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CardName: Ruhn-Po Dahn Cost: 3B Type: Legendary Planeswalker - Ruhn-Po Pow/Tgh: /3 Rules Text: [+2]: You may have target opponent gain control of up to one target creature you control. If you do, it deals damage equal to its power to that player. [-1]: Bury the top two cards of your library, then you may return a creature card from your graveyard to your hand. [-7]: Search your library for up to two cards and put them into your hand. Flavour Text: Set/Rarity: Mahdrahx Mythic

Ruhn-Po Dahn
{3}{b}
 
 M 
Legendary Planeswalker – Ruhn-Po
+2: You may have target opponent gain control of up to one target creature you control. If you do, it deals damage equal to its power to that player.
-1: Bury the top two cards of your library, then you may return a creature card from your graveyard to your hand.
-7: Search your library for up to two cards and put them into your hand.
Illus. Jack Kaiser
3
Updated on 18 Apr 2018 by Zai

Code:

History: [-]

2018-04-12 15:46:30: Zai created the card Ruhn-Po Dahn
2018-04-12 15:48:33: Zai edited Ruhn-Po Dahn

The first ability seems completely useless. Bronze Bombshell would hit 11, which is cool I guess, but other than that...

Why is the last ability restricted to artifacts and creatures? Black can tutor anything. The ability is also very lackluster for an 'ultimate'.

So, to me it seems like this would mainly be used for its second ability as a color intensive, potential triple Zombify.

Zedruu would like you to have the knowledge that his deck archetype is a real thing. But yes; it's very specialised.

Was trying to think of black things that fit an unscrupulous (did I spell that right?) merchant/mercenary broker. A guy who’s main motivation is money. I wasn’t sure exactly where to balance it, or where to start, so this card is very WIP until I’m satisfied that it fits the character and is mono B enough. (A Viashino necromancer/merchant/rogue, for the record).

Can you guys think of ways to make ability 1 more viable? And would a -7 tutor anything be balanced as an ultimate? I felt it was too strong.

It's an ultimate; you need to be playing monoblack; and use the minor ability to give away three things before you can use it. Go ahead, make it a proper tutor. Heck, make it tutor for a couple of cards.

The first ability is, effectively "Creature you control is unblockable this turn" with an added downside. It's fine, and hits your flavour mark perfectly.

Sadly - the second ability is what would actually get used. It's a perfect re-animation; and you get to do it three times. So if anything; I'd power that one down a bit, to shine the focus on the bits you want.

Maybe make it give it to an opponent - from your graveyard? Without the damage? "Here's a zombie, careful, it explodes" seems like a black thing. You'd want the support of lots of trap creatures, mind you.

My tweaks would be:

> {3}{b}
> [+2]: You may have target opponent gain control of up to one target creature you control. If you do, it deals damage equal to its power to that player.
> [-1]: Return target creature card from your graveyard to your hand, then bury the top two cards of your library.
> [-7]: Search your library for up to two cards and put them into your hand. (Shuffle your library after a player searches it.)
> [3]

Reminder text isn't necessary at mythic, but you get the point.

2018-04-17 13:36:55: Zai edited Ruhn-Po Dahn

That image doesn't fit properly. This is the modified/cropped one I would use: https://i.imgur.com/sgabtbS.jpg

Artist is probably Jack Kaiser.

2018-04-18 10:41:24: Zai edited Ruhn-Po Dahn

Reversing the effect order on the second loyalty ability would make it niftier (you could hit a creature with it) and have less chance of a 'feel bad' moment. Ala Corpse Churn.

So perhaps go with ? :

> Bury the top two cards of your library, then you may return a creature card from your graveyard to your hand.

It doesn't target because otherwise you couldn't pick a card you just buried since targets are chosen when you cast the spell.

2018-04-18 14:47:21: Zai edited Ruhn-Po Dahn

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