Dusk on Tsanaa: About the Set (In Progress)

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Mechanics | Skeleton | About the Set (In Progress)

Goals: -Create a world inspired by DValdrons Green Antartica, a continent built of Lovecraftian Horror tropes filled with ancient amoral human civilisations to whom the concept of mercy and kindness are incomprehensible ideas. This set is designed to operate as a top-down adaption of those amoral human civilisations mythology, the same way Theros is to Greek Mythology and Innistrad Horror while keeping it PG-13.

Set Goals: = Bring back Snow. = Make white the evil color in place of black. - Encourage mono coloured play in limited?

About White: -In the adapted source material white is the colour of death and nothingness, being anathema to otherwise completely - White is operating under the New Phyrexia inspired variant of the traditional colour pie. -- White is primary in creature destruction while retains its weakness at unconditional targeted removal. -- White loses life gain and can only prevent damage if the damage is redirect somewhere else. - White becomes the worst colour at high toughness, falling behind Red, with blue and black takings whites place at this. - To reconcile the magic color pie with source materials the major factions are world built for mutual compatibility. These are the Not-Cold-Islanders (A human civilisation tha0t view themselves as nothing more than tools that exist to serve the state), Ghouls (zombies xenophobic towards non-ghouls) and Qys (Ice elementals that seek to end the "Pain of Flesh" by freezing all life).

Mechanics: -Chill -- Designed to use -1/-1 counters to make freezing non-harmless.

Conspire - Brought back Shadowmoore.

Starved --Make the Player the real monster.

Updated on 12 Feb 2016 by KeresAcheron