefield tapped.
: Add
or
to your mana pool.



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Show rarities: C U R M B
Or view by sections
Dusk on Tsanaa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | About the Set (In Progress) |