[Duel Deck] Faith vs Science: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
First strike, vigilance
Whenever you pray, you may return this creature from your graveyard to the battlefield.
Saint Illeas is called upon in times of need – and some say answers prayers personally.
3/3
 U 
Enchantment
Whenever one or more creatures attack you or a planeswalker you control, this enchantment deals X damage to target attacking creature, where X is the number of creatures you control.
 U 
Creature – Elf Cleric
Ward {2}
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
{5}{g}{g}: Pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
4/2
 U 
Enchantment – Aura
Enchant creature
When this Aura enters, create a 1/1 white Cleric creature token.
Enchanted creature gets +2/+2 and has flying.
 C 
Instant
This spell deals 1 damage to each creature your opponents control.
 C 
Sorcery
Scry 1, then draw a card.
Scry 1, then draw a card.
"... and iterate."
 C 
Artifact – Equipment
Equipped creature gains reach and may block an additional creature each combat.
When equipped creature dies, you gain 1 life.
Equip {0}
 C 
Instant
As an additional cost to cast this spell, you may behold an Angel.
Untap target creature. If an Angel was beheld, untap each other creature you control.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controllers untap step.
When you control no artifact, sacrifice this Aura.
 C 
Enchantment
When this enchantment enters, create two 1/1 white Cleric creature tokens.
Whenever a creature you control enters, you gain 1 life.
"Come together kindred spirits, and sing the hymns of glory."
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color and gains 1 life.
The villagers pray for a plentiful harvest and in turn leave part of their surplus as thanks for the blessing.
 C 
Creature – Giant
Reach
When this creature enters, you gain 3 life.
"He came from the mountains bringing the wisdom of his ancient kind, offering protection and counsel. Of course the people rever him."
3/4
 C 
Creature – Human Cleric Archer
Reach
{t}: Add {g} or {w}.
Any servant of the God of the Hunt will adopt the talents of using her sacred weapon.
1/2
 C 
Creature – Elemental
When this creature dies, pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
As inspiring as the rays of dawn breaking through the shroud of the night.
2/2
Forest
 
 B 
Basic Land – Forest

Revered Hero (rare)
Stand as One (uncommon)
Sylvan Choir (uncommon)
Apotheosis (uncommon)
Galvanize (common)
Test and Reject (common)
Martyr's Collar (common)
Blessed Vigor (common)
Caught in the Gears (common)
Congregation (common)
Harvest Shrine (common)
Hillside Hermit (common)
Priest of Nylea (common)
Sunburst Elemental (common)
Forest (basic)