Card Name Reinterpretations

Card Name Reinterpretations by jmgariepy

84 cards in Multiverse

72 with no rarity, 1 common, 6 uncommons, 5 rares

2 colourless, 11 white, 17 blue, 16 black, 15 red,
11 green, 2 multicolour, 7 artifact, 3 land

92 comments total

A community set for new cards based on old card names.

Card Name Reinterpretations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

A continuation of Challenge # 139

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Permanents can't be the targets of spells.
{3}, {t}, Sacrifice Sphere of Purity: Destroy all artifacts and enchantments.
last 2017-09-11 13:42:47 by dude1818
Creature – Elemental Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
{3}{u}{u}: Return target creature you control and target creature you don't control to their owners' hands.
1 comment
2017-09-06 10:22:00 by SecretInfiltrator
When target creature crews a vehicle this turn, destroy it. If it's destroyed this way, creatures with the same controller can't crew vehicles this turn.
last 2017-01-26 14:31:23 by Alex
Destroy any number of target attacking creatures with flying and power four or greater.
last 2017-01-25 18:04:14 by Jack V
Creature – Plant
Defender, protection from Zombies
1 comment
2017-01-25 15:24:09 by Jack V

Recent comments: (all recent activity)
On Sphere of Purity:

But it's symmetric so it's fair. (:

On Sphere of Purity:

Whoa. EVERYTHING gets Shroud? And it's a shatterstorm and tranquility?

Somewhat overkill scary.

On Sphere of Purity:
On Cyclone Sire:
On Pilot Exemplar:

Jack's final comment is exactly where I'd think this should end up.

On Pilot Exemplar:

Good point. "Vehicles can't attack or block" is a good result of the intimidation. And more effective if it happens after your opponent has crewed them, so you get maximum choice of target.

"Destroy target creature that crewed a vehicle then turn. Vehicles can't attack or block this turn."?

On Pilot Exemplar:

You could probably say "Vehicles cannot attack block or use abilities this turn"? Shame there isn't an "uncrew" analogous to "unequip". I guess you could just write one and assuem the comprules will catch up?

On Pilot Exemplar:

I agree the templating doesn't work, but I don't think the reminder text helps much in seeing that. "Crew" is defined at the entire ability, cost and effect on resolution.

"Crews" as a transitive verb is defined by a separate entry in the comp rules to mean the cost only, which I hadn't read, and hadn't played any games when the edge case of whether a "when ~ crews a vehicle" triggered ability resolves before or after the crew ability matters :)

On Pilot Exemplar:

Hm, maybe it should go the other way, be a bit more expensive and "Destroy target creature. If that creature crewed a vehicle this turn...something"?

On Pilot Exemplar:

Yeah, this doesn't really work at all. Crewing is a cost, so it will only do something if they crew with that creature after you cast this (and they could always crew in response).


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