Sweet Tales of Bredoria

Sweet Tales of Bredoria by Crumble & Fudge

236 cards in Multiverse

87 commons, 72 uncommons,
53 rares, 13 mythics, 11 tokens

3 token colourless, 1 token blue, 3 token green, 1 token black, 7 colourless, 1 token hybrid greenwhite, 1 token red, 1 token white, 26 white,
27 blue, 29 black, 25 red, 32 green, 7 multicolour, 56 hybrid, 1 artifact, 15 land

51 comments total

This set shall ache thine pearly whites.

Sweet Tales of Bredoria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Cardset comments (7) | Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Creature – Skeleton
When Sprinkleskull Skeleton enters the battlefield, you lose 2 life unless you control a Food.
Whenever you sacrifice a Food, if Sprinkleskull Skeleton is in your graveyard, you may return it to the battlefield tapped.
2/1
4 comments
last 2023-01-11 23:56:52 by dude1818
 U 
Sorcery
Concoct {2}{w}{u} (If this card would be milled or discarded, exile it instead. You may cast this card from exile for its concoct cost.)
You gain 2 life, then draw a card. If Dunkin's Brew was cast from exile, copy this spell.
 U 
Creature – Bredorian Citizen
Haste
Blaze — Whenever Excited Excavator deals combat damage to a player, exile the top card of your library. Until the end of your next turn, you may play that card.
{1}{r}: Excited Excavator gains double strike until end of turn.
1/3
 U 
Creature – Bredorian Rebel
First strike
Blaze — Whenever Palace Pulverizer deals combat damage to a player, destroy target artifact or enchantment that player controls.
2/3
 U 
Creature – Bredorian Rebel Cleric
Vigilance
Blaze — Whenever Pugnacious Priest deals combat damage to a player, return target creature card with mana value equal to that damage from your graveyard to the battlefield tapped.
3/5

Recent comments: (all recent activity)
On Sweet Tales of Bredoria:

Okay, alright, so... forget most of what I said about the archetypes before. A lot of things underwent some changes, mainly the five set mechanics. A lot of stuff got cut, cards and archetypes changed colors and types, or just got overhauled completely. Inspired by sets such as New Capenna or Tarkir, Sweet Tales of Bredoria also focusses on three-color archetypes:

Abzan {w}{b}{g} - The only three colors that actually relate to Food, this was the obvious choice for all (or most of) the Food related cards. It's mechanic, Sweet Tooth, puts Food in the spotlight, and is similar to Capenna's Alliance mechanic, but triggers various effects when Food enters the battlefield instead of creatures. Creature types are Chefs and Golems (usually Food artifacts). The old Oven-Baked mechanic gets replaced by this one, which used to tap Chefs to trigger effects. This really limited the player to pretty much only play Chef tribal decks. Using the abzan colors for this mechanic meant I was going to have to use the same three-colored wedges that Tarkir used for the other archetypes and mechanics.

Sultai {b}{g}{u} - Are there any colors more perfect for undead creatures? In the story of Sweet Tales of Bredoria, some kind of plague is decaying the sugary lands and its inhabitants, so zombies roam about biting people.Take a bite lets you put -1/-1 counters on your own creatures for various effects, challenging the player to wisely use this mechanic. Creature types are Zombies (of course) and Oozes. (there's also a little bit of warlock and assassin action). This mechanic underwent the most changes, used to call Fudgeblight which created zombie tokens when a creature died with a blight counter on it and used to stop lifegain, and overall it was a bit of a mess.

Temur {g}{u}{r} - My least fav mechanic, but I'm actually happy with it. Temur is usually all about creatures and growth, so Decorate fits here nicely. When a specific goal is met (a bit similar to how you solve Cases in Murders at Karlov Manor), a creature with decorate can flip to it's back side, which is either a better version of the front side, or it triggers an effect (similar to Daybound and Nightbound creatures, though there's no flipping back). Creature types are mostly Sweetbeasts and some Scouts (representing adventurers). The only change this mechanic ever had, was that it used to call Sugarcoat, but because WotC released a card named Sugar Coat (which I also put in the set), I changed the name. Aside from that, the mechanic stayed the same throughout.

Jeskai {u}{r}{w} - Had a difficult time coming up with this mechanic, it's inspired by Flashback and plotting. Only by either milling or discarding a card with Concoct does it go to exile, where it can be cast for its Concoct cost. Casting a card this way has advantages: It can be cheaper to cast or it triggers additional effects. Some playtesting is required of course, but the concept seems fun. Creature types are Elementals (specifically milkshakes) and Knights. Before Concoct, there was a mechanic named Jammed. A very boring, tedious mechanic that let you put a jam counter on an opponent's creature so that it loses all its abilities. Then that opponent could pay 2 mana to remove one jam counter from their creature. Perhaps fine for one card, but not for an entire archetype/main mechanic.

Mardu {r}{w}{b} - Last but not least, a little mechanic called Blaze, where you want to deal combat damage to opponents for various effects. In a way, it's similar to the Blitz mechanic from New Capenna (they even sound similar), but your creatures are not supposed to die. Blaze creatures often have keywords like haste, menace or deathtouch to try to get past blockers. Creature types are Mostly Rebels and Rogues/Mercenaries (of which are a lot of Goblins). This mechanic was the last one I came up with and has no earlier versions, though it was the replacement for Feast, where you sacrificed Food to trigger effects (usually creature buffs). Feast used to be a red-focussed mechanic, comparable to Boast, but the use of Food seemed very much out of place for red.

All colors will still have adventures, and all colors include the Bredorian creature type (since that's basically the Human creature type in Bredoria).

Now, that's enough babbling from me. Go enjoy some desserts.

On Mango:

This token is created by Oven's Union Master.

On Jellybell Bait:

Apologies for assuming, ms. RatLantern!

I will change the text. Thanks again for your comment.

On Grubbing Gelatin:

Y'all are absolutely right! Take a bite should not be a cost.

Will also change "target creature" to "a creature."

On Grubbing Gelatin:

You simply can't target in costs. Take a Bite has to be "Put a -1/-1 counter on a creature you control." The reminder text would go at the end of the ability, like collect evidence

And Rat's right about being able to activate this multiple times while holding priority. All of the Take a Bite cards would probably need to be sorcery speed

On Grubbing Gelatin:

Hmm, I wonder if there's a templating change needed here. "Take a bite" is the cost to activate the ability, but if it says "target creature you control" that means it has to go on the stack and resolve, right? What if I activate this ability, hold priority, and activate it again? I could use that trick to put two counters on Grubbing Gelatin, even though the ability says I can only activate it if I do it once.

Maybe this could change to be "activate only as a sorcery", or the text of Take a bite could be "Put a -1/-1 counter on a creature you control" rather than "target". That way in order to activate it you have to pay the cost first, rather than paying the cost as part of the ability resolution.

There's an interesting back-and-forth on this same card with counters. I could activate it, putting a -1/-1 counter on ~, exiling a creature card from a graveyard, and put a +1/+1 counter on ~. Back to neutral! That's probably intended, right?

Anyways, this is a cool take on Scavenging Ooze!

On Jellybell Bait:

Oh, you're right! Spellskite doesn't specify it has to be one target. It does, however, have one tiny difference! It says "change a target", rather than "change the target". If you adapt that in to Jellybell Bait, then when it enters you can change a target. Maybe that would work?

Ms. is preferred over Mr.; and yay for the Jellyfish!

On Catbread:

Indeed, the Oven-Baked ability used to work differently before, so I didn't see the errors yet.

However, I will remove the Oven-Baked ablility entirely due to it breaking the colors' rulings 'n stuff. I saw Oven-Baked as a Boros/Jeskai kinda ability, but I have to change it so that Red doesn't have Food-related abilities anymore. Oven-Baked also works only specifically in a Chef tribal deck, and I want to keep things a bit broader than that.

I'll post an update on the abilities soon, though many cards will remain with the old text for a bit while I update all 250 of them (oh gawd).

On Catbread:

The timing on this ability is a little awkward, though I'm sure people will get it. Say you cast Catbread and pay for Oven-Baked; they're not on the field yet and cannot receive counters. Maybe "~ enters with a lifelink counter" instead of "Put a lifelink counter on ~"?

On Candy Cane Killer:

Neat, it gets a bunch of abilities until it eventually gets indestructible. That's a lot of counters until you start getting indestructible, and it can end up with multiple redundant indestructible counters after a while on the field.

I like the premise here! It's a bit awkward that it doesn't have the usual food activated ability.

(All recent activity)
See other cardsets