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CardName: Primary and secondary colors Cost: Type: Rules addition Pow/Tgh: / Rules Text: Five colors in Magic are also called primary colors. Secondary colors are aliases for combinations of two or more primary colors. "All colors" is an alias to mean all five primary colors. Flavour Text: Set/Rarity: Logic: the Processing None

Primary and secondary colors
 
Rules addition
Five colors in Magic are also called primary colors. Secondary colors are aliases for combinations of two or more primary colors. "All colors" is an alias to mean all five primary colors.
Updated on 12 Dec 2013 by amuseum

History: [-]

2013-12-12 05:20:43: amuseum created the card Primary and secondary colors
2013-12-12 05:24:47: amuseum edited Primary and secondary colors

FAQ

The colors of Magic are white, blue, black, red, and green. They are also called primary colors.

Secondary colors are not colors of Magic, but can be used to represent combinations of two or more primary colors. In other words, they are merely shortcuts, so they don't increase the number of colors in the game.

If you have to choose a color, you must choose a primary color. If you have to choose one or more colors, you may choose one or more primary colors, or a secondary color as a quick way to mean that you chose the primary colors that comprise the secondary color.

Tentative list of secondary colors and the primary colors they represent:
All colors: all five colors

Gray: white and black
Turquoise: blue and green
Orange: red and green
Purple: blue and red
Pink: white and red
Sky: white and blue
Brick: black and red
Midnight: blue and black
Lime: white and green
Olive: black and green

Brown: blue, red, and green
Yellow: white, red, and green
Steel blue: white, blue, and black
Magenta: white, blue, and red
Cyan: white, blue, and green
Indigo: blue, black, and red
Teal: blue, black, and green
Crimson: white, black, and red
Moss green: white, black, and green
Sienna: black, red, and green

How about Marroon or Burgundy for black/red? And if you go for Teal as the green/blue one, Cyan can fit white/blue.

Hmm... wait I hadn't noticed the 3-color combos...

i like that some also relate to the colors' pies. white-blue sky, black-red brick (sadism), crimson (blood), midnight (stealth), etc.

As I said on City of Lights, I can't see any difference this would make in the rules. It would allow certain cards' wording to be fractionally shorter, but at the expense of having to remember twenty new colour associations. It would mean you'd get some rather odd terminology (Rhys the Redeemed would tap to put a 1/1 lime Elf Warrior token OTB?) and some unusual distinctions (it's a rare context where "teal" and "cyan" are both valid words but mean different things).

So could you explain your motivation for this proposed change? What benefit would it bring?

Right now its just for flavor

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