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CardName: Wizard's Refuge Cost: Type: Tribal Land - Wizard Pow/Tgh: / Rules Text: Wizard spells you cast cost {1} less to cast. {T}: Add {1} to your mana pool. {T}: Add {U} to your mana pool. Spend this mana only to cast instant or sorcery spells. Flavour Text: Set/Rarity: Snap Uncommon

Wizard's Refuge
 
 U 
Tribal Land – Wizard
Wizard spells you cast cost {1} less to cast.
{t}: Add {1} to your mana pool.
{t}: Add {u} to your mana pool. Spend this mana only to cast instant or sorcery spells.
Updated on 26 Apr 2012 by Camruth

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History: [-]

2012-04-24 06:58:53: Camruth created the card Wizard's Refuge

Created by Alex's MagicCardGenerator a truly wild and fun way to come up with ideas when you have creator's/designer's block.

That's very elegant, which is a rarity for both nonbasic lands in and magic card generator cards. But it's worse than a basic island? People joke that island is the most powerful card, but I'm not sure we need a strictly worse version :) (More seriously, make this make two colours, or give it some upside, and it would be very attractive.)

2012-04-24 13:15:24: Camruth edited Wizard's Refuge

Hmmm, how to tweak it?

2012-04-24 13:16:54: Camruth edited Wizard's Refuge
on 24 Apr 2012 by Mollusk:

The two obvious versions are to make it do something good on etb; or to make the second ability give more than U.

2012-04-25 01:48:12: Camruth edited Wizard's Refuge

Went with something different and added the last line. Felt that as it's a Wizard's Refuge it would be easier to "find" a Wizard thereabouts.

2012-04-25 01:49:15: Camruth edited Wizard's Refuge

I think the cost reduction should go on the first line.

2012-04-25 06:49:02: Camruth edited Wizard's Refuge

Hm. I'd say something about 2 casting cost wizards on round 2, but I'd be hard pressed to come up with a Wizard with a casting cost of {2}. :)

On that subject, we rarely see cards that say "cost {u} less to cast." I assume it's to stop craziness from happening, but you'd think some cards would break that rule on occasion.

Anyhow, I'd abuse the hell out of this card. I'm a big fan of Wizard tribal, and anything that let's me drop two Wizard Replicas on round 2 with 2 lands is awesome. Funny thing, though, is that the instant/sorcery thing now has become an annoyance, as opposed to the point of the card.

I could always change it to add {u} useable only to cast Wizards and make this a Wizard tribal land so you can really really abuse it :-)

Man! That would let you cast Snapcaster Mage on turn 1! Oh, wait... (Edit: That was meant to be a joke, but, you know, a Flashing Elite Vanguard on round 1 doesn't sound so bad...)

I did do a quick Gatherer search for 2cc Wizards, best according to community rating. Number one on the list? Spellstutter Sprite... which... yeah, that's one heck of a round one Force Spike. After that is Lighthouse Chronologist... which doesn't really work with the land. Okay 1/3, but nothing major. Scanning down the list, the only other real problem card is Stonybrook Banneret which... oh man... that's really, really good. Round one Magus of the Bazaar sounds a bit crazy, too. I'm quite sure there's more craziness after that, or in the 3cc slots, but those seems to be the contenders for "Nutso round one".

Ah but if you play this T1 you can't cast Snapcaster Mage as you will only have {1} available and not {u}, with the same going for all the other cards you mentioned as the {u} is only for Instants/Sorceries

Oh, I see. You didn't say you'd remove the last sentence. I thought you were talking about a land that added {u} to cast Wizards, and reduced the cost of Wizards by {1}. I suppose that, even in my dreams, that card is too good. I'd like to believe it isn't, though.

yeah I was kinda joking about that - would be nice but probably be deemed too good.

2012-04-26 07:07:11: Camruth edited Wizard's Refuge

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