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CardName: (Hybrid Maro') Cost: 3u/gu/g Type: Creature - Elemental Pow/Tgh: */* Rules Text: (Hybrid Maro') power and toughness are each equal to the number of cards in your hand. Whenever (Hybrid Maro') deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card) Flavour Text: Set/Rarity: Invasion Block Remake Rare

(Hybrid Maro')
{3}{u/g}{u/g}
 
 R 
Creature – Elemental
(Hybrid Maro') power and toughness are each equal to the number of cards in your hand.
Whenever (Hybrid Maro') deals combat damage to a player, you may draw a card.
Cycling {2} ({2}, Discard this card: Draw a card)
*/*
Updated on 28 Jun 2017 by KeresAcheron

Code: RH10

History: [-]

2017-06-25 12:02:41: KeresAcheron created and commented on the card (Hybrid Maro')
2017-06-25 12:04:28: KeresAcheron edited (Hybrid Maro'):

Unsure if should have trample or curiosity?

2017-06-25 12:05:42: KeresAcheron edited (Hybrid Maro')

The Curiosity effect feels more "blue-green hybrid". Trample is allowed because it's tertiary in all colours, but it feels more green than blue.

2017-06-28 09:49:33: KeresAcheron edited (Hybrid Maro'):

Changing Trample to Curiosity

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