![Assorted] Dungeon
![Assorted] Dungeon by SecretInfiltrator
13 cards in Multiverse
1 uncommon, 10 rares, 2 tokens
2 token colourless, 1 multicolour, 10 hybrid
16 comments total
[Assorted] Card Repository was full, so now I split it
![Assorted] Dungeon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recently active cards: (all recent activity)
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Indulgent Guildgate — Each player discards a card, then draws a card.
[2➤4] Carnarium — You may sacrifice a creature. If you do, draw a card.
[3➤4] Gore House — Suspect a creature.
[4➤5|6] Demon's Vestibule — Each opponent loses 3 life.
[1➤2|3] Indulgent Guildgate — Each player discards a card, then draws a card.
[2➤4] Carnarium — You may sacrifice a creature. If you do, draw a card.
[3➤4] Gore House — Suspect a creature.
[4➤5|6] Demon's Vestibule — Each opponent loses 3 life.
[5➤7] Dungeon Ballrooms — Any number of target creatures get +2/-1 until end of turn.
[6➤7] Blood Crypt — Each player sacrifices a non-Demon creature. If you do, create a 6/6 black and red Demon creature token.
[7!] Dungeon Palace — You get the legendary emblem Lord of Riots. It has "Whenever an opponent loses life, they discard a card or sacrifice a permanent."
[6➤7] Blood Crypt — Each player sacrifices a non-Demon creature. If you do, create a 6/6 black and red Demon creature token.
[7!] Dungeon Palace — You get the legendary emblem Lord of Riots. It has "Whenever an opponent loses life, they discard a card or sacrifice a permanent."
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Reclaimed Guildgate — Bolster 1.
[2➤4] Rot Farm — Create two Food tokens.
[3➤4] Overgrown Tomb — You may forage. If you do, draw a card.
[4➤5|6] Deadbridge Chasm — Bolster 2.
[1➤2|3] Reclaimed Guildgate — Bolster 1.
[2➤4] Rot Farm — Create two Food tokens.
[3➤4] Overgrown Tomb — You may forage. If you do, draw a card.
[4➤5|6] Deadbridge Chasm — Bolster 2.
[5➤7] Kraul Hive — Create two 1/1 black and green Insect creature tokens.
[6➤7] House of the Ochran — Put a deathtouch counter on each of up to two target creatures.
[7!] The Restless Tomb — You get the legendary emblem Golgari Lich Lord. It has "Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost."
[6➤7] House of the Ochran — Put a deathtouch counter on each of up to two target creatures.
[7!] The Restless Tomb — You get the legendary emblem Golgari Lich Lord. It has "Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost."
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Splendid Guildgate — You gain 1 life.
[2➤4] Orzhov Basilica — Create a 1/1 white and black Spirit creature token with flying.
[3➤4] Vizkopa Bank — Create a Treasure token.
[1➤2|3] Splendid Guildgate — You gain 1 life.
[2➤4] Orzhov Basilica — Create a 1/1 white and black Spirit creature token with flying.
[3➤4] Vizkopa Bank — Create a Treasure token.
[4➤5|6] Coiner's Row — You gain 2 life.
[5➤7] Karlov Manor — Put an extort counter on a creature you control.
[6➤7] Godless Shrine — Return target enchantment card from your graveyard to your hand.
[7!] Church of Deals — You get the legendary emblem Envoy of Ghosts. It has "Creatures you control have afterlife 1."
[5➤7] Karlov Manor — Put an extort counter on a creature you control.
[6➤7] Godless Shrine — Return target enchantment card from your graveyard to your hand.
[7!] Church of Deals — You get the legendary emblem Envoy of Ghosts. It has "Creatures you control have afterlife 1."
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Visionary Guildgate — Draw a card, then discard a card.
[2➤4] Boilerworks — The next nonpermanent spell you cast this turn has replicate.
[3➤4] Steam Vents — Target nonpermanent card in your graveyard gains jump-start until end of turn.
[1➤2|3] Visionary Guildgate — Draw a card, then discard a card.
[2➤4] Boilerworks — The next nonpermanent spell you cast this turn has replicate.
[3➤4] Steam Vents — Target nonpermanent card in your graveyard gains jump-start until end of turn.
[4➤5|6] Empty Cup Row — Draw two cards, then discard two cards.
[5➤7] Mizzium Foundry — Return target artifact card from your graveyard to your hand.
[6➤7] Mauzam Asylum — Choose 3/1 or 1/3. Create a blue and red Weird token with those stats.
[7!] Aerie of the Firemind — You get the legendary emblem Izzet Paragon. It has "Whenever you draw a card, this emblem deals 1 damage to any target."
[5➤7] Mizzium Foundry — Return target artifact card from your graveyard to your hand.
[6➤7] Mauzam Asylum — Choose 3/1 or 1/3. Create a blue and red Weird token with those stats.
[7!] Aerie of the Firemind — You get the legendary emblem Izzet Paragon. It has "Whenever you draw a card, this emblem deals 1 damage to any target."
[Daybound]
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[Nightbound]
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Recent comments: (all recent activity)
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Using new notation:
Catacombs of Trial
[1➤2] Winding Stairs — Draw a card, then discard a card.
[2➤3] Orc-Infested Hall's — Each opponent creates a 2/2 red Orc creature token that can't block.
[3➤4|5] Armory of Chaos — Put a +1/+1 counter on each creature you control.
[4!] Fellmarg's Tomb — Create a 3/4 white Zombie creature token with lifelink. It fighs another creature you control of your choice.
[5!] Verag's Lair — Draw a card for each creature in your party, then discard two cards.
Using new notation:
Mysterious Mansion (Day)
Daybound
[1➤2] Mansion Entrance — Scry 1.
[2➤4] Gate of the Sun — You gain 1 life.
[3➤5] Gate of the Moon — (Cannot enter during day.)
[4➤6|7] Harvest Shrine — Put a +1/+1 counter on target creature.
[5➤8] Unsettling Graveyard — Mill three cards.
[6➤9] Festive Hall — Exile the top card of your library. You may play it.
[7➤9] Servants' Quarters — Add .
[8➤9] Hedge Maze — You may discard a card. If you do, draw a card.
[9!] The Lord's Chambers — Create a 1/1 white Human creature token. You may sacrifice two Clues. If you do, draw three cards. Otherwise, draw a card.
Mysterious Mansion (Night)
Nightbound
[1➤3] Mansion Entrance — Investigate.
[2➤4] Gate of the Sun — (Cannot enter during night.)
[3➤5] Gate of the Moon — Each player loses 1 life.
[4➤6] Harvest Shrine — You may untap a creature you control.
[5➤7|8] Unsettling Graveyard — Create a 2/2 black Zombie creature token with decayed.
[6➤9] Festive Hall — Create a 1/1 white Spirit creature token with flying.
[7➤9] Servants' Quarters — Add .
[8➤9] Hedge Maze — Target creature can't attack you until your next turn.
[9!] The Lady's Chambers — Investigate twice. If you control three or more creatures with different powers, create a 4/4 white Angel creature token with flying.
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Key counters can be paid to open locks in a dungeon or help pay to cast a Room or unlock a door.
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