Lords of Tarkir: Virtual Booster

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Mechanics | Faction Mechanics | WB Abzan/Dromoka, Who Reigns Eternal | UR Jeskai/Ojutai, Wandering Soul | BG Sultai/Silumgar, the Creeping Death | WR Mardu/Kolaghan, the Storm's Champion | UG Temur/Atarka, World-Speaker | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Shaman
{u}{g}, {t}: Draw a card, then discard a card.

If Chianul, Who Hears the Sky would die, you may exile it instead. If you do, search your library for a creature card, reveal it, and put it into your hand.
"Our dragonlord speaks with the voice of ages. I translate her words into a more prosaic form."
2/2
 U 
Sorcery
As an additional cost to cast Insidious Rot, sacrifice a creature.

Gain control of target creature with power less than or equal to the sacrificed creature's power.
"No one saw it coming. No one could. Till one day we all woke up...different."
 U 
Creature – Dragon
Flying, first strike

Morph {4}{r} (You may cast this card face-down as a 2/2 creature for {3}. Turn it face-up any time for its morph cost.)

When Stormwing Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
3/3
 U 
Enchantment
Whenever a creature you control soulwalks, create a 1/1 green Human Warrior token with vigilance.
The Firelight Watch swears its swords to guarding Atarka's shamans while their souls wander paths unknown.
 C 
Sorcery
For each creature you control that died this turn, you may pay {1}. If you do, manifest the top card of your library.
"What the strong want, they cause to be. Life's opinion on the matter is irrelevant."
— Silumgar, the Creeping Death
 C 
Creature – Human Shaman
Soulwalk{1}{u}: Exile this creature, then create a 2/2 green Bear token. When that creature dies, return Great-Souled Hunter to the battlefield. Soulwalk only as a sorcery.
It's not the size of the warrior in the fight.
1/3
 C 
Creature – Human
Deceive {1}{u} (If you cast an instant or sorcery spell this turn, you may pay {1}{u} and cast this creature as though it had flash. It gains haste. Return it to your hand at end of turn.)
3/3
 C 
Instant
Destroy target artifact or enchantment.
"Some things should not be."
— Atarka, World-Speaker
 C 
Creature – Human Soldier
3/1
 C 
Creature – Human
Deathtouch
2/1
 C 
Instant
Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. Create a 1/1 blue flying Djinn token.
"Strength is for the weak."
— Ojutai, Wandering Soul
 C 
Instant
Target creature gets +1/+2 and deathtouch until end of turn.
 C 
Enchantment
Enchant creature.

Enchanted creature can't attack or block.
 C 
Creature – Human


Enlist – If you control two other creatures with Enlist, Vanguard Archer gets +1/+1 and Reach. If you control a Chosen, Vanguard Archer gets +1/+2.
2/1
Forest
 
 B 
Basic Land – Forest

Chianul, Who Hears the Sky (rare)
Insidious Rot (uncommon)
Stormwing Dragon (uncommon)
Firelight Watch (uncommon)
Salvage the Fallen (common)
Great-Souled Hunter (common)
Lore-Singer (common)
Naturalize (common)
Dromoka Soldier (common)
Hand of Silumgar (common)
Outwit the Slow (common)
Coat with Venom (common)
Pacifism (common)
Vanguard Archer (common)
Forest (basic)