![Assorted] Dungeon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
History: [-] |
![Assorted] Dungeon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
History: [-] |
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Using new notation:
Mysterious Mansion (Day)
.
Daybound
[1➤2] Mansion Entrance — Scry 1.
[2➤4] Gate of the Sun — You gain 1 life.
[3➤5] Gate of the Moon — (Cannot enter during day.)
[4➤6|7] Harvest Shrine — Put a +1/+1 counter on target creature.
[5➤8] Unsettling Graveyard — Mill three cards.
[6➤9] Festive Hall — Exile the top card of your library. You may play it.
[7➤9] Servants' Quarters — Add
[8➤9] Hedge Maze — You may discard a card. If you do, draw a card.
[9!] The Lord's Chambers — Create a 1/1 white Human creature token. You may sacrifice two Clues. If you do, draw three cards. Otherwise, draw a card.
Mysterious Mansion (Night)
.
Nightbound
[1➤3] Mansion Entrance — Investigate.
[2➤4] Gate of the Sun — (Cannot enter during night.)
[3➤5] Gate of the Moon — Each player loses 1 life.
[4➤6] Harvest Shrine — You may untap a creature you control.
[5➤7|8] Unsettling Graveyard — Create a 2/2 black Zombie creature token with decayed.
[6➤9] Festive Hall — Create a 1/1 white Spirit creature token with flying.
[7➤9] Servants' Quarters — Add
[8➤9] Hedge Maze — Target creature can't attack you until your next turn.
[9!] The Lady's Chambers — Investigate twice. If you control three or more creatures with different powers, create a 4/4 white Angel creature token with flying.