Lords of Tarkir: Virtual Booster

Lords of Tarkir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Faction Mechanics | WB Abzan/Dromoka, Who Reigns Eternal | UR Jeskai/Ojutai, Wandering Soul | BG Sultai/Silumgar, the Creeping Death | WR Mardu/Kolaghan, the Storm's Champion | UG Temur/Atarka, World-Speaker | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elemental
When Gurmag, Hungering Mire dies, create 3 2/2 Elemental tokens. They have "When this creature dies, create 2 1/1 Elemental tokens."
2/6
 U 
Creature – Dragon
Flying, lifelink

Morph {4}{w} (You may cast this card face-down as a 2/2 creature for {3}. Turn it face-up any time for its morph cost.)

When Shieldhide Dragon is turned face up, put a +1/+1 counter on each Dragon you control.
3/3
 U 
Enchantment
Enchant creature.

Enchanted creature becomes Chosen, gets +3/+3, and gains flying and double strike. At end of turn, sacrifice enchanted creature.
The lowliest creatures may still serve the Lord of Storms – once.
 U 
Enchantment – Aura
Enchant creature.

Enchanted creature cannot attack or block, and its activated abilities cannot be activated.
{3}{b}
 
 C 
Instant
Target creature gets -4/-4 until end of turn.
 C 
Sorcery
For each creature you control that died this turn, you may pay {1}. If you do, manifest the top card of your library.
"What the strong want, they cause to be. Life's opinion on the matter is irrelevant."
— Silumgar, the Creeping Death
 C 
Creature – Human
Deathtouch
2/1
 C 
Creature – Human Soldier
Defer ({x}, {t}: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)
2/2
 C 
Creature – Plant
Defender

Possess {2}{b} (Pay {2}{b} and sacrifice this creature: manifest target card from a graveyard.)
It doesn't so much sit as wait.
0/4
 C 
Creature – Human


Enlist – If you control two other creatures with Enlist, Vanguard Archer gets +1/+1 and Reach. If you control a Chosen, Vanguard Archer gets +1/+2.
2/1
 C 
Creature – Human
{1}{w}, {t}: Tap target creature without flying.
0/2
 C 
Sorcery
Put a +1/+1 counter on all creatures you control. Those creatures gain Defer until end of turn. Defer ({x}, {t}: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)
"Live your life, and do not fear death, knowing that what you die for shall never fall."
— Dromoka, Who Reigns Eternal
 C 
Instant
Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. Create a 1/1 blue flying Djinn token.
"Strength is for the weak."
— Ojutai, Wandering Soul
 C 
Creature – Human
Deceive {1}{u} (If you cast an instant or sorcery spell this turn, you may pay {1}{u} and cast this creature as though it had flash. It gains haste. Return it to your hand at end of turn.)
3/3
Plains
 
 B 
Basic Land – Plains

Gurmag, Hungering Mire (rare)
Shieldhide Dragon (uncommon)
Martyr of Kol (uncommon)
Bind in Light (uncommon)
Flatten (common)
Salvage the Fallen (common)
Hand of Silumgar (common)
Scalelord's Infantry (common)
Concealed Bog (common)
Vanguard Archer (common)
Dromoka Dunecaster (common)
Call the Clans (common)
Outwit the Slow (common)
Lore-Singer (common)
Plains (basic)