Lords of Tarkir: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Anafenza, the Blade Returned attacks, create a 1/1 white and black Soldier token with Defer.
Whenever a Soldier you control dies, create a 1/1 white and black flying Spirit token. 2/3
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Whenever a creature you control soulwalks, create a 1/1 green Human Warrior token with vigilance.
The Firelight Watch swears its swords to guarding Atarka's shamans while their souls wander paths unknown.
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Put a +1/+1 counter on all creatures you control. Those creatures gain double strike until end of turn.
"From this day forward we are the Glorious Horde, the Unceasing Wind, and we shall sweep Tarkir clean!"
— Kolaghan, the Storm's Champion |
Deal 5 damage to target Dragon.
Kolaghan's army wields both iron and lightning to strike down her foes.
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Deathtouch
2/1
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Possess
(Pay and sacrifice this creature: manifest target card from a graveyard.)1/2
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Soulwalk –
![]() : Exile this creature, then create a 3/1 Ice Elemental. When that creature dies, return this creature to the battlefield. Soulwalk only as a sorcery.When danger looms, Atarka's shamans send their spirits forth to fight in avatars of ice and stone.
1/1
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Soulwalk –
![]() : Exile this creature, then create a 2/2 green Bear token. When that creature dies, return Great-Souled Hunter to the battlefield. Soulwalk only as a sorcery.It's not the size of the warrior in the fight.
1/3
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Target creature gets -4/-4 until end of turn.
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3/1
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Enlist – If you control two other creatures with Enlist, Vanguard Archer gets +1/+1 and Reach. If you control a Chosen, Vanguard Archer gets +1/+2. 2/1
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Defer (
, : This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)2/2
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Reveal the top three cards of your library. You may put one into your hand and two on the bottom of your library. You gain life equal to the chosen card's converted mana cost.
"It is never a mistake to take a moment to think."
— Atarka, World-Speaker |
Soulwalk –
: Exile this creature, then create a 1/1 blue Spirit token with flying. When that creature dies, return Shaman's Apprentice to the battlefield as a creature. Soulwalk only as a sorcery.Even the most enlightened minds have to start somewhere.
1/2
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Anafenza, the Blade Returned
(rare)
Firelight Watch
(uncommon)
Raise the Banner
(uncommon)
Arrows of Steel
(uncommon)
Hand of Silumgar
(common)
Dutiful Attendant
(common)
Frostshaper
(common)
Great-Souled Hunter
(common)
Flatten
(common)
Dromoka Soldier
(common)
Vanguard Archer
(common)
Scalelord's Infantry
(common)
Consider the Unwritten
(common)
Shaman's Apprentice
(common)
Swamp
(basic)




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: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)