CardName: Wandering Rogue
Cost: B
Type: Creature - Human Rogue
Pow/Tgh: 0/2
Rules Text: **Stealth** (This creature has hexproof. It loses stealth
when it attacks.)
Wandering Rogue gets +1/-1 and has deathtouch as long as it
is attacking or blocking.
Flavour Text:
Set/Rarity: Djelora Common
Wandering Rogue
C
Creature – Human Rogue
Stealth(This creature has hexproof. It loses stealth when it attacks.) Wandering Rogue gets +1/-1 and has deathtouch as long as it is attacking or blocking.
It should say "Whenever Wandering Rogue attacks or blocks, it gets +1/+1 and gains Deathtouch until end of turn". As is after combat it goes back to being 0/2, making the toughness boost useless.
It should say "Whenever Wandering Rogue attacks or blocks, it gets +1/+1 and gains Deathtouch until end of turn". As is after combat it goes back to being 0/2, making the toughness boost useless.
That's not a toughness boost, it's a toughness penalty.