[Duel Deck] Faith vs Science
[Duel Deck] Faith vs Science: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Showing 39 active cards, of 43 total
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Enchant creature
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
When this enchantment enters, create two 1/1 white Cleric creature tokens.
Whenever a creature you control enters, you gain 1 life.
Whenever a creature you control enters, you gain 1 life.
"Come together kindred spirits, and sing the hymns of glory."
At the beginning of your upkeep, create a 1/1 white Cleric creature token, then pray. (To pray, create a Faith enchantment token with the same colors. It has "
, Sacrifice two Faith: You gain 5 life.")

Reach
When this creature enters, you gain 3 life.
When this creature enters, you gain 3 life.
"He came from the mountains bringing the wisdom of his ancient kind, offering protection and counsel. Of course the people rever him."
3/4
When this creature enters, tap target creature.
"Nothing makes an honest tinkerer quite as nervous as the witch-hunters of the Broken Ring hailing from their artless temples."
—someone Science-deck legendary
—someone Science-deck legendary
3/4
Enchant permanent
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
Create two 1/1 white Cleric creature tokens, then pray. (To pray, create a Faith enchantment token with the same colors. It has "
, Sacrifice two Faith: You gain 5 life.")

First strike, vigilance
Whenever you pray, you may return this creature from your graveyard to the battlefield.
Whenever you pray, you may return this creature from your graveyard to the battlefield.
Saint Illeas is called upon in times of need – and some say answers prayers personally.
3/3
Whenever one or more creatures attack you or a planeswalker you control, this enchantment deals X damage to target attacking creature, where X is the number of creatures you control.
When this creature dies, pray. (To pray, create a Faith enchantment token with the same colors. It has "
, Sacrifice two Faith: You gain 5 life.")

As inspiring as the rays of dawn breaking through the shroud of the night.
2/2
When this artifact enters or dies, draw a card.
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controllers untap step.
When you control no artifact, sacrifice this Aura.
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controllers untap step.
When you control no artifact, sacrifice this Aura.
Choose one —
• Counter target instant or sorcery spell.
• Counter target activated ability. (Mana abilities cannot be targeted.)
• Counter target instant or sorcery spell.
• Counter target activated ability. (Mana abilities cannot be targeted.)
Flying
This creature can't attack unless you have three or more artifact cards in your graveyard.
This creature can't attack unless you have three or more artifact cards in your graveyard.
"It's a pet project of mine. I work on it on my spare time and with spare parts."
—Ivor, Stronghold Machinist
—Ivor, Stronghold Machinist
4/4
This spell costs
less to cast for each artifact card in your graveyard.
Draw three cards.

Draw three cards.
"The prototypes were inefficient at times, but also visionary. We improve upon them, working on a masterwork that spans generations."
—Lireau, court artificer
—Lireau, court artificer
Scry 1, then draw a card.
Scry 1, then draw a card.
Scry 1, then draw a card.
"... and iterate."
Enchant creature
Enchanted creature gets -3/-0 and loses flying.
Enchanted creature gets -3/-0 and loses flying.
"Good news: The gravity orb works. Bad news: It's a real downer."
–Jazra, research notes
–Jazra, research notes


"Sometimes the most important thing to know is when to duck."
3/2
This spell deals 1 damage to each creature your opponents control.
This creature attacks each combat if able.
: This creature gets +1/-1 until end of turn.

It just keeps going.
1/5




"No! No, no, no! I cannot stop yet; I cannot settle for this. I need more. I need another design. Right now!"
—Lireau, court artificer
—Lireau, court artificer
Target creature gets +3/+0 and gains trample and haste until end of turn.
Progress stops for no one.
As an additional cost to cast this spell, you may behold an Angel.
Untap target creature. If an Angel was beheld, untap each other creature you control.
Untap target creature. If an Angel was beheld, untap each other creature you control.
When this creature enters, choose one —
• Draw a card.
• Pray. (To pray, create a Faith enchantment token with the same colors. It has "
, Sacrifice two Faith: You gain 5 life.")
• Draw a card.
• Pray. (To pray, create a Faith enchantment token with the same colors. It has "

1/2
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color and gains 1 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color and gains 1 life.
The villagers pray for a plentiful harvest and in turn leave part of their surplus as thanks for the blessing.
As an additional cost to cast this spell, you may behold an Angel.
Target creature you control fights target creature you don't control. The creature you control gets +2/+2 until end of turn before it fights if an Angel was beheld.
Target creature you control fights target creature you don't control. The creature you control gets +2/+2 until end of turn before it fights if an Angel was beheld.
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +3/+3.
When this Aura enters, you gain 3 life.
Enchanted creature gets +3/+3.
"Look into yourself and you will find divinity."
–Meditations of Molimo
–Meditations of Molimo
As an additional cost to cast this spell, you may behold an Angel.
Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. If an Angel was beheld, you may play an additional land this turn.
Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. If an Angel was beheld, you may play an additional land this turn.
Reach
: Add
or
.



Any servant of the God of the Hunt will adopt the talents of using her sacred weapon.
1/2
Ward
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.


: Pray. (To pray, create a Faith enchantment token with the same colors. It has "
, Sacrifice two Faith: You gain 5 life.")

Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.




4/2
This spell costs
less to cast for each Faith you control.
Flying, vigilance

Flying, vigilance
6/6
Whenever another nontoken creature you control enters, pray. (To pray, create a Faith enchantment token with the same colors. It has "
, Sacrifice two Faith: You gain 5 life.")
Whenever you pray, draw a card.

Whenever you pray, draw a card.
2/4
First strike
At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on this creature.
At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on this creature.
2/3
Tinker (When this permanent enters, you may sacrifice an artifact.)
Whenever you sacrifice an artifact, mill a card. If it is an artifact card, put it onto the battlefield rather than into your graveyard.
Whenever you sacrifice an artifact, mill a card. If it is an artifact card, put it onto the battlefield rather than into your graveyard.
2/2
Equipped creature gains reach and may block an additional creature each combat.
When equipped creature dies, you gain 1 life.
Equip
When equipped creature dies, you gain 1 life.
Equip

Activated abilities of creatures you control cost
less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

This creature enters a +1/+1 counter on it for each artifact card in your graveyard.
When this creature dies, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this creature.
When this creature dies, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this creature.
0/0




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[Duel Deck] Faith vs Science: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Decklists |
When this Aura enters, create a 1/1 white Cleric creature token.
Enchanted creature gets +2/+2 and has flying.
2025-08-15 11:47:32 by SecretInfiltrator