[Duel Deck] Faith vs Science
[Duel Deck] Faith vs Science by SecretInfiltrator
43 cards in Multiverse
27 commons, 8 uncommons,
3 rares, 2 mythics, 3 tokens
12 white, 7 blue, 5 red, 8 green,
4 multicolour, 3 artifact, 1 land, 3 scheme
53 comments total
Re-Loaded
[Duel Deck] Faith vs Science: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Decklists |
The set creator would like to draw your attention to these comments:
On SCIENCE Discussion (reply):
Tinker is a good mechanic and it tested well during the first run at these decks.
This makes the Science deck a straightforward artifact deck and distinguishes it from spell-themed Izzet. It leans heavily into engineering creative. I do not shy away from brainstorming alternative mechanical space. I think about what a card with the subtype Discovery or Thesis might do/be. |
On FAITH Discussion (reply):
First Question: What should be the new central mechanic of the Faith deck?
I'm mentally working on a version of investigate/amass/the Ring tempts you to replace the pray effect. More as ideas become more concrete. It should be noted that the Faith deck was mechanically diverse and had a mechanic called literally Faith which now after TDM would be written as "behold an Angel". I consider "behold X" as an option for a shared mechanic between the decks, and independently I think the phrase "behold a Miracle" is fun and I want to use it on a card - not necessarily in this product. :) |
Recently active cards: (all recent activity)
Whenever you sacrifice an artifact, mill a card. If it is an artifact card, put it onto the battlefield rather than into your graveyard.

Whenever you pray, draw a card.
When this creature dies, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this creature.
This creature can't attack unless you have three or more artifact cards in your graveyard.
—Ivor, Stronghold Machinist
Heavily inspired by Massey, Engine Manager.
It tinkers. Face-card for the tinker deck.
Might be massively undercost. :)
This could benefit from some "Triggers only once each turn."-treatment.
Heavily inspired by Archbishop Mercellus.
Full on pray-themed legendary as the face of the deck.
COPY of Stand as One.
An enchantment is a cool thing to have. Go-wide pay-off. Probably too much of a board stall card.
COPY of Spare Golem.
Tinker fills the graveyard with artifacts. Plus modular.
COPY of Scrapyard Flock.
Tinker fills the graveyard with artifacts.
COPY of Lost in Awe.
See Arrest etc.
COPY of Lifebond Paladin.
Life gain pay-off. Less parasitic than "When you pray".
COPY of Obsession.
See Compulsion.
Tinker inherently is an A/B mechanic. You need the artifacts and you need the cards to convert them into effects. This card provides crucial card selection.
COPY of Survey the Blueprints.
Perfect to refuel after a lot of tinkering.