Card Name Reinterpretations

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Show rarities: N C U R M

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{t}, Sacrifice Fire Diamond_: Add {1}{r} to your mana pool.
{r}, {t}, Sacrifice Fire Diamond_: Deal 3 damage to target creature or player.
Enchantment
Creatures you control get +1/+1.
Creatures other players control get -1/-1.
At the beginning of each player's upkeep, they gain control of Wax and Wane_.
Instant
Remove any number of -1/-1 counters from creatures you control.
Enchantment
At the beginning of each player's upkeep, they reveal the top card of their library. Prevent all damage that would be dealt to and dealt by creatures with the same converted mana cost as that card this turn.
{2}{w}
 
Instant
Untap all creatures you control. They gain indestructible until end of turn.
{w}
 
Instant
All "Until end of turn" effects wear off, and all "at the beginning of the next end step" effects trigger.
Enchantment – Aura
Enchant Creature
When Oblation_ enters the battlefield, put a +1/+1 counter on enchanted creature.
Discard a card: Return Oblation_ to your hand.
Creature – Cat Soldier
{1}{w}: Oreskos Swiftclaw #2 gains first strike until end of turn.
{3}{w}: Oreskos Swiftclaw #2 gains double strike until end of turn.
2/1
Enchantment
When Tempest of Light_ enters the battlefield, exile all creatures with power 3 or less until Tempest of Light_ leaves the battlefield.
Creature – Human Cleric
{t}: Put the top card of your library into your graveyard. If it was human, put a copy of Tireless Missionaries_ onto the battlefield.
1/1
{w}
 
Instant
Each player skips their next combat phase.
 U 
Creature – Energy Wall
Defender
Whenever a creature is blocked by Wall of Light #2, it does not untap as normal during its controller's next untap step.
Creatures blocked only by Energies are considered unblocked.
0/4
 U 
Creature – Spirit
Will-o'-the-Wisp_ must be blocked.
When Will-o'-the-Wisp_ is blocking or blocked, exile it and each creature blocking it unless an opponent pays {3}.
{3}{w}: Return Will-o'-the-Wisp_ from exile to your hand.
0/1
Enchantment
Creatures you control enter the battlefield untapped.
If Bright and Early is in your opening hand, you may reveal it before the start of the game. You take the first turn.
Creature – Human Wizard
{3}{u}, {t}: Put a 2/2 blue elemental creature with flying onto the battlefield.
Blue elemental creatures you control with flying have hexproof and prowess.
2/2
Enchantment
{1}{u}: Choose an additional mode of target spell. (When it says "choose one" and has multiple options with bullet points.) Choose targets for the new mode.
 R 
Creature – Elemental Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
{3}{u}{u}: Return target creature you control and target creature you don't control to their owners' hands.
4/4
Creature – Construct
Flying
{t}: Reveal the top card of your library. You may pay X where X is its converted mana cost. If you do, put it into your hand.
0/4
Creature – Construct
Flying
{t}: Exchange control of target creature blocked by High Market #5 and target other creature also blocking that creature.
0/4
Instant
Choose target creature you don't control and do the Xth:
1 Remove it from combat
2 Tap it
3 Return it to its owner's hand
4 Put it on top of its owner's library
Instant
Target creature gets -1/-0 for each island you control and -0/-1 for each swamp you control.
Creature – Sphinx
Flying
At the beginning of your declare attackers and declare blockers steps, you may have another creature you control become a copy of Magister Sphinx until end of turn.
5/5
Creature – Human Wizard
{t}: If you control no Puppets, put a 1/1 artifact creature called Puppet onto the battlefield.
1/1
{1}{u}{u}
 
 R 
Instant
Take an extra turn after this one.
End the turn.
Creature – Human Scout
Whenever a creature you control becomes the target of a spell, blocks, or is blocked, you may exile it.
1/2
Creature – Human Wizard
Flying.
Whenever Seascape Aerialist attacks, you may put a flood counter on target land. It's an island in addition to its other types.
1/1
Creature – Snake Shaman
{t}: When target creature you control deals combat damage to an opponent this turn, draw a card.
1/1
{1}{u}
 
Legendary Creature – Human Rogue
{2}{u}, reveal a creature card from your hand with converted mana cost 3 or less: Sly #2 gains all activated abilities of that card until end of turn.
2/1
Instant
Tap all creatures. Return all creatures with power 2 or less to their owner's hand.
Creature – Atog
Tap an untapped land you control: Thaumatog_ gets +1/+1 until end of turn. The land doesn't untap during your next untap step.
1/1
Instant
Destroy any number of target attacking creatures with flying and power four or greater.
Sorcery
Destroy target creature or land. Its controller loses 5 life.
Instant
Tap target creature. It gets -4/-2 until end of turn.
Creature
{t}: Exile target card from a graveyard. If it had converted mana cost 6 or more, put a +1/+1 counter on Corpse Connoisseur.
1/1
Sorcery
Tap X untapped creatures you control. Return a creature card from your graveyard with converted mana cost X or less to the battlefield.
Creature – Beast
At the beginning of your upkeep, put a -1/-1 counter on Diseased Beast #2. When Diseased Beast #2 dies, you may move any -1/-1 counters on it onto a creature which dealt damage to it this turn.
3/3
Enchantment – Aura
When Lava Dart #2 enters the battlefield, put a -1/-1 counter on the enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on the enchanted creature.
 U 
Instant
Until end of turn, target creature is an unblockable illusion. If it becomes the target of another spell of effect, its controller must sacrifice it.
Enchantment – Aura
Enchant creature.
Cast Mummy Rot only targeting a creature which was dealt damage this turn.
Enchanted creature gets -2/-2 and "at the beginning of your upkeep, lose 3 life".
 R 
Enchantment
At the beginning of the end step, if a player lost life this turn, they lose an additional 2 life. If a Planeswalker received damage this turn, remove 2 loyalty counters from that Planeswalker.
Creature – Horror
Corrupt (Whenever this deals damage to a creature while attacking, instead gain control of that creature.)
Phyrexian Gargantua can't be the target of spells and abilities unless their controller sacrifices a creature.
7/5
Instant
When target creature crews a vehicle this turn, destroy it. If it's destroyed this way, creatures with the same controller can't crew vehicles this turn.
Sorcery
Target player takes an extra turn after this one. You control them during that turn.
Creature – Human Pharoah
All coloured permanents you control are black.
All cards you own that are not on the battlefield are black.
All lands you control are swamps in addition to their other types.
5/5
Sorcery
Target player discards two cards. If they had no cards in hand, they skip their next draw step.
Instant
Split Second
Target player loses 7 life.
Creature – Bird Soldier
Flying
As an additional cost to cast Vulturous Aven you may exile a creature card from your graveyard. If you do, it enters the battlefield with a +1/+1 counter on it.
1/1
Enchantment – Aura
Enchant Creature
When Arc Trail_ enters the battlefield or you cast another red spell, it deals 1 damage to enchanted creature.
 U 
Creature – Goblin Imp
If a creature you control would die, instead you may choose to make it a Black Aura enchantment with "Enchant creature. Enchanted creature gets +1/+1." If you do, attach it to Cadaver Imp #2.
1/1
Creature – Hellion
When Cinder Hellion #2 dies, put three spark artifact tokens onto the battlefield with "sacrifice this: deal 1 damage to target creature or player".
3/3
Creature – Hellion
Whenever a creature dealt damage by Flowstone Hellion this turn dies, put two +1/+1 counters on Flowstone Hellion.
{r}: Flowstone Hellion gets +1/-1 until end of turn.
4/4
Sorcery
Untap each creature you don't control with converted mana cost 2 or less. Gain control of them until end of turn. They gain haste until end of turn.
Tap each other creature you don't control with converted mana cost 4 or less.
Enchantment – Aura
Enchant Land
Enchanted land has "{t}, Discard a card: If you do, reveal cards from the top of your library until their total converted mana cost equals or exceeds the discarded card. Draw that many cards."
Creature – Human Shaman
Trample
If Inner-Flame Acolyte would die, if it had toughness greater than 1, instead put a +1/+1 counter on it.
Inner-Flame Acolyte gets +1/-1 instead of +1/+1 for +1/+1 counters on it.
3/3
Creature – Human Wizard
{t}: Put a blaze counter on target land you control, if you control fewer than eight lands with blaze counters on.
When you cast a spell using mana from lands with blaze counters on and no other mana, put it into your hand as it resolves.
1/1
Creature – Pirate
{t}: Deal 1 damage to each of up to two target creatures.
Whenever Man-o'-War deals combat damage to an opponent, you may discard a card. If you do, draw a card.
3/3
Creature – Demon
Trample
You choose which creatures block and how they block.
6/3
Creature – Human Rouge
Whenever a Rouge you control deals combat damage to a player, it deals an a
 U 
Creature – Bird
Flying
When Skymark Roc_ enters the battlefield, choose a creature.
{t}: Skymark Roc_ fights chosen creature.
3/3
Enchantment – Aura
Enchant Creature
At the beginning of its controller's end step, if enchanted creature didn't deal damage to a player or to a creature that died this turn, its controller sacrifices it.
Creature – Elemental
Dash {1}{r}
Haste, Flash, Double Strike
2/1
Creature – Licid
{r}: Flip Tempting Licid_.
1/1
Tempting Lication
 
Enchantment – Aura
Enchant Creature
Enchanted creature attacks each turn if able.
{r}: Flip Tempting Lication.
Instant
Put a +1/+1 counter on each plant you control.
Creatures with defender you control gain first strike until end of turn.
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+4 and can block an additional creature.
Creature – Plant
Defender, protection from Zombies
3/4
Creature – Human Shaman
{t}: Untap target land you control that can't produce coloured mana.
1/1
Creature – Kavu
Trample
{r}: Flametongue Kavu_ gets +1/+0 until end of turn.
3/2
Creature – Human Scout
{1}{g}{g}: Folk of the Pines gets +1/+3 until end of turn.
2/2
Enchantment
Tap an untapped creature you control: the creature you control with greatest power gets +1/+1 until end of turn.
 C 
Creature – Elf Warrior Cleric
Welsh church of war! Flee!
1/1
Instant
Target creature you control gets +X/+X where that makes its power equal to the toughness of target creature blocking or blocked by it.
Creature – Plant
{t}: Put a 0/1 green plant creature token onto the battlefield with "Sacrifice this: exile target creature blocked by this until the beginning of its owner's next upkeep."
0/3
Instant
Exile all artifact creatures.
 R 
Sorcery
Destroy all lands that could produce two or more colours of mana. For each land destroyed this way, if its secondary market value is higher than $20, it deals 4 damage to its controller.
{r/g}
 
 U 
Instant
Gain control of target permanent you own. (This effect lasts indefinitely.)
Draw a card.
"Who gave you permission to take what is nature's, scum?"
- Talros, warrior druid
Artifact Creature – Golem
{t}: Add 1 to your mana pool. Use this mana only to cast artifact spells and activate abilities of artifacts.
{t}: Put a 0/1 creature token onto the battlefield. It can't attack or block.
1/1
Artifact
Flash
You may cast Copy Artifact #2 as a copy of target spell with converted mana cost X except it's an artifact in addition to its other types.
(If it copies a permanent, it enters the battlefield.)
Artifact
{t}: Target player may discard a card. If they do, another target player may draw a card.
 U 
Artifact – Equipment
Equip {1}
Equipped creature has flying.
{2}, Sacrifice Intaki Deathwing #2: if equipped creature is attacking, it deals damage equal to its power to target creature.
Artifact
{3}{r},{t}, sacrifice Rukh Egg_: Put a 4/4 red bird creature token with flying onto the battlefield. It has "{t}: Return a card called Rukh Egg_ from your graveyard to the battlefield tapped."
 R 
Artifact
Permanents can't be the targets of spells.
{3}, {t}, Sacrifice Sphere of Purity: Destroy all artifacts and enchantments.
 M 
Legendary Artifact – Equipment
Equipe {2}
Equipped creature gains:
If an opponents creature would fight another creatue, it fights this creature instead.
And: {t}: Fight target creature.
Artifact – Equipment
Equip {3}
Whenever equipped creature blocks or becomes blocked, you may have Thunderstaff #2 deal 2 damage to target attacking or blocking creature.
Land
{t}: Add {1} to your mana pool.
{t}: Add one mana of any colour to your mana pool. Use this mana only to cast Cyclopses.
{2}, {t}: The next time a cyclops dies this turn, put a 1/1 black zombie eye creature token with flying onto the battlefield.
Basic Land
{t}: Add {r} to your mana pool.
 
Basic Land
{t}: Add {g} to your mana pool.

Show frames: C W U B R G M A L

Show rarities: N C U R M

Or view by sections


Card Name Reinterpretations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Title