Lords of Tarkir: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying, flash
When Ojutai, Wandering Soul enters the battlefield, until end of turn, whenever a creature you control deals combat damage, you may draw a card. If Ojutai would die, shuffle it into your library instead. 4/2
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Flying, deathtouch
Morph (You may cast this card face-down as a 2/2 creature for . Turn it face-up any time for its morph cost.) When Acid-Spewer Dragon is turned face-up, put a +1/+1 counter on each Dragon you control. 3/3
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Flying, prowess
Morph (You may cast this card face-down as a 2/2 creature for . Turn it face-up any time for its morph cost.) When Tale-Spinner Dragon is turned face-up, put a +1/+1 counter on each Dragon you control. 3/3
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Whenever Scalelord's Lieutenant defers, you gain life equal to the deferred power.
Defer (, : This creature gets -X/-X until end of turn. Target creature gets +X/+X until end of turn. X cannot be more than this creature's toughness.) 3/3
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All creatures you control get +1/+1 until end of turn. Chosen creatures you control get an additional +1/+1 and gain first strike until end of turn.
"The Lord of Storms has given us our mission, and we strive only to be worthy of that trust."
— Kolaghan, the Storm's Champion |
Enchant creature.
Enchanted creature can't attack or block. |
Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. Create a 1/1 blue flying Djinn token.
"Strength is for the weak."
— Ojutai, Wandering Soul |
Soulwalk – : Exile this creature, then create a 3/1 Ice Elemental. When that creature dies, return this creature to the battlefield. Soulwalk only as a sorcery.
When danger looms, Atarka's shamans send their spirits forth to fight in avatars of ice and stone.
1/1
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Defender
Possess (Pay and sacrifice this creature: manifest target card from a graveyard.) It doesn't so much sit as wait.
0/4
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Reveal the top three cards of your library. You may put one into your hand and two on the bottom of your library. You gain life equal to the chosen card's converted mana cost.
"It is never a mistake to take a moment to think."
— Atarka, World-Speaker |
Soulwalk – : Exile this creature, then create a 1/1 blue Spirit token with flying. When that creature dies, return Shaman's Apprentice to the battlefield as a creature. Soulwalk only as a sorcery.
Even the most enlightened minds have to start somewhere.
1/2
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Possess (Pay and sacrifice this creature: manifest target card from a graveyard.)
1/2
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Destroy target artifact or enchantment.
"Some things should not be."
— Atarka, World-Speaker |
Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
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Ojutai, Wandering Soul
(mythic)
Acid-Spewer Dragon
(uncommon)
Tale-Spinner Dragon
(uncommon)
Scalelord's Lieutenant
(uncommon)
Honor the Chosen
(common)
Pacifism
(common)
Outwit the Slow
(common)
Frostshaper
(common)
Concealed Bog
(common)
Consider the Unwritten
(common)
Shaman's Apprentice
(common)
Dutiful Attendant
(common)
Naturalize
(common)
Twin Bolt
(common)
Mountain
(basic)