Lords of Tarkir: Virtual Booster

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Mechanics | Faction Mechanics | WB Abzan/Dromoka, Who Reigns Eternal | UR Jeskai/Ojutai, Wandering Soul | BG Sultai/Silumgar, the Creeping Death | WR Mardu/Kolaghan, the Storm's Champion | UG Temur/Atarka, World-Speaker | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elemental
When Gurmag, Hungering Mire dies, create 3 2/2 Elemental tokens. They have "When this creature dies, create 2 1/1 Elemental tokens."
2/6
 
 R 
Legendary Creature – Elemental
When Gurmag, Hungering Mire dies, create 3 2/2 Elemental tokens. They have "When this creature dies, create 2 1/1 Elemental tokens."
2/6
 U 
Sorcery
You gain 7 life. Put a +1/+1 counter on each creature you control.
"Rejoice! The Undying Mother has taken her rightful throne!"
 U 
Creature – Dragon
Flying, first strike

Morph {4}{r} (You may cast this card face-down as a 2/2 creature for {3}. Turn it face-up any time for its morph cost.)

When Stormwing Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
3/3
 U 
Creature – Dragon
Flying, trample

Morph {4}{g} (You may cast this card face-down as a 2/2 creature for {3}. Turn it face-up any time for its morph cost.)

When High-Forest Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
3/3
 C 
Creature – Plant
Defender

Possess {2}{b} (Pay {2}{b} and sacrifice this creature: manifest target card from a graveyard.)
It doesn't so much sit as wait.
0/4
 C 
Creature – Human Shaman
Soulwalk{u}: Exile this creature, then create a 1/1 blue Spirit token with flying. When that creature dies, return Shaman's Apprentice to the battlefield as a creature. Soulwalk only as a sorcery.
Even the most enlightened minds have to start somewhere.
1/2
 C 
Instant
Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. Create a 1/1 blue flying Djinn token.
"Strength is for the weak."
— Ojutai, Wandering Soul
 C 
Creature – Human Soldier
Defer ({x}, {t}: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)
2/2
 C 
Creature – Human
Deceive {1}{u} (If you cast an instant or sorcery spell this turn, you may pay {1}{u} and cast this creature as though it had flash. It gains haste. Return it to your hand at end of turn.)
3/3
 C 
Creature – Human


Enlist – If you control two other creatures with Enlist, Vanguard Archer gets +1/+1 and Reach. If you control a Chosen, Vanguard Archer gets +1/+2.
2/1
 C 
Creature – Human
{1}{w}, {t}: Tap target creature without flying.
0/2
 C 
Sorcery
For each creature you control that died this turn, you may pay {1}. If you do, manifest the top card of your library.
"What the strong want, they cause to be. Life's opinion on the matter is irrelevant."
— Silumgar, the Creeping Death
 C 
Creature – Human
Possess {b} (Pay {b} and sacrifice this creature: manifest target card from a graveyard.)
1/2
Plains
 
 B 
Basic Land – Plains

Gurmag, Hungering Mire (rare, foil)
Gurmag, Hungering Mire (rare)
Matriarch's Ascendance (uncommon)
Stormwing Dragon (uncommon)
High-Forest Dragon (uncommon)
Concealed Bog (common)
Shaman's Apprentice (common)
Outwit the Slow (common)
Scalelord's Infantry (common)
Lore-Singer (common)
Vanguard Archer (common)
Dromoka Dunecaster (common)
Salvage the Fallen (common)
Dutiful Attendant (common)
Plains (basic)