Sweet Tales of Bredoria: Comments

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Mechanics

Any reason you don't have a skeleton for your set? Prefer your food boneless?

Well, since this set is based around candy & sweets, I do prefer it boneless lol.

However, I made a skeleton just for you, HarrisonY. I already had a land card named Sprinklebone Bayou, so I figured a skeleton would fit here anyway: http://www.magicmultiverse.net/cards/138586

Thanks for the recommendation!

Have you given thought as to what the limited archetypes would be?

Yeah, so I'm still messing around with all cards, but basically the archetypes are:

Azorius: Knights and wizards of the Yeasted City (capital of Bredoria), will mostly be tribal.

Boros: Chefs and Rebels fighting a civil war, main ability is Hardbaked (tap a Chef creature for additional value.)

Dimir: Zombie tribal, main ability is Fudgeblight (Put -1/-1 counters on creatures and if they die, you create a Zombie token.)

Golgari: Oozes living underground, will mostly be tribal.

Gruul: Sweetbeast tribal (yes, candy animals.)

Izzet: Elemental Cult of Chaos, will mostly be tribal and of course involves casting instants and sorceries.

Orzhov: Use Food to either kill or reanimate stuff. A bit of Warlock tribal. Also, cannibalism.

Rakdos: Devils, Imps & Demons stealing The Roaring Oven's Flame of Creation, main ability is Feast (sacrifice Food to activate ability.)

Selesnya: Citizens and Peasants exploring and going on adventures, main ability is Sugarcoat (meet a requirement to transform permanent.)

Simic: Protectors of the Sugarmint Wilds, a bit of Faerie tribal, main ability is Jammed (put jam counters on creatures to remove their abilities, owner of creature must pay 2 mana to remove jam counter.)

Also, all colors will have adventures and all colors will have Food related stuff.

I would really recommend using the "Add Skeleton" link in the set header to add a design skeleton to your set to track the card slots - like HarrisonY already did. Ie. this sort of view.

Related links about the design skeleton concept:

Changed the Dimir archetype "Fudgeblight" ability: Instead of creating a 2/2 Zombie token when a creature with a blight counter on it dies, a player simply can't gain life as long as they control a creature with a blight counter on it.

I thought this'd fit better with all the lifegain going on in the set by other colors, plus there are already a lot of tokens being created by other cards and abilities.

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