Sweet Tales of Bredoria: Mechanics
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Mechanics |
Decorate is an ability for cards that when a certain condition is met, the card transforms into its reverse side, which is basically a better version of the front face.
Take a bite is a mechanic for cards that lets the player put -1/-1 counters on their own creatures to gain/trigger different advantages or effects.
Blaze is a mechanic for cards that highlights triggered abilities that trigger whenever a creature deals combat damage to an opponent. The effects differ per card.
Sweet Tooth is an ability for cards that highlights triggered abilities that trigger whenever a(nother) food enters the battlefield under your control. The effects differ per card.
Concoct is a mechanic for cards that lets spells be played for less mana and/or with extra advantages if they would enter your graveyard from your library or hand (either through milling or discarding.)
They get exiled instead. The controller may cast these cards from exile for their concoct cost any time they could cast it normally.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".