Lords of Tarkir: Virtual Booster

Lords of Tarkir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Faction Mechanics | WB Abzan/Dromoka, Who Reigns Eternal | UR Jeskai/Ojutai, Wandering Soul | BG Sultai/Silumgar, the Creeping Death | WR Mardu/Kolaghan, the Storm's Champion | UG Temur/Atarka, World-Speaker | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human
Trample

Creatures you control have trample. Creature tokens you control get +0/+3.
"I can't part the veils of time like the World-Speaker. But I can break the skull of anything that interrupts her."
— Surrak, Master of the Firelight Watch
5/5
 U 
Enchantment
Enchant creature.

Enchanted creature becomes Chosen, gets +3/+3, and gains flying and double strike. At end of turn, sacrifice enchanted creature.
The lowliest creatures may still serve the Lord of Storms – once.
 U 
Creature – Dragon
Flying, trample

Morph {4}{g} (You may cast this card face-down as a 2/2 creature for {3}. Turn it face-up any time for its morph cost.)

When High-Forest Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
3/3
 U 
Creature – Dragon
Flying, first strike

Morph {4}{r} (You may cast this card face-down as a 2/2 creature for {3}. Turn it face-up any time for its morph cost.)

When Stormwing Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
3/3
 C 
Instant
All creatures you control get +1/+1 until end of turn. Chosen creatures you control get an additional +1/+1 and gain first strike until end of turn.
"The Lord of Storms has given us our mission, and we strive only to be worthy of that trust."
— Kolaghan, the Storm's Champion
 C 
Creature – Human Shaman
Soulwalk – {2}{u}: Exile this creature, then create a 3/1 Ice Elemental. When that creature dies, return this creature to the battlefield. Soulwalk only as a sorcery.
When danger looms, Atarka's shamans send their spirits forth to fight in avatars of ice and stone.
1/1
 C 
Sorcery
For each creature you control that died this turn, you may pay {1}. If you do, manifest the top card of your library.
"What the strong want, they cause to be. Life's opinion on the matter is irrelevant."
— Silumgar, the Creeping Death
 C 
Creature – Human Shaman
Soulwalk – {1}{u}: Exile this creature, then create a 2/2 green Bear token. When that creature dies, return Great-Souled Hunter to the battlefield. Soulwalk only as a sorcery.
It's not the size of the warrior in the fight.
1/3
 C 
Enchantment
Enchant creature.

Enchanted creature can't attack or block.
 C 
Instant
Destroy target artifact or enchantment.
"Some things should not be."
— Atarka, World-Speaker
 C 
Creature – Human
Deceive {1}{u} (If you cast an instant or sorcery spell this turn, you may pay {1}{u} and cast this creature as though it had flash. It gains haste. Return it to your hand at end of turn.)
3/3
 C 
Creature – Human
Possess {b} (Pay {b} and sacrifice this creature: manifest target card from a graveyard.)
1/2
 C 
Creature – Plant
Defender

Possess {2}{b} (Pay {2}{b} and sacrifice this creature: manifest target card from a graveyard.)
It doesn't so much sit as wait.
0/4
 C 
Creature – Human
Deathtouch
2/1
Plains
 
 B 
Basic Land – Plains

Surrak, Firelight Guardian (rare)
Martyr of Kol (uncommon)
High-Forest Dragon (uncommon)
Stormwing Dragon (uncommon)
Honor the Chosen (common)
Frostshaper (common)
Salvage the Fallen (common)
Great-Souled Hunter (common)
Pacifism (common)
Naturalize (common)
Lore-Singer (common)
Dutiful Attendant (common)
Concealed Bog (common)
Hand of Silumgar (common)
Plains (basic)