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CardName: Encryption Wizard Cost: U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Spells and abilities you control cannot be the target of spells or abilities you don’t control. Flavour Text: Set/Rarity: Random Designs Rare

Encryption Wizard
{u}
 
 R 
Creature – Human Wizard
Spells and abilities you control cannot be the target of spells or abilities you don’t control.
1/1
Updated on 26 Feb 2018 by lklklk124

History: [-]

2018-02-21 02:30:43: lklklk124 created the card Encryption Wizard

Hexproof doesn't do anything on spells

Why not?

Your spells would be untargetable. Counterspell and Cancel both say "Counter target spell".

Seems like it should work. If it doesn't, then that's a bug in the rules.

Of course; this card is just too annoying to be permitted to exist. But that's a different issue.

Are your creatures with hexproof uncounterable? No.

> 702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”
> 702.11c “Hexproof” on a player means “You can’t be the target of spells or abilities your opponents control.”

Note the reminder text
> Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature as in a permanent on the battlefield, not a creature spell or creature card.

I would wager that adding additional rules for instants and sorceries with hexproof that differ in function to those in permanent cards would be very confusing.

2018-02-26 20:59:14: lklklk124 edited Encryption Wizard

Changed to make sense. I feel like since hexproof covers permanents and players, that it should also cover spells. EDIT - hexproof + Can’t be the target of

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How much damage does this card deal? Searing Wind
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