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CardName: Elves of Deep Sorrow Cost: {U}{U} Type: Creature - Elf Merfolk Pow/Tgh: 2/1 Rules Text: Burned island-walk. Damage dealt to Elves of Deep Sorrow is reduced to 0. Flavour Text: In the deep dark below, we can feel our homes; that used to be above. Set/Rarity: Llanowar Burned Uncommon |
Code: UU04 History: [-] Add your comments: |
Channelling Elves of Deep Shadow of course, but also referencing Devouring Deep and.. dammit, there was a card from 'the dark', made all lands functionally islands for a turn. Ah well.
Are you thinking of High Tide? Does something a bit different, but possibly what you're thinking of.
The name here is awesome, anyway.
The type Elf Merfolk is somewhat odd. It reminds me of Gaea's Skyfolk, from the same cycle as Razorfin Hunter, whose flavour text is pointing out how silly the creature types in that cycle were.
No, that's not the one I was thinking of.
And yeah; I'm thinking of bringing in vodalian elves as the blue faction for this set. If I change my mind, I'll probably make it "Elf Shaman" or something.
Deep Water is the one I was thinking of.
Ah, Deep Water. Wow, I'd forgotten that card. It has some amusing rules oddesses from time to time.
BTW, "protection from damage" doesn't really work. "Prevent all damage that would be dealt to ~" is an ability, though, as on Cho-Manno, Revolutionary and Dawn Elemental. It's probably a bit too close to indestructible to be on a 2-power 2-drop, though.
Mmm. I wanted it to be a protection ability (as that is, allegedly, blue's 'thing')
But you're right, this particular one is both badly worded and far too good. What else are high pressure sneaky things protected from? 'Light' isn't a thing in magic, sadly.
Flying Creatures, maybe? Sunken stuff gets that, e.g. Flood. A bit rubbish without reach, though. Which blue doesn't often get, and doesn't make sense here.
Oh. And also, this card makes me want to see the card "Elves of Constant Sorrow" with the ability 'Soggy Mountain Banding'.
I used prot-damage on Oddball already.
And, yeah. Burned-Landwalk is "Walk on lands in graveyards" but probably does want a better name.
Use this form of prot-damage; it can be deathtouched now, I think?