[Duel Deck] Faith vs Science: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
First strike, vigilance
Whenever you pray, you may return this creature from your graveyard to the battlefield.
Saint Illeas is called upon in times of need – and some say answers prayers personally.
3/3
 U 
Creature – Elf Cleric
Ward {2}
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
{5}{g}{g}: Pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
4/2
 U 
Sorcery
This spell costs {1} less to cast for each artifact card in your graveyard.
Draw three cards.
"The prototypes were inefficient at times, but also visionary. We improve upon them, working on a masterwork that spans generations."
—Lireau, court artificer
 U 
Enchantment – Aura
Enchant creature
When this Aura enters, create a 1/1 white Cleric creature token.
Enchanted creature gets +2/+2 and has flying.
 C 
Creature – Elf Cleric
When this creature enters, choose one —
• Draw a card.
• Pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
1/2
 C 
Sorcery
As an additional cost to cast this spell, you may behold an Angel.
Target creature you control fights target creature you don't control. The creature you control gets +2/+2 until end of turn before it fights if an Angel was beheld.
 C 
Creature – Elemental
When this creature dies, pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
As inspiring as the rays of dawn breaking through the shroud of the night.
2/2
 C 
Land
{t}: Add {c}.
{3}, {t}, Sacrifice this land: Create two 1/1 colorless Construct artifact creature tokens with defender.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controllers untap step.
When you control no artifact, sacrifice this Aura.
 C 
Sorcery
Target creature gets +3/+0 and gains trample and haste until end of turn.
Progress stops for no one.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -3/-0 and loses flying.
"Good news: The gravity orb works. Bad news: It's a real downer."
–Jazra, research notes
 C 
Creature – Human
{2}{u}: This creature gains hexproof until end of turn.
"Sometimes the most important thing to know is when to duck."
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
 C 
Creature – Human Soldier
When this creature enters, tap target creature.
"Nothing makes an honest tinkerer quite as nervous as the witch-hunters of the Broken Ring hailing from their artless temples."
—someone Science-deck legendary
3/4
Island
 
 B 
Basic Land – Island

Revered Hero (rare)
Sylvan Choir (uncommon)
Survey the Blueprints (uncommon)
Apotheosis (uncommon)
Elfhame Preacher (common)
Hunt the Heretic (common)
Sunburst Elemental (common)
Sentinel Hall (common)
Caught in the Gears (common)
Steamroll (common)
Weigh Down (common)
Experienced Testsubject (common)
Cloister (common)
Inquisitor's Escort (common)
Island (basic)