Card Name Reinterpretations: Recent Activity
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Recent updates to Card Name Reinterpretations: (Generated at 2024-04-28 05:57:39)
Card Name Reinterpretations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Title |
Recent updates to Card Name Reinterpretations: (Generated at 2024-04-28 05:57:39)
Sorcery speed? I guess that's mostly Time Warp, though...
Instant speed with "You may only cast this spell during your turn." That should give you a reason to cast it instead of Time Warp. It stops something you don't like and begins the turn again. Still would probably cost at least , though.
Based on Phyrexian Gargantua
I mused on a different phyrexia-themed keyword, something similar to infect, but different. I reasoned, phyrexia doesn't just make opponents vanish, it turns them into more of itself.
"gain control" is PROBABLY too much for a keyword. Maybe I should have left this as a stand-alone. But it's actually even more interesting on a small creature, something like undying, but instead of getting back your creature but bigger, you get back what they traded with it.
I limited it to attacking so it didn't lead to stalls with one small corrupt creature holding off all the opponents creatures. (Or, it could be "when this attacks, it gains corrupt" on most but not all corrupt creatures.) That way, it's almost always less powerful than "unblockable" which is strong, but printable and not overly confusing.
Yeah, this is just Time Stretch right now.
I like the idea. But I'm not sure how to channel it towards "interesting" uses, as opposed to simply playing it in your end step to get an extra turn (or playing it your opponent's upkeep to get TWO extra turns, unless it's changed to say "active player").
Use this on your opponent's upkeep. Fun times for all.
Trying to think how I'd word this, I came up with Rewind_.
An alternate take on Negate_, which more or less coincidentally also uses an existing name - Rewind.
The wording here does look kinda silly. The effects can't go in the other order though, because "end the turn" exiles all spells including the currently-resolving spell.
Oh, good point. I also debated a version which had a bigger cost but made a permanent boost.
Is it? Reminds me of Sigil of Valor. I guess it works on blocking as well...
Based on Holy Day
Based on Negate
This needs some templating fixing, but it seems possible it could exist, as a "effects wear off now" thing, stopping pump effects and negating "haste+sac" creatures. Originally it affected just one creature, but I decided it might be easier if it just affected everything.
Based on Caustic Tar
Based on Fishliver Oil
Based on Hydrolash
I almost wanted to cost this "2" since you need basic lands to activate it (or X and require the U/B mana to be spent), but I decided it was simpler to pick one colour or the other.
And plains AGAIN! Gatherer is random, right? OK, let's try ANOTHER quintet of basic lands...
W Village
R Plains
G Valley
U Cove
B Tundra
I'm not quite sure of this. G wanted to capture the feel of "fetile land" but still be one word. B wanted to be somewhere completely inhospitable. U wanted to be somewhere on the coast suitable for fishing and trading, but "cove" is a bit over-specific. "Coast"? Any other suggestions?
Based on Morale
Based on Coils of the Medusa. I think Medusa is a specific Gorgon, so shouldn't be after "the".
I tried to think of something that would feel like coils but work well with deathtouch, not sure if I succeeded.
Ah, sorry, you mean, "puppet should be a creature type, not a name"? That makes sense. But magic doesn't usually make one-off creature types any more, that's why I chose to name it (which would be unexceptional as a creature but unusual as a token). I thought having "puppet" in there was necessary, but now I think I was wrong, I think I could go with a construct or homunculus type instead.
Sorry, I was critiquing the templating. Should be "put a 1/1 Puppet artifact creature token onto the battlefield."
Based on Puppet Master. Also see Puppet Master #2 and Puppet Master #3.
I would generally say it's fine to skip them, but it's fine to answer them if they seem interesting. If I get a basic land AGAIN, I'm not sure I'll have another relevant card, but you never know.
I considered homonyms, I think that's not likely to be worth it, but I'm not worried if anyone else feels like trying that.
Heh. In theory, basic lands and Legendary permanents are given the pass in the original rules. But, yeah, I did question whether passing on basics was necessary. Do you think using homonyms is an acceptable choice (In this case, using the name 'Planes'?) Or is that just opening these challenges to all kinds of abuse? (I got Plains. Plains rhymes with gains... so I added a suffix...)
Ooh, plains might be a challenge. I imagine a cycle of different original basic lands:
W City
B Slum
U University
R Encampment
G Plains
I'm not sure of the problem with a name. All vanilla 1/1 creatures have different names and the same mechanics, we accept that some of them are rats and some of them are humans...?
That said, I'd forgotten Puppet Conjurer, so it might be nicer to continue the homunculus theme. In fact, this card probably needs to be more different from that one.
I would like to see that story :)
And, you know, it's not a "puppets master" :)
Based on Puppet Master
Originally Cadaver Imp. Trying to separate this card from the original card, I started to think of the creature as a mischievous Goblin. This Goblin likes to climb under the bodies of the fallen and use them as a sort of protective shell. I wasn't really thinking of him climbing under a whole pile... but I guess it's just easier and funnier to imagine him lugging around a hill of corpses just to defend himself.
"This is more of a puppet amateur."
That's a short story just waiting to be written...