[Duel Deck] Faith vs Science: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
First strike, vigilance
Whenever you pray, you may return this creature from your graveyard to the battlefield.
Saint Illeas is called upon in times of need – and some say answers prayers personally.
3/3
 U 
Creature – Elf Cleric
Ward {2}
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
{5}{g}{g}: Pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
4/2
 U 
Enchantment
{1}{r}, Discard a card: Draw a card.
{1}{r}, Sacrifice this enchantment: Draw a card.
"No! No, no, no! I cannot stop yet; I cannot settle for this. I need more. I need another design. Right now!"
—Lireau, court artificer
 U 
Creature – Human Knight
First strike
At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on this creature.
2/3
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
 C 
Enchantment
When this enchantment enters, create two 1/1 white Cleric creature tokens.
Whenever a creature you control enters, you gain 1 life.
"Come together kindred spirits, and sing the hymns of glory."
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +3/+3.
"Look into yourself and you will find divinity."
–Meditations of Molimo
 C 
Creature – Human Cleric Archer
Reach
{t}: Add {g} or {w}.
Any servant of the God of the Hunt will adopt the talents of using her sacred weapon.
1/2
{3}{w}
 
 C 
Instant
Create two 1/1 white Cleric creature tokens, then pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
 C 
Sorcery
As an additional cost to cast this spell, you may behold an Angel.
Target creature you control fights target creature you don't control. The creature you control gets +2/+2 until end of turn before it fights if an Angel was beheld.
 C 
Creature – Human
{2}{u}: This creature gains hexproof until end of turn.
"Sometimes the most important thing to know is when to duck."
3/2
{1}{u}
 
 C 
Instant
Choose one —
• Counter target instant or sorcery spell.
• Counter target activated ability. (Mana abilities cannot be targeted.)
 C 
Creature – Bird
Flying
This creature can't attack unless you have three or more artifact cards in your graveyard.
"It's a pet project of mine. I work on it on my spare time and with spare parts."
—Ivor, Stronghold Machinist
4/4
 C 
Sorcery
Target creature gets +3/+0 and gains trample and haste until end of turn.
Progress stops for no one.
Forest
 
 B 
Basic Land – Forest

Revered Hero (rare)
Sylvan Choir (uncommon)
Obsession (uncommon)
Lifebond Paladin (uncommon)
Lost in Awe (common)
Congregation (common)
Inner Strength (common)
Priest of Nylea (common)
Mass (common)
Hunt the Heretic (common)
Experienced Testsubject (common)
Refute (common)
Scrapyard Flock (common)
Steamroll (common)
Forest (basic)