Lords of Tarkir: Virtual Booster

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Mechanics | Faction Mechanics | WB Abzan/Dromoka, Who Reigns Eternal | UR Jeskai/Ojutai, Wandering Soul | BG Sultai/Silumgar, the Creeping Death | WR Mardu/Kolaghan, the Storm's Champion | UG Temur/Atarka, World-Speaker | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Soldier
Whenever Anafenza, the Blade Returned attacks, create a 1/1 white and black Soldier token with Defer.

Whenever a Soldier you control dies, create a 1/1 white and black flying Spirit token.
2/3
 U 
Enchantment
Whenever a creature you control soulwalks, create a 1/1 green Human Warrior token with vigilance.
The Firelight Watch swears its swords to guarding Atarka's shamans while their souls wander paths unknown.
 U 
Sorcery
Put a +1/+1 counter on all creatures you control. Those creatures gain double strike until end of turn.
"From this day forward we are the Glorious Horde, the Unceasing Wind, and we shall sweep Tarkir clean!"
— Kolaghan, the Storm's Champion
 U 
Instant
Deal 5 damage to target Dragon.
Kolaghan's army wields both iron and lightning to strike down her foes.
 C 
Creature – Human
Deathtouch
2/1
 C 
Creature – Human
Possess {b} (Pay {b} and sacrifice this creature: manifest target card from a graveyard.)
1/2
 C 
Creature – Human Shaman
Soulwalk{2}{u}: Exile this creature, then create a 3/1 Ice Elemental. When that creature dies, return this creature to the battlefield. Soulwalk only as a sorcery.
When danger looms, Atarka's shamans send their spirits forth to fight in avatars of ice and stone.
1/1
 C 
Creature – Human Shaman
Soulwalk{1}{u}: Exile this creature, then create a 2/2 green Bear token. When that creature dies, return Great-Souled Hunter to the battlefield. Soulwalk only as a sorcery.
It's not the size of the warrior in the fight.
1/3
{3}{b}
 
 C 
Instant
Target creature gets -4/-4 until end of turn.
 C 
Creature – Human Soldier
3/1
 C 
Creature – Human


Enlist – If you control two other creatures with Enlist, Vanguard Archer gets +1/+1 and Reach. If you control a Chosen, Vanguard Archer gets +1/+2.
2/1
 C 
Creature – Human Soldier
Defer ({x}, {t}: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)
2/2
 C 
Sorcery
Reveal the top three cards of your library. You may put one into your hand and two on the bottom of your library. You gain life equal to the chosen card's converted mana cost.
"It is never a mistake to take a moment to think."
— Atarka, World-Speaker
 C 
Creature – Human Shaman
Soulwalk{u}: Exile this creature, then create a 1/1 blue Spirit token with flying. When that creature dies, return Shaman's Apprentice to the battlefield as a creature. Soulwalk only as a sorcery.
Even the most enlightened minds have to start somewhere.
1/2
Swamp
 
 B 
Basic Land – Swamp

Anafenza, the Blade Returned (rare)
Firelight Watch (uncommon)
Raise the Banner (uncommon)
Arrows of Steel (uncommon)
Hand of Silumgar (common)
Dutiful Attendant (common)
Frostshaper (common)
Great-Souled Hunter (common)
Flatten (common)
Dromoka Soldier (common)
Vanguard Archer (common)
Scalelord's Infantry (common)
Consider the Unwritten (common)
Shaman's Apprentice (common)
Swamp (basic)