[Duel Deck] Faith vs Science: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
First strike, vigilance
Whenever you pray, you may return this creature from your graveyard to the battlefield.
Saint Illeas is called upon in times of need – and some say answers prayers personally.
3/3
 U 
Enchantment – Aura
Enchant creature
When this Aura enters, create a 1/1 white Cleric creature token.
Enchanted creature gets +2/+2 and has flying.
 U 
Creature – Elf Cleric
Ward {2}
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
{5}{g}{g}: Pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
4/2
 U 
Creature – Human Knight
First strike
At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on this creature.
2/3
 C 
Land
{t}: Add {c}.
{3}, {t}, Sacrifice this land: Create two 1/1 colorless Construct artifact creature tokens with defender.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
{1}{u}
 
 C 
Instant
Choose one —
• Counter target instant or sorcery spell.
• Counter target activated ability. (Mana abilities cannot be targeted.)
 C 
Sorcery
As an additional cost to cast this spell, you may behold an Angel.
Target creature you control fights target creature you don't control. The creature you control gets +2/+2 until end of turn before it fights if an Angel was beheld.
 C 
Creature – Elemental
When this creature dies, pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
As inspiring as the rays of dawn breaking through the shroud of the night.
2/2
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +3/+3.
"Look into yourself and you will find divinity."
–Meditations of Molimo
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
 C 
Instant
This spell deals 1 damage to each creature your opponents control.
 C 
Instant
As an additional cost to cast this spell, you may behold an Angel.
Untap target creature. If an Angel was beheld, untap each other creature you control.
 C 
Sorcery
Scry 1, then draw a card.
Scry 1, then draw a card.
"... and iterate."
Swamp
 
 B 
Basic Land – Swamp

Revered Hero (rare)
Apotheosis (uncommon)
Sylvan Choir (uncommon)
Lifebond Paladin (uncommon)
Sentinel Hall (common)
Cloister (common)
Refute (common)
Hunt the Heretic (common)
Sunburst Elemental (common)
Inner Strength (common)
Lost in Awe (common)
Galvanize (common)
Blessed Vigor (common)
Test and Reject (common)
Swamp (basic)