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CardName: Dwarven Musketeer Cost: RR Type: Artifact Creature - Dwarf Soldier Pow/Tgh: 1/1 Rules Text: {R}, {T}: Dwarven Musketeer deals 2 damage to target creature or player. Dwarven Musketeer doesn't untap during your next untap step. Flavour Text: Set/Rarity: Steam Uncommon

Dwarven Musketeer
{r}{r}
 
 U 
Artifact Creature – Dwarf Soldier
{r}, {t}: Dwarven Musketeer deals 2 damage to target creature or player. Dwarven Musketeer doesn't untap during your next untap step.
1/1
Updated on 18 Feb 2016 by DrugsForRobots

History: [-]

2011-01-02 21:18:17: DrugsForRobots edited Dwarven Musketeer

Along the same lines as Shrapnel Launcher is the Dwarven Musketeer. Questions, comments, suggestions? :D

Wizards doesn't like doing repeateable pingers at common any more. Bump this to Uncommon and maybe add an activation cost...{r}{t}: would make it into a walking Shock which could fit what you want to do. At common you could get away with this costing {r} and doing 2 damage as an etb effect.

2011-01-04 04:07:17: DrugsForRobots edited Dwarven Musketeer

Uncommon and an activation cost? I having difficulty coming up with common cards that are still good/support/utility cards. Hmm, you don't think the 'doesn't untap' is a big enough penalty? Could I get away with it at common as is + activation cost?

could probably keep it common if dropped to 1 damage, 2 damage is too strong for common would still need activation I'd think.

Just as a data point, in the recent Second Great Designer Search, one of the multiple-choice questions was "Which of these effects might happen at common in a new set?" One of the options was a pinger ("{t}: ~ deals 1 damage to target"). It was not the correct answer.

Wizards have been making a big push to simplify commons, and yes, this does make them hard to design.

Hmm. Points taken. I'll bump it to uncommon, and throw on the activation cost. :D

2011-01-04 14:02:38: DrugsForRobots edited Dwarven Musketeer

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