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CardName: Mercurial Flats Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Sacrifice Mercurial Flats: Reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield tapped and put all other cards revealed this way on the bottom of your library in a random order. Flavour Text: Set/Rarity: EDH - URG Common

Mercurial Flats
 
 C 
Land
{t}, Sacrifice Mercurial Flats: Reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield tapped and put all other cards revealed this way on the bottom of your library in a random order.
Updated on 30 Jul 2014 by UncleIstvan

History: [-]

2014-07-21 21:25:59: UncleIstvan created the card Mercurial Flats
2014-07-21 21:26:12: UncleIstvan edited Mercurial Flats

A take on Terramorphic Expanse/Evolving Wilds. It doesn't require shuffling which is a plus, and since you can't (usually) control exactly which land you get, I think it entering the battlefield untapped is okay? It is a little wordier than I thought it would be.

What would prevent you from playing four of these in a mono-red deck, for example? This card might just let you play with a 56 card deck...

But Terramorphic Expanse already does that. Oh, wait, this doesn't put it into play tapped. Fix that, and this is then just a plain cleaner implementation.

The problem is that it doesn't actually mana fix because you don't have control over what land you're getting; if the land enters the battlefield tapped, it's pretty much strictly worse than TE/EW.

What if the land entered the battlefield tapped, but it could also fetch non basics?

Yeah, that sounds like the sensible fix. Similar to Satyr Wayfinder.

2014-07-22 16:57:10: UncleIstvan edited Mercurial Flats
2014-07-27 04:38:29: UncleIstvan moved the card Mercurial Flats from Mechanics Warehouse into EDH - URG
2014-07-30 16:10:29: UncleIstvan edited Mercurial Flats

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