Lords of Tarkir: Virtual Booster

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Mechanics | Faction Mechanics | WB Abzan/Dromoka, Who Reigns Eternal | UR Jeskai/Ojutai, Wandering Soul | BG Sultai/Silumgar, the Creeping Death | WR Mardu/Kolaghan, the Storm's Champion | UG Temur/Atarka, World-Speaker | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Elder Dragon
Flying, hexproof

Creatures you control have hexproof.

Whenever Atarka, World-Speaker attacks, you may scry 2.
4/4
 U 
Creature – Dragon
Flying, deathtouch

Morph {4}{b} (You may cast this card face-down as a 2/2 creature for {3}. Turn it face-up any time for its morph cost.)

When Acid-Spewer Dragon is turned face-up, put a +1/+1 counter on each Dragon you control.
3/3
 U 
Enchantment – Aura
Enchant creature.

Enchanted creature cannot attack or block, and its activated abilities cannot be activated.
 U 
Sorcery
As an additional cost to cast Insidious Rot, sacrifice a creature.

Gain control of target creature with power less than or equal to the sacrificed creature's power.
"No one saw it coming. No one could. Till one day we all woke up...different."
 C 
Creature – Human
Deceive {1}{u} (If you cast an instant or sorcery spell this turn, you may pay {1}{u} and cast this creature as though it had flash. It gains haste. Return it to your hand at end of turn.)
3/3
 C 
Creature – Plant
Defender

Possess {2}{b} (Pay {2}{b} and sacrifice this creature: manifest target card from a graveyard.)
It doesn't so much sit as wait.
0/4
 C 
Instant
Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
 C 
Enchantment
Enchant creature.

Enchanted creature can't attack or block.
 C 
Creature – Human Soldier
3/1
 C 
Creature – Human Shaman
Soulwalk{1}{u}: Exile this creature, then create a 2/2 green Bear token. When that creature dies, return Great-Souled Hunter to the battlefield. Soulwalk only as a sorcery.
It's not the size of the warrior in the fight.
1/3
 C 
Sorcery
Reveal the top three cards of your library. You may put one into your hand and two on the bottom of your library. You gain life equal to the chosen card's converted mana cost.
"It is never a mistake to take a moment to think."
— Atarka, World-Speaker
 C 
Sorcery
Put a +1/+1 counter on all creatures you control. Those creatures gain Defer until end of turn. Defer ({x}, {t}: This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.)
"Live your life, and do not fear death, knowing that what you die for shall never fall."
— Dromoka, Who Reigns Eternal
 C 
Instant
Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. Create a 1/1 blue flying Djinn token.
"Strength is for the weak."
— Ojutai, Wandering Soul
 C 
Instant
Target creature gets +1/+2 and deathtouch until end of turn.
Plains
 
 B 
Basic Land – Plains

Atarka, World-Speaker (mythic)
Acid-Spewer Dragon (uncommon)
Bind in Light (uncommon)
Insidious Rot (uncommon)
Lore-Singer (common)
Concealed Bog (common)
Twin Bolt (common)
Pacifism (common)
Dromoka Soldier (common)
Great-Souled Hunter (common)
Consider the Unwritten (common)
Call the Clans (common)
Outwit the Slow (common)
Coat with Venom (common)
Plains (basic)