[Duel Deck] Faith vs Science: Virtual Booster

[Duel Deck] Faith vs Science: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Decklists
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Elf Cleric
Whenever another nontoken creature you control enters, pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
Whenever you pray, draw a card.
2/4
 U 
Sorcery
This spell costs {1} less to cast for each artifact card in your graveyard.
Draw three cards.
"The prototypes were inefficient at times, but also visionary. We improve upon them, working on a masterwork that spans generations."
—Lireau, court artificer
 U 
Enchantment
Whenever one or more creatures attack you or a planeswalker you control, this enchantment deals X damage to target attacking creature, where X is the number of creatures you control.
 U 
Creature – Human Knight
First strike
At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on this creature.
2/3
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color and gains 1 life.
The villagers pray for a plentiful harvest and in turn leave part of their surplus as thanks for the blessing.
 C 
Creature – Elemental
When this creature dies, pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
As inspiring as the rays of dawn breaking through the shroud of the night.
2/2
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controllers untap step.
When you control no artifact, sacrifice this Aura.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +3/+3.
"Look into yourself and you will find divinity."
–Meditations of Molimo
 C 
Creature – Human Soldier
When this creature enters, tap target creature.
"Nothing makes an honest tinkerer quite as nervous as the witch-hunters of the Broken Ring hailing from their artless temples."
—someone Science-deck legendary
3/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
 C 
Creature – Human Cleric Archer
Reach
{t}: Add {g} or {w}.
Any servant of the God of the Hunt will adopt the talents of using her sacred weapon.
1/2
 C 
Instant
This spell deals 1 damage to each creature your opponents control.
 C 
Creature – Elemental
This creature attacks each combat if able.
{r}: This creature gets +1/-1 until end of turn.
It just keeps going.
1/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -3/-0 and loses flying.
"Good news: The gravity orb works. Bad news: It's a real downer."
–Jazra, research notes
Swamp
 
 B 
Basic Land – Swamp

Archbishop Mercellus (mythic)
Survey the Blueprints (uncommon)
Stand as One (uncommon)
Lifebond Paladin (uncommon)
Harvest Shrine (common)
Sunburst Elemental (common)
Caught in the Gears (common)
Inner Strength (common)
Inquisitor's Escort (common)
Cloister (common)
Priest of Nylea (common)
Galvanize (common)
Kinetic Elemental (common)
Weigh Down (common)
Swamp (basic)