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CardName: Mysterious Mansion (Day) Cost: Type: Dungeon Pow/Tgh: / Rules Text: [Daybound] See comments. Flavour Text: Back side: CardName: Mysterious Mansion (Night) Cost: Type: Dungeon Pow/Tgh: / Rules Text: [Nightbound] See comments. Flavour Text: Set/Rarity: [Assorted] Card Repository Token

Mysterious Mansion (Day)
 T 
Dungeon
[Daybound]
See comments.
Mysterious Mansion (Night)
 T 
Dungeon
[Nightbound]
See comments.
Created on 20 Sep 2021 by SecretInfiltrator

Code:

History:

2021-09-20 12:41:36: SecretInfiltrator created and commented on the card Mysterious Mansion (Day)

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Mysterious Mansion (Day)
[Daybound]
Mansion Entrance — Scry 1.
<=split=>
Gate of the Sun — You gain 1 life. Gate of the Moon(Cannot enter during day.)
Harvest Shrine — Put a +1/+1 counter on target creature.
<=split=>
Unsettling Graveyard — Mill three cards.
Festive Hall — Exile the top card of your library. You may play it. Servants' Quarters — Add {c}. Hedge Maze — You may discard a card. If you do, draw a card.
==> The Lord's Chambers — Create a 1/1 white Human creature token. You may sacrifice two Clues. If you do, draw three cards. Otherwise, draw a card. <==
Mysterious Mansion (Night)
[Nightbound]
Mansion Entrance — Investigate.
<=split=>
Gate of the Sun(Cannot enter during night.) Gate of the Moon — Each player loses 1 life.
Harvest Shrine — You may untap a creature you control. Unsettling Graveyard — Create a 2/2 black Zombie creature token with decayed.
<=split=>
Festive Hall — Create a 1/1 white Spirit creature token with flying. Servants' Quarters — Add {c}. Hedge Maze — Target creature can't attack you until your next turn.
==> The Lady's Chambers — Investigate twice. If you control three or more creatures with different powers, create a 4/4 white Angel creature token with flying. <==

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