[Duel Deck] Faith vs Science: Recent Activity
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Recent updates to [Duel Deck] Faith vs Science: (Generated at 2025-08-31 03:45:17)
COPY of Refute.
Top-down design.
Used to be able to counter pray (as activated ability).
added reminder text
COPY of Follow the Calling.
Made more sense when pray counted the number of creatures. :)
Fixed card code
COPY of Apotheosis.
More Auras are more enchantments. This plays into caring about going wide.
COPY of Experienced Testsubject.
Off-color activation is cute.
COPY of Mass.
This was really clever, when pray still counted the number of creatures you control.
Fixed typo in flavor text
COPY of Weigh Down.
The Science deck used to need the help against Angels.
Still does?
COPY of Inner Strength.
Another life gain enabler that could still serve as an enchantment enabler.
COPY of Kinetic Elemental.
Top-down card. Not certain what purpose it might still serve.
COPY of Harvest Shrine.
I'm a sucker for "enchant land".
This might work with an enchantment theme. The original purpose was to fit a life gain theme.
COPY of Galvanize.
"Token killer."
COPY of Blessed Vigor.
Shorter rules text than the other similar common green spell, but the effect is quite weak. I see a "untap this, it gets +N/+N and gains reach UEOT"-type spell in this spot.
New wording uses "behold an Angel".
COPY of Pilgrim's Journey.
Was originally created to ramp up to seven mana (which was the threshold for old pray). Maybe a ramp spell is less necessary with new pray?
New wording uses "behold an Angel".
COPY of Revered Hero.
Updated wording.
Possible promotion to legendary?
COPY of Blueprints.
Very simple & elegant.
An earlier version of pray was locked at seven mana, which made a massive cost reduction based on a single activation more feasible.
o: "This spell costs
less to cast if you prayed this turn." >> "This spell costs
less to cast for each Faith you control."
COPY of Archangel of Heavens.
Updated wording.
Pray 2.0 for now is "To pray, create a Faith enchantment token with the same colors. It has "
, Sacrifice two Faith: You gain 5 life."
I don't know whether caring about color will go anywhere. A Food token variant is not that interesting, but it can do some things already.
I like the idea that this might promote an artifact vs. enchantment thing.
Alternative takes:
I don't know how to feel about "sacrificing" Faith. That's why I look into animating the tokens. Sacrificing stuff definitely gives Science deck vibes.
Keeping the life gain would feel appropriate though.
The general target layout of each deck:
I aim to define three mechanical themes for each deck that are represented by three legendary creatures. The gold mythic legendary creature functions face card and represents the main theme.
Fixed typo in flavor text
The name can probably use an upgrade.
ToDo: Flavor text character.
added flavor text
COPY of Congregation.
Updated wording is about .5 of a line shorter for each ability.
added flavor text
COPY of Steamroll.
Top-down name.
added flavor text