CardName: Scalelord's Infantry Cost: {1}{W} Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Defer ({X}, {T}: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.) Flavour Text: Set/Rarity: Lords of Tarkir Common |
Code: CW08 History: [-] Add your comments: |
I see two big problems with this mechanic:
1) There is no need whatsoever for it to scale everywhere. This lets would have a whole lot more variety, from versions that got -1/-1 at no mana costs to variations in mana costs for the same P/T variation. This also removed the need to specify a limit on X (while still allowing a one-off Puffer Extract effect)
2) By far the biggest problem, however, is the massive onboard complexity this generates. This doesn't just boost other creatures the way Kithkin Daggerdare does, but it ALSO causes math on itself!
There was a good reason that Suvnica's Leech mechanic (of which this is essentially a reverse, instant-speed version) was designed as sorcery-speed only...
Oh yeah, I don't think Wizards ever prints abilities like this at common anymore. Also Circeus, I couldn't figure for the life of me what Leeches had to do with instant speed pump abilities.