Lords of Tarkir
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0/2
3/1
Enchant creature.
Enchanted creature becomes Chosen, gets +3/+3, and gains flying and double strike. At end of turn, sacrifice enchanted creature.
Enchanted creature becomes Chosen, gets +3/+3, and gains flying and double strike. At end of turn, sacrifice enchanted creature.
The lowliest creatures may still serve the Lord of Storms – once.
Enchant creature.
Enchanted creature can't attack or block.
Enchanted creature can't attack or block.
Defer (
,
: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)


2/2
Whenever Scalelord's Lieutenant defers, you gain life equal to the deferred power.
Defer (
,
: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)
Defer (


3/3
Put X 1/1 white Soldier tokens into play.
Flying, lifelink
Morph
(You may cast this card face-down as a 2/2 creature for
. Turn it face-up any time for its morph cost.)
When Shieldhide Dragon is turned face up, put a +1/+1 counter on each Dragon you control.
Morph



When Shieldhide Dragon is turned face up, put a +1/+1 counter on each Dragon you control.
3/3
Soulwalk – 
: Exile this creature, then create a 3/1 Ice Elemental. When that creature dies, return this creature to the battlefield. Soulwalk only as a sorcery.


When danger looms, Atarka's shamans send their spirits forth to fight in avatars of ice and stone.
1/1
Deceive 
(If you cast an instant or sorcery spell this turn, you may pay 
and cast this creature as though it had flash. It gains haste. Return it to your hand at end of turn.)




3/3
Enchant creature
Enchanted creature gains the Chosen subtype.
Enchanted creature gains the Chosen subtype.
"Oh, I love the Glorious Horde. They'll believe just about anything."
Flying, prowess
Morph
(You may cast this card face-down as a 2/2 creature for
. Turn it face-up any time for its morph cost.)
When Tale-Spinner Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
Morph



When Tale-Spinner Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
3/3
Flying, deathtouch
Morph
(You may cast this card face-down as a 2/2 creature for
. Turn it face-up any time for its morph cost.)
When Acid-Spewer Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
Morph



When Acid-Spewer Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
3/3
Target creature gets +1/+2 and deathtouch until end of turn.
Target creature gets -X/-X until end of turn.
Possess
(Pay
and sacrifice this creature: manifest target card from a graveyard.)


1/2
Target creature gets -4/-4 until end of turn.
Deathtouch
2/1
Deal 5 damage to target Dragon.
Kolaghan's army wields both iron and lightning to strike down her foes.
Flying, first strike
Morph
(You may cast this card face-down as a 2/2 creature for
. Turn it face-up any time for its morph cost.)
When Stormwing Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
Morph



When Stormwing Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
3/3
Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
Enlist – If you control two other creatures with Enlist, Vanguard Archer gets +1/+1 and Reach. If you control a Chosen, Vanguard Archer gets +1/+2.
2/1
Defender
Possess
(Pay 
and sacrifice this creature: manifest target card from a graveyard.)
Possess




It doesn't so much sit as wait.
0/4
Whenever a creature you control soulwalks, create a 1/1 green Human Warrior token with vigilance.
The Firelight Watch swears its swords to guarding Atarka's shamans while their souls wander paths unknown.
Soulwalk – 
: Exile this creature, then create a 2/2 green Bear token. When that creature dies, return Great-Souled Hunter to the battlefield. Soulwalk only as a sorcery.


It's not the size of the warrior in the fight.
1/3
Flying, trample
Morph
(You may cast this card face-down as a 2/2 creature for
. Turn it face-up any time for its morph cost.)
When High-Forest Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
Morph



When High-Forest Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
3/3
Destroy target artifact or enchantment.
"Some things should not be."
— Atarka, World-Speaker
— Atarka, World-Speaker
Soulwalk –
: Exile this creature, then create a 1/1 blue Spirit token with flying. When that creature dies, return Shaman's Apprentice to the battlefield as a creature. Soulwalk only as a sorcery.

Even the most enlightened minds have to start somewhere.
1/2
Trample
Creatures you control have trample. Creature tokens you control get +0/+3.
Creatures you control have trample. Creature tokens you control get +0/+3.
"I can't part the veils of time like the World-Speaker. But I can break the skull of anything that interrupts her."
— Surrak, Master of the Firelight Watch
— Surrak, Master of the Firelight Watch
5/5
Whenever Anafenza, the Blade Returned attacks, create a 1/1 white and black Soldier token with Defer.
Whenever a Soldier you control dies, create a 1/1 white and black flying Spirit token.
Whenever a Soldier you control dies, create a 1/1 white and black flying Spirit token.
2/3
Put a +1/+1 counter on all creatures you control. Those creatures gain Defer until end of turn. Defer (
,
: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)


"Live your life, and do not fear death, knowing that what you die for shall never fall."
— Dromoka, Who Reigns Eternal
— Dromoka, Who Reigns Eternal
Flying, vigilance
Whenever Dromoka, Who Reigns Eternal attacks, you may move any number of +1/+1 counters between creatures you control.
If Dromoka would be placed into your graveyard from anywhere, put it in your hand instead. You gain 3 life.
Whenever Dromoka, Who Reigns Eternal attacks, you may move any number of +1/+1 counters between creatures you control.
If Dromoka would be placed into your graveyard from anywhere, put it in your hand instead. You gain 3 life.
5/7
You gain 7 life. Put a +1/+1 counter on each creature you control.
"Rejoice! The Undying Mother has taken her rightful throne!"
When Gurmag, Hungering Mire dies, create 3 2/2 Elemental tokens. They have "When this creature dies, create 2 1/1 Elemental tokens."
2/6
As an additional cost to cast Insidious Rot, sacrifice a creature.
Gain control of target creature with power less than or equal to the sacrificed creature's power.
Gain control of target creature with power less than or equal to the sacrificed creature's power.
"No one saw it coming. No one could. Till one day we all woke up...different."
For each creature you control that died this turn, you may pay
. If you do, manifest the top card of your library.

"What the strong want, they cause to be. Life's opinion on the matter is irrelevant."
— Silumgar, the Creeping Death
— Silumgar, the Creeping Death
Flying, deathtouch
, Sacrifice a creature: Return target creature card with power less than Silumgar, the Creeping Death from a graveyard to the battlefield under your control. If a creature you don't own is sacrificed this way, put 2 +1/+1 counters on Silumgar.
If Silumgar would die, you may discard a card and put it on top of your library instead.

If Silumgar would die, you may discard a card and put it on top of your library instead.
3/3
Flying, hexproof
Creatures you control have hexproof.
Whenever Atarka, World-Speaker attacks, you may scry 2.
Creatures you control have hexproof.
Whenever Atarka, World-Speaker attacks, you may scry 2.
4/4



If Chianul, Who Hears the Sky would die, you may exile it instead. If you do, search your library for a creature card, reveal it, and put it into your hand.
"Our dragonlord speaks with the voice of ages. I translate her words into a more prosaic form."
2/2
Reveal the top three cards of your library. You may put one into your hand and two on the bottom of your library. You gain life equal to the chosen card's converted mana cost.
"It is never a mistake to take a moment to think."
— Atarka, World-Speaker
— Atarka, World-Speaker
Look at the top six cards of your library. Put one into your hand, two on top of your library in any order, and four on the bottom of your library in any order.
"For thousands of years I have meditated upon the Unwritten. Now what I have seen spurs me to action."
--Atarka, World-Speaker
--Atarka, World-Speaker
Blossoming Path deals 3 damage divided as you choose among up to three target creatures. Untap up to three creatures you control. Those creatures gain +1/+3 until end of turn.
"You smother yourself with walls and rules. A child playing in the fields is closer to enlightenment than you."
— Ojutai, Wandering Soul
— Ojutai, Wandering Soul
+2 Choose one: target creature can't block this turn; or, target creature can't be blocked this turn.
-2 Until your next upkeep, whenever you cast an instant or sorcery spell, Narset, Traveler Returning deals 2 damage to target creature or player.
-10 You get an emblem with, "Your opponents can't case noncreature spells."
-2 Until your next upkeep, whenever you cast an instant or sorcery spell, Narset, Traveler Returning deals 2 damage to target creature or player.
-10 You get an emblem with, "Your opponents can't case noncreature spells."
4
Flying, flash
When Ojutai, Wandering Soul enters the battlefield, until end of turn, whenever a creature you control deals combat damage, you may draw a card.
If Ojutai would die, shuffle it into your library instead.
When Ojutai, Wandering Soul enters the battlefield, until end of turn, whenever a creature you control deals combat damage, you may draw a card.
If Ojutai would die, shuffle it into your library instead.
4/2
Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. Create a 1/1 blue flying Djinn token.
"Strength is for the weak."
— Ojutai, Wandering Soul
— Ojutai, Wandering Soul
Reach, vigilance

,
: Dragonbow Archer deals 3 damage to target Dragon.



The greatest archers of the Horde wield blessed weapons made from the quills and feathers of Chosen dragons.
3/2
All creatures you control get +1/+1 until end of turn. Chosen creatures you control get an additional +1/+1 and gain first strike until end of turn.
"The Lord of Storms has given us our mission, and we strive only to be worthy of that trust."
— Kolaghan, the Storm's Champion
— Kolaghan, the Storm's Champion
When a Chosen creature you control blocks or is blocked by a multicolored creature, it gets +3/+3 and first strike.


: Target creature you control becomes Chosen until end of turn.



Kol, Lord of Storms, armors his faithful against the corrupted.
Flying, haste
When Kolaghan, the Storm's Champion enters the battlefield, it deals 2 damage to all non-Chosen creatures.
Whenever Kolaghan attacks, it deals up to 1 damage for each other attacking creature, divided as you choose between any number of creatures and/or players.
When Kolaghan, the Storm's Champion enters the battlefield, it deals 2 damage to all non-Chosen creatures.
Whenever Kolaghan attacks, it deals up to 1 damage for each other attacking creature, divided as you choose between any number of creatures and/or players.
6/4
Put a +1/+1 counter on all creatures you control. Those creatures gain double strike until end of turn.
"From this day forward we are the Glorious Horde, the Unceasing Wind, and we shall sweep Tarkir clean!"
— Kolaghan, the Storm's Champion
— Kolaghan, the Storm's Champion
Sacrifice all Chosen creatures you control. For each creature sacrificed this way, create a 5/5 red and white Dragon token with flying and "
: This creature deals 1 damage to target creature or player."

"For the most honorable of deaths, Kol grants the reborn warrior the most sacred of forms."
Haste


,
: Sukhnuum, the Iron Bow deals X damage divided as you choose between any number of target creatures. Tap each creature dealt damage this way.




The famous archer Sukhnum was the first to lay her bow before Kolaghan's banner. Now her heirs ride forever at their dragonlord's side.
3/1
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Enchanted creature cannot attack or block, and its activated abilities cannot be activated.
2016-09-23 05:39:59 by dude1818