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CardName: Block Idea: Fallen Empires Unabridged Cost: Type: Pow/Tgh: / Rules Text: The full history of Sarpadia. Main themes is tribes. Each tribes may have subthemes, like counters, tides, etc. Flavour Text: Set/Rarity: Conversation None

Block Idea: Fallen Empires Unabridged
The full history of Sarpadia. Main themes is tribes. Each tribes may have subthemes, like counters, tides, etc.
Created on 9 Jul 2014 by amuseum

History: [-]

2014-07-09 19:59:08: amuseum created and commented on the card Block Idea: Fallen Empires Unabridged

Any interest in full exposure of the history of the Fallen Empires of Sarpadia through a complete block cycle?

Overall plot:

  • Set 1: Focus on master tribes: humans, merfolk, dwarves, elves. Minor tribes: goblins, orcs, homarids, thallids, thrulls.
  • Set 2: Minor tribes overrun master tribes. Dwarves, elves, and black humans eliminated.
  • Set 3: All master tribes eliminated. Thrulls and Thallids become dominant. Icatia and Vodalia are last to fall. Even goblins and orcs hide in caves from Thrulls. Homarids spread to northern seas.

Some original Fallen Empire set commons were printed multiple times with different arts. We may emulate that by reprinting them across two or three sets, with different arts, set symbols, and card numbers.

I really like Fallen Empires, and I like the idea of spinning off of it. I'm not sure how I'd feel about it being a whole block, though. Or, to be more precise, I think it would have made an awesome block back in 1995. But it seems like quite the challenge to retell the story, stretch it out and keep in relevant in 2015.

In my mind, this needs some sort of twist to keep the story fresh. If I was going to write a book about the novella of Fallen Empires, for example, I'd probably focus on one character who had to live through the ordeal. That way it didn't feel like we were retreading familiar ground. Or instead of zooming in, perhaps I'd zoom out and show that there were greater forces at work, with two hidden players fighting for dominance in the vacuum that Urza and Mishra left behind... maybe even spilling their fight into other early sets of the same time period, like Homelands and The Dark.

Those are just my opinions, though. I'm sure other people have other good ideas.

i think it could work, but as always when dealing with tribal you should be aware of the poison principle. if you can make enough cards that work across multiple draft archetypes, i.e. they work for the creature type of your choice rather than creature type X, then you should be fine.

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