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Kicker 
(You may pay an additional 
as you cast this spell.)
For each creature token you control, put a copy of that creature token onto the battlefield. If you paid the kicker cost, do the same for creature tokens under each opponent’s control.




For each creature token you control, put a copy of that creature token onto the battlefield. If you paid the kicker cost, do the same for creature tokens under each opponent’s control.



Draw cards equal to the number of cards in target opponent’s hand.
Spells and abilities you control cannot be the target of spells or abilities you don’t control.
1/1
Counter target spell unless it’s controller pays
. If that spell is countered this way, untap up to two lands.

Destroy each creature that was dealt damage this turn.
Flying
When Flock of Vultures enters the battlefield, put a copy of Flock of Vultures onto the battlefield for each nontoken creature that died this turn.
When Flock of Vultures enters the battlefield, put a copy of Flock of Vultures onto the battlefield for each nontoken creature that died this turn.
1/1
Enchant creature
Enchanted creature has “At the beginning of your upkeep, put a -1/-1 counter on each other creature you control.”
Enchanted creature has “At the beginning of your upkeep, put a -1/-1 counter on each other creature you control.”
If a player would draw a card, instead that player exile cards from the top of his or her library until a nonland card is exiled. That player casts that spell if able without paying its mana cost.
Enchant creature
Enchanted creature has +2/+2 and must attack each turn if able and loses all other abilities.
Enchanted creature has +2/+2 and must attack each turn if able and loses all other abilities.
Harvest (This card costs
to cast for each creature that died this turn.)
Revenge deals 4 damage to target creature or player.

Revenge deals 4 damage to target creature or player.
Uncounterable (This spell cannot be countered by spells or abilities.)
Trample
Trample
6/5
Unite (When this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.)
When Aggro Druid enters the battlefield, put two 0/1 green Plant tokens onto the battlefield.
When Aggro Druid enters the battlefield, put two 0/1 green Plant tokens onto the battlefield.
1/1
Exhaust (You may sacrifice lands to help pay for this card’s cost. Each land you sacrifice pays for one mana of a color that land could produce.)
Search your library for a creature card and put it onto the battlefield. Shuffle your library afterwards.
Search your library for a creature card and put it onto the battlefield. Shuffle your library afterwards.
Put an X/X black and red Demon creature token with trample onto the battlefield, where X is the amount of life your lost this turn. Exile that token at the beginning of your next end step.
Possess 
(Whenever a nontoken creature enters the battlefield under your control, if this card is in the graveyard, you may pay 
and exile that creature. If you do, return this card to the battlefield.)
Haste, trample




Haste, trample
5/1
Reanimate Fireball deals X damage to target creature or player. If a creature dealt damage this way dies this turn, return it to the battlefield under your control.
Fighting Spirit cannot attack or block.
At the beginning of your upkeep, Fighting Spirit fights target creature you don’t control.
At the beginning of your upkeep, Fighting Spirit fights target creature you don’t control.
4/4
Improve (At the end of your turn, if this creature attacked, put a +1/+1 counter on it.)
Main Character has double strike as long as it has three +1/+1 counters on it.
Main Character has double strike as long as it has three +1/+1 counters on it.
2/2
Enchant creature you control.
At the beginning of your end step, put a -1/-1 counter on enchanted creature.
Other creatures you control get +1/+1 for each -1/-1 counter on enchanted creature.
At the beginning of your end step, put a -1/-1 counter on enchanted creature.
Other creatures you control get +1/+1 for each -1/-1 counter on enchanted creature.
The Mass enters the battlefield with X +1/+1 counters on it.
The Mass gets +1/+0 for each other creature you control.
The Mass gets -0/+1 for each creature you opponent controls.
As long as you control more creatures than your opponent, The Mass has trample.
The Mass gets +1/+0 for each other creature you control.
The Mass gets -0/+1 for each creature you opponent controls.
As long as you control more creatures than your opponent, The Mass has trample.
0/0
As an additional cost to cast Unstable Synthesis, sacrifice two creatures.
Choose one at random:
- Put an X/X green Ooze creature token onto the battlefield where X is the combined toughness of the sacrificed creatures.
- Put X 1/1 green Ooze creature tokens onto the battlefield where X is the combined toughness of the sacrifices creatures.
Choose one at random:
- Put an X/X green Ooze creature token onto the battlefield where X is the combined toughness of the sacrificed creatures.
- Put X 1/1 green Ooze creature tokens onto the battlefield where X is the combined toughness of the sacrifices creatures.
Whenever a player casts an instant or sorcery, flip a coin. If that spell’s controller wins the coin flip, he or she draws a card. Otherwise, counter that spell.
6/2
Counter target spell. If that spell is countered this way, Spell Implosion deals damage to each creature and each player equal to that spell’s converted mana cost.
Until your next turn, creatures your opponents control must attack you if able and attacking creatures have a base power of 1.
Not Urborg enters the battlefield tapped.
As Not Urborg enters the battlefield, choose a basic land type.
As long as Not Urborg is untapped, each land you control has the chosen type in addition to their other types.
As Not Urborg enters the battlefield, choose a basic land type.
As long as Not Urborg is untapped, each land you control has the chosen type in addition to their other types.
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Put a 1/1 white Peasant token onto the battlefield for each attacking creature, blocking that attacking creature.