[Duel Deck] Faith vs Science: Virtual Booster

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Mechanics | Decklists
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Artificer
Tinker (When this permanent enters, you may sacrifice an artifact.)
Whenever you sacrifice an artifact, mill a card. If it is an artifact card, put it onto the battlefield rather than into your graveyard.
2/2
 U 
Sorcery
This spell costs {1} less to cast for each artifact card in your graveyard.
Draw three cards.
"The prototypes were inefficient at times, but also visionary. We improve upon them, working on a masterwork that spans generations."
—Lireau, court artificer
 U 
Artifact
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
 U 
Creature – Elf Cleric
Ward {2}
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
{5}{g}{g}: Pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
4/2
 C 
Instant
As an additional cost to cast this spell, you may behold an Angel.
Untap target creature. If an Angel was beheld, untap each other creature you control.
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color and gains 1 life.
The villagers pray for a plentiful harvest and in turn leave part of their surplus as thanks for the blessing.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -3/-0 and loses flying.
"Good news: The gravity orb works. Bad news: It's a real downer."
–Jazra, research notes
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +3/+3.
"Look into yourself and you will find divinity."
–Meditations of Molimo
 C 
Artifact
When this artifact enters or dies, draw a card.
 C 
Enchantment
When this enchantment enters, create two 1/1 white Cleric creature tokens.
Whenever a creature you control enters, you gain 1 life.
"Come together kindred spirits, and sing the hymns of glory."
{1}{u}
 
 C 
Instant
Choose one —
• Counter target instant or sorcery spell.
• Counter target activated ability. (Mana abilities cannot be targeted.)
 C 
Creature – Human Cleric Archer
Reach
{t}: Add {g} or {w}.
Any servant of the God of the Hunt will adopt the talents of using her sacred weapon.
1/2
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
 C 
Creature – Elemental
This creature attacks each combat if able.
{r}: This creature gets +1/-1 until end of turn.
It just keeps going.
1/5
Island
 
 B 
Basic Land – Island

Massey, Engine Manager (mythic)
Survey the Blueprints (uncommon)
Prayer Beads (uncommon)
Sylvan Choir (uncommon)
Blessed Vigor (common)
Harvest Shrine (common)
Weigh Down (common)
Inner Strength (common)
Blueprints (common)
Congregation (common)
Refute (common)
Priest of Nylea (common)
Lost in Awe (common)
Kinetic Elemental (common)
Island (basic)