![Assorted] Dungeon

![Assorted] Dungeon by SecretInfiltrator

13 cards in Multiverse

1 uncommon, 10 rares, 2 tokens

2 token colourless, 1 multicolour, 10 hybrid

16 comments total

[Assorted] Card Repository was full, so now I split it

![Assorted] Dungeon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Recently active cards: (all recent activity)

 R 
Dungeon – Undercity
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Indulgent Guildgate — Each player discards a card, then draws a card.
[2➤4] Carnarium — You may sacrifice a creature. If you do, draw a card.
[3➤4] Gore House — Suspect a creature.
[4➤5|6] Demon's Vestibule — Each opponent loses 3 life.
Journey to Rix Maadi
 
 R 
Dungeon – Undercity
[5➤7] Dungeon Ballrooms — Any number of target creatures get +2/-1 until end of turn.
[6➤7] Blood Crypt — Each player sacrifices a non-Demon creature. If you do, create a 6/6 black and red Demon creature token.
[7!] Dungeon Palace — You get the legendary emblem Lord of Riots. It has "Whenever an opponent loses life, they discard a card or sacrifice a permanent."
1 comment
2024-09-10 10:32:16 by SecretInfiltrator
 R 
Dungeon – Undercity
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Reclaimed Guildgate — Bolster 1.
[2➤4] Rot Farm — Create two Food tokens.
[3➤4] Overgrown Tomb — You may forage. If you do, draw a card.
[4➤5|6] Deadbridge Chasm — Bolster 2.
Journey to Svogthos
 
 R 
Dungeon – Undercity
[5➤7] Kraul Hive — Create two 1/1 black and green Insect creature tokens.
[6➤7] House of the Ochran — Put a deathtouch counter on each of up to two target creatures.
[7!] The Restless Tomb — You get the legendary emblem Golgari Lich Lord. It has "Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost."
1 comment
2024-09-11 09:31:54 by SecretInfiltrator
 R 
Dungeon – Districts
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Splendid Guildgate — You gain 1 life.
[2➤4] Orzhov Basilica — Create a 1/1 white and black Spirit creature token with flying.
[3➤4] Vizkopa Bank — Create a Treasure token.
Journey to Orzhova
 
 R 
Dungeon – Districts
[4➤5|6] Coiner's Row — You gain 2 life.
[5➤7] Karlov Manor — Put an extort counter on a creature you control.
[6➤7] Godless Shrine — Return target enchantment card from your graveyard to your hand.
[7!] Church of Deals — You get the legendary emblem Envoy of Ghosts. It has "Creatures you control have afterlife 1."
1 comment
2024-09-11 10:01:24 by SecretInfiltrator
 R 
Dungeon – Districts
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Visionary Guildgate — Draw a card, then discard a card.
[2➤4] Boilerworks — The next nonpermanent spell you cast this turn has replicate.
[3➤4] Steam Vents — Target nonpermanent card in your graveyard gains jump-start until end of turn.
Journey to Nivix
 
 R 
Dungeon – Districts
[4➤5|6] Empty Cup Row — Draw two cards, then discard two cards.
[5➤7] Mizzium Foundry — Return target artifact card from your graveyard to your hand.
[6➤7] Mauzam Asylum — Choose 3/1 or 1/3. Create a blue and red Weird token with those stats.
[7!] Aerie of the Firemind — You get the legendary emblem Izzet Paragon. It has "Whenever you draw a card, this emblem deals 1 damage to any target."
1 comment
2024-09-11 09:47:21 by SecretInfiltrator
 T 
Dungeon
[Daybound]
See comments.
Mysterious Mansion (Night)
 T 
Dungeon
[Nightbound]
See comments.
2 comments
last 2024-09-20 19:51:26 by SecretInfiltrator

Recent comments: (all recent activity)
On Catacombs of Trial:

Using new notation:

Catacombs of Trial
­
[1➤2] Winding Stairs — Draw a card, then discard a card. ­
[2➤3] Orc-Infested Hall's — Each opponent creates a 2/2 red Orc creature token that can't block. ­
[3➤4|5] Armory of Chaos — Put a +1/+1 counter on each creature you control. ­
[4!] Fellmarg's Tomb — Create a 3/4 white Zombie creature token with lifelink. It fighs another creature you control of your choice. ­
[5!] Verag's Lair — Draw a card for each creature in your party, then discard two cards.

On Mysterious Mansion (Day):

Using new notation:

Mysterious Mansion (Day)
Daybound ­
[1➤2] Mansion Entrance — Scry 1. ­
[2➤4] Gate of the Sun — You gain 1 life. ­
[3➤5] Gate of the Moon(Cannot enter during day.) ­
[4➤6|7] Harvest Shrine — Put a +1/+1 counter on target creature. ­
[5➤8] Unsettling Graveyard — Mill three cards. ­
[6➤9] Festive Hall — Exile the top card of your library. You may play it. ­
[7➤9] Servants' Quarters — Add {c}. ­
[8➤9] Hedge Maze — You may discard a card. If you do, draw a card. ­
[9!] The Lord's Chambers — Create a 1/1 white Human creature token. You may sacrifice two Clues. If you do, draw three cards. Otherwise, draw a card.

Mysterious Mansion (Night)
Nightbound ­
[1➤3] Mansion Entrance — Investigate. ­
[2➤4] Gate of the Sun(Cannot enter during night.) ­
[3➤5] Gate of the Moon — Each player loses 1 life. ­
[4➤6] Harvest Shrine — You may untap a creature you control. ­
[5➤7|8] Unsettling Graveyard — Create a 2/2 black Zombie creature token with decayed. ­
[6➤9] Festive Hall — Create a 1/1 white Spirit creature token with flying. ­
[7➤9] Servants' Quarters — Add {c}. ­
[8➤9] Hedge Maze — Target creature can't attack you until your next turn. ­
[9!] The Lady's Chambers — Investigate twice. If you control three or more creatures with different powers, create a 4/4 white Angel creature token with flying.

On Raider's Hideout:

...

  • 🔑︎ (a key counter)
  • 🔒︎ (Pay 🔑︎ to open this lock.)

Key counters can be paid to open locks in a dungeon or help pay {1} to cast a Room or unlock a door.

On Journey to Skarrg:
On Journey to Vitu-Ghazi:
On Journey to Orzhova:
On Journey to Nivix:
On Journey to Svogthos:
On Journey to Prahv:
On Journey to Rix Maadi:
(All recent activity)
See other cardsets