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CardName: Cost: 1WB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Permanent Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, prevent all damage that would be dealt by enchanted creature. At the beginning of your upkeep, pay {1} or lose one life. Flavour Text: Set/Rarity: "Work" Common

{1}{w}{b}
 
 C 
Enchantment – Aura
Enchant Permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, prevent all damage that would be dealt by enchanted creature.
At the beginning of your upkeep, pay {1} or lose one life.
Created on 13 Jun 2013 by OmegaParadox314

Code: CZ11

Active?: false

History: [-]

2013-06-13 22:40:17: OmegaParadox314 created the card CZ11

Even mana abilities? That's something Wizards has intentionally avoided printing, though I guess this also costs you a mana every turn as well.

Hmm? Arrest and Prison Term are happy to suppress mana abilities. Oh, but this can go on lands too. Right, yes, Faith's Fetters and similar do have an exception for mana abilities.

Huh, Oblivion Ring can't hit land either. Odd. I'd say this is hard enough to cast, with an ongoing cost, that I can accept it as land destruction too.

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