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Showing all 27 cards

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 R 
Instant
Cast only during an opponent’s combat step.
Put a 1/1 white Peasant token onto the battlefield for each attacking creature, blocking that attacking creature.
 R 
Sorcery
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
For each creature token you control, put a copy of that creature token onto the battlefield. If you paid the kicker cost, do the same for creature tokens under each opponent’s control.
 U 
Enchantment
{x}: Look at the top X cards of your library, then put them back in any order.
{u}{u}, Sacrifice Altered Fate: Shuffle your library. Draw a card.
3 comments
last 2018-03-02 10:04:26 by Tahazzar
 U 
Instant
Draw cards equal to the number of cards in target opponent’s hand.
 R 
Creature – Human Wizard
Spells and abilities you control cannot be the target of spells or abilities you don’t control.
1/1
4 comments
last 2018-02-26 21:00:05 by lklklk124
{1}{u}
 
 U 
Instant
Counter target spell unless it’s controller pays {1}. If that spell is countered this way, untap up to two lands.
 R 
Instant
Destroy each creature that was dealt damage this turn.
 R 
Creature – Bird
Flying
When Flock of Vultures enters the battlefield, put a copy of Flock of Vultures onto the battlefield for each nontoken creature that died this turn.
1/1
 R 
Enchantment – Aura
Enchant creature
Enchanted creature has “At the beginning of your upkeep, put a -1/-1 counter on each other creature you control.”
 R 
Enchantment
If a player would draw a card, instead that player exile cards from the top of his or her library until a nonland card is exiled. That player casts that spell if able without paying its mana cost.
3 comments
last 2018-02-28 10:05:18 by Tahazzar
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+2 and must attack each turn if able and loses all other abilities.
1 comment
2018-03-01 12:37:05 by Vitenka
{4}{r}
 
 C 
Instant
Harvest (This card costs {1} to cast for each creature that died this turn.)
Revenge deals 4 damage to target creature or player.
 U 
Creature – Rhino
Uncounterable (This spell cannot be countered by spells or abilities.)
Trample
6/5
 U 
Creature – Druid
Unite (When this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.)
When Aggro Druid enters the battlefield, put two 0/1 green Plant tokens onto the battlefield.
1/1
 R 
Sorcery
Exhaust (You may sacrifice lands to help pay for this card’s cost. Each land you sacrifice pays for one mana of a color that land could produce.)
Search your library for a creature card and put it onto the battlefield. Shuffle your library afterwards.
 U 
Instant
Put an X/X black and red Demon creature token with trample onto the battlefield, where X is the amount of life your lost this turn. Exile that token at the beginning of your next end step.
 R 
Creature – Demon Spirit
Possess {r}{b} (Whenever a nontoken creature enters the battlefield under your control, if this card is in the graveyard, you may pay {r}{b} and exile that creature. If you do, return this card to the battlefield.)
Haste, trample
5/1
 R 
Sorcery
Reanimate Fireball deals X damage to target creature or player. If a creature dealt damage this way dies this turn, return it to the battlefield under your control.
 M 
Creature – Spirit
Fighting Spirit cannot attack or block.
At the beginning of your upkeep, Fighting Spirit fights target creature you don’t control.
4/4
 R 
Creature – Human Warrior
Improve (At the end of your turn, if this creature attacked, put a +1/+1 counter on it.)
Main Character has double strike as long as it has three +1/+1 counters on it.
2/2
 R 
Enchantment – Aura
Enchant creature you control.
At the beginning of your end step, put a -1/-1 counter on enchanted creature.
Other creatures you control get +1/+1 for each -1/-1 counter on enchanted creature.
 M 
Legendary Creature – Ooze
The Mass enters the battlefield with X +1/+1 counters on it.
The Mass gets +1/+0 for each other creature you control.
The Mass gets -0/+1 for each creature you opponent controls.
As long as you control more creatures than your opponent, The Mass has trample.
0/0
 R 
Sorcery
As an additional cost to cast Unstable Synthesis, sacrifice two creatures.
Choose one at random:
- Put an X/X green Ooze creature token onto the battlefield where X is the combined toughness of the sacrificed creatures.
- Put X 1/1 green Ooze creature tokens onto the battlefield where X is the combined toughness of the sacrifices creatures.
 M 
Legendary Creature – Ogre Wizard
Whenever a player casts an instant or sorcery, flip a coin. If that spell’s controller wins the coin flip, he or she draws a card. Otherwise, counter that spell.
6/2
4 comments
last 2018-03-21 00:45:03 by lklklk124
 R 
Instant
Counter target spell. If that spell is countered this way, Spell Implosion deals damage to each creature and each player equal to that spell’s converted mana cost.
{r}{w}
 
 U 
Sorcery
Until your next turn, creatures your opponents control must attack you if able and attacking creatures have a base power of 1.
1 comment
2018-03-08 07:25:36 by Tahazzar
 R 
Legendary Land
Not Urborg enters the battlefield tapped.
As Not Urborg enters the battlefield, choose a basic land type.
As long as Not Urborg is untapped, each land you control has the chosen type in addition to their other types.

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