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Mechanics |
CardName: Fragile Jamjar Cost: {u} Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: Sacrifice Fragile Jamjar: Put a jam counter on target creature. (A creature with a jam counter on it loses all abilities and has "{2}: Remove a jam counter from this creature.") Flavour Text: Set/Rarity: Sweet Tales of Bredoria Common |
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I would put reminder text about what jam counters do, especially if you have the room on the card.
Added reminder text
Reminder text has been added.
Jam counters seems interesting.
However, I would think about making it so that this ability can only be activated at sorcery speed - or perhaps adding some minor mana cost requirement to it so there are moments when the "shields are down" from opponent's perspective. Currently it can increase combat math quite a bit when for free and at any time it can nullify a creature, which then makes it so that the opponent has to consider how that might affect the board state / combat for any creature it can slap that counter on. This is a concern when we're talking about a common and is red-flag worthy according to NWO.
So, mmm, maybe give it like +1 toughness (so 1/2) and/or perhaps some minor keyword, and then make the sacrifice ability also requiring paying
,
, or
. I suppose
would make the most sense considering that's a cost that repeats all over the set due to all the Food tokens.