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CardName: Mechanic codename case flexibility Cost: WU Type: Pow/Tgh: / Rules Text: I often have issues with mechanics that sometimes are capitalized and sometimes are not. I want flexibility here. Examples and multiple solution ideas in first comment Flavour Text: Set/Rarity: Multiverse Feedback None |
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Example:
Keyword actions can appear at the beginning and in the middle of a sentence in an ability e. g.
It is possible to have this covered by creating multiple mechanics for the same keyword, but if you then want to check out all uses of a keyword in your set you have to check for each instance - and there are already many other examples where basic functions of mechanics require hacks (e. g. correct reminder text for keyword actions at the end of the line).
Further example:
Solution 1:
Solution 2:
Solution 3:
Solution 4:
There's multiple problems with case sensitivity here. I noticed it yesterday with
etbsETBSETBs as well, which is also annoying.I've made all abbreviation matching non-case-sensitive, so your "ETBs" worries should be gone. Mechanics are now "match case" for the first letter: i.e. if you've defined "Double strike" then you can say [Double strike] or [double strike], and that letter's case will be preserved in what appears on the card; but you can't say [double Strike].