![Assorted] Dungeon
![Assorted] Dungeon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing all 13 cards
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Show rarities: U R T
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When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Watchful Guildgate — Scry 1.
[2➤4] Azorius Chancery — Detain up to two target creatures.
[3➤4] Hallowed Fountain — Exile up to two permanents you control until end of turn.
[4➤5|6] Verity Promenade — Scry 2.
[1➤2|3] Watchful Guildgate — Scry 1.
[2➤4] Azorius Chancery — Detain up to two target creatures.
[3➤4] Hallowed Fountain — Exile up to two permanents you control until end of turn.
[4➤5|6] Verity Promenade — Scry 2.
[5➤7] Historical Archives — You gain 2 life and draw a card.
[6➤7] Forum of Azor — Create a tapped white and blue 4/4 Sphinx creature token. Put a stun counter on it.
[7!] Spires of Order — You get the legendary emblem Supreme Judge. It has "Whenever a creature attacks you or a permanent you defend, you may draw a card."
[6➤7] Forum of Azor — Create a tapped white and blue 4/4 Sphinx creature token. Put a stun counter on it.
[7!] Spires of Order — You get the legendary emblem Supreme Judge. It has "Whenever a creature attacks you or a permanent you defend, you may draw a card."
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Hidden Guildgate — Surveil 1.
[2➤4] Undercity Aqueduct — Create a 1/1 blue and black Horror creature token with flying.
[3➤4] Drowned Grave — Draw a card. You lose 1 life.
[1➤2|3] Hidden Guildgate — Surveil 1.
[2➤4] Undercity Aqueduct — Create a 1/1 blue and black Horror creature token with flying.
[3➤4] Drowned Grave — Draw a card. You lose 1 life.
[4➤5|6] Rogue's Passage — Up to one target creature gets +1/+0 and can't be blocked this turn.
[5➤7] Depths of Dinrova — Target player mills ten cards.
[6➤7] Chamber of Initiation — Gain control of target creature with power 2 or less.
[7!] House of Shadow — You get the legendary emblem Lord of Secrets. It has "You may cast a card from an opponent's graveyard each turn."
[5➤7] Depths of Dinrova — Target player mills ten cards.
[6➤7] Chamber of Initiation — Gain control of target creature with power 2 or less.
[7!] House of Shadow — You get the legendary emblem Lord of Secrets. It has "You may cast a card from an opponent's graveyard each turn."
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Indulgent Guildgate — Each player discards a card, then draws a card.
[2➤4] Carnarium — You may sacrifice a creature. If you do, draw a card.
[3➤4] Gore House — Suspect a creature.
[4➤5|6] Demon's Vestibule — Each opponent loses 3 life.
[1➤2|3] Indulgent Guildgate — Each player discards a card, then draws a card.
[2➤4] Carnarium — You may sacrifice a creature. If you do, draw a card.
[3➤4] Gore House — Suspect a creature.
[4➤5|6] Demon's Vestibule — Each opponent loses 3 life.
[5➤7] Dungeon Ballrooms — Any number of target creatures get +2/-1 until end of turn.
[6➤7] Blood Crypt — Each player sacrifices a non-Demon creature. If you do, create a 6/6 black and red Demon creature token.
[7!] Dungeon Palace — You get the legendary emblem Lord of Riots. It has "Whenever an opponent loses life, they discard a card or sacrifice a permanent."
[6➤7] Blood Crypt — Each player sacrifices a non-Demon creature. If you do, create a 6/6 black and red Demon creature token.
[7!] Dungeon Palace — You get the legendary emblem Lord of Riots. It has "Whenever an opponent loses life, they discard a card or sacrifice a permanent."
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Scarred Guildgate — Target creature you control explores.
[2➤4] Stomping Ground — Put a trample counter on each of up to two target creatures.
[3➤4] Gruul Turf — Creature spells you cast this turn have bloodthirst 1.
[1➤2|3] Scarred Guildgate — Target creature you control explores.
[2➤4] Stomping Ground — Put a trample counter on each of up to two target creatures.
[3➤4] Gruul Turf — Creature spells you cast this turn have bloodthirst 1.
[4➤5|6] Oxblood Alley — Target creature you control explores twice.
[5➤7] Samok Stand — Add
. Until end of turn, you don’t lose this mana as steps and phases end.
[6➤7] Ring of Battle — Target creature you control fights target creature you don't control.
[7!] The Rage Pits — You get the legendary emblem The Hate Seed. It has "Whenever you tap a land for mana, add
."
[5➤7] Samok Stand — Add


[6➤7] Ring of Battle — Target creature you control fights target creature you don't control.
[7!] The Rage Pits — You get the legendary emblem The Hate Seed. It has "Whenever you tap a land for mana, add

When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Splendid Guildgate — Create a 1/1 green and Saproling creature token.
[2➤4] Temple Garden — You gain 3 life.
[3➤4] Selesnya Sanctuary — Target creature gains indestructible until end of turn.
[1➤2|3] Splendid Guildgate — Create a 1/1 green and Saproling creature token.
[2➤4] Temple Garden — You gain 3 life.
[3➤4] Selesnya Sanctuary — Target creature gains indestructible until end of turn.
[4➤5|6] Great Concourse — Populate twice.
[5➤7] Conclave Assembly — Untap each creature you control.
[6➤7] Grove of the Guardian — The next spell you cast this turn has convoke.
[7!] The City-Tree — You get the legendary emblem Soul of the Accord. It has "Creatures you control get +1/+1."
[5➤7] Conclave Assembly — Untap each creature you control.
[6➤7] Grove of the Guardian — The next spell you cast this turn has convoke.
[7!] The City-Tree — You get the legendary emblem Soul of the Accord. It has "Creatures you control get +1/+1."
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Splendid Guildgate — You gain 1 life.
[2➤4] Orzhov Basilica — Create a 1/1 white and black Spirit creature token with flying.
[3➤4] Vizkopa Bank — Create a Treasure token.
[1➤2|3] Splendid Guildgate — You gain 1 life.
[2➤4] Orzhov Basilica — Create a 1/1 white and black Spirit creature token with flying.
[3➤4] Vizkopa Bank — Create a Treasure token.
[4➤5|6] Coiner's Row — You gain 2 life.
[5➤7] Karlov Manor — Put an extort counter on a creature you control.
[6➤7] Godless Shrine — Return target enchantment card from your graveyard to your hand.
[7!] Church of Deals — You get the legendary emblem Envoy of Ghosts. It has "Creatures you control have afterlife 1."
[5➤7] Karlov Manor — Put an extort counter on a creature you control.
[6➤7] Godless Shrine — Return target enchantment card from your graveyard to your hand.
[7!] Church of Deals — You get the legendary emblem Envoy of Ghosts. It has "Creatures you control have afterlife 1."
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Reclaimed Guildgate — Bolster 1.
[2➤4] Rot Farm — Create two Food tokens.
[3➤4] Overgrown Tomb — You may forage. If you do, draw a card.
[4➤5|6] Deadbridge Chasm — Bolster 2.
[1➤2|3] Reclaimed Guildgate — Bolster 1.
[2➤4] Rot Farm — Create two Food tokens.
[3➤4] Overgrown Tomb — You may forage. If you do, draw a card.
[4➤5|6] Deadbridge Chasm — Bolster 2.
[5➤7] Kraul Hive — Create two 1/1 black and green Insect creature tokens.
[6➤7] House of the Ochran — Put a deathtouch counter on each of up to two target creatures.
[7!] The Restless Tomb — You get the legendary emblem Golgari Lich Lord. It has "Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost."
[6➤7] House of the Ochran — Put a deathtouch counter on each of up to two target creatures.
[7!] The Restless Tomb — You get the legendary emblem Golgari Lich Lord. It has "Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost."
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Revelatory Guildgate — Investigate.
[2➤4] Growth Chamber — Put a +1/+1 counter, a vigilance counter and a hexproof counter on up to one target creature.
[3➤4] Breeding Pool — Create two 1/1 green and blue Snake creature tokens.
[1➤2|3] Revelatory Guildgate — Investigate.
[2➤4] Growth Chamber — Put a +1/+1 counter, a vigilance counter and a hexproof counter on up to one target creature.
[3➤4] Breeding Pool — Create two 1/1 green and blue Snake creature tokens.
[4➤5|6] Zonot Descend — Investigate twice.
[5➤7] Speakers' Chamber — Untap four lands you control.
[6➤7] Guardian Project — Creatures you control have base power and toughness 4/4 until end of turn.
[7!] Heart of Progress — You get the legendary emblem Simic Visionary. It has "Creatures you control have evolve and graft."
[5➤7] Speakers' Chamber — Untap four lands you control.
[6➤7] Guardian Project — Creatures you control have base power and toughness 4/4 until end of turn.
[7!] Heart of Progress — You get the legendary emblem Simic Visionary. It has "Creatures you control have evolve and graft."
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Visionary Guildgate — Draw a card, then discard a card.
[2➤4] Boilerworks — The next nonpermanent spell you cast this turn has replicate.
[3➤4] Steam Vents — Target nonpermanent card in your graveyard gains jump-start until end of turn.
[1➤2|3] Visionary Guildgate — Draw a card, then discard a card.
[2➤4] Boilerworks — The next nonpermanent spell you cast this turn has replicate.
[3➤4] Steam Vents — Target nonpermanent card in your graveyard gains jump-start until end of turn.
[4➤5|6] Empty Cup Row — Draw two cards, then discard two cards.
[5➤7] Mizzium Foundry — Return target artifact card from your graveyard to your hand.
[6➤7] Mauzam Asylum — Choose 3/1 or 1/3. Create a blue and red Weird token with those stats.
[7!] Aerie of the Firemind — You get the legendary emblem Izzet Paragon. It has "Whenever you draw a card, this emblem deals 1 damage to any target."
[5➤7] Mizzium Foundry — Return target artifact card from your graveyard to your hand.
[6➤7] Mauzam Asylum — Choose 3/1 or 1/3. Create a blue and red Weird token with those stats.
[7!] Aerie of the Firemind — You get the legendary emblem Izzet Paragon. It has "Whenever you draw a card, this emblem deals 1 damage to any target."
When this dungeon enters and whenever you attack, venture into this dungeon.
[1➤2|3] Militarized Guildgate — Scry 1.
[2➤4] Boros Garrison — Create two 1/1 red and white Soldier creature tokens.
[3➤4] Sacred Foundry — Return up to one target Equipment card from your graveyard to your hand.
[1➤2|3] Militarized Guildgate — Scry 1.
[2➤4] Boros Garrison — Create two 1/1 red and white Soldier creature tokens.
[3➤4] Sacred Foundry — Return up to one target Equipment card from your graveyard to your hand.
[4➤5|6] Augustin Station — Scry 2.
[5➤7] Horizon Military Academy — Support 3.
[6➤7] Rokiric Pavilion — Sacrifice a permanent. If you do, create a 4/4 red and white Golem artifact creature token.
[7!] Fortress of the Legion — You get the legendary emblem Legion's Edge. It has "Creatures you control have double strike and mentor."
[5➤7] Horizon Military Academy — Support 3.
[6➤7] Rokiric Pavilion — Sacrifice a permanent. If you do, create a 4/4 red and white Golem artifact creature token.
[7!] Fortress of the Legion — You get the legendary emblem Legion's Edge. It has "Creatures you control have double strike and mentor."
Winding Stairs — Draw a card, then discard a card.
==>
Orc-Infested Hall's — Each opponent creates a 2/2 red Orc creature token that can't block.
==>
Armory of Chaos — Put a +1/+1 counter on each creature you control.
<=split=>
Verag's Lair — Draw a card for each creature in your party, then discard two cards.
==or==
Fellmarg's Tomb — Create a 3/4 white Zombie creature token with lifelink. It fighs another creature you control of your choice.
==>
Orc-Infested Hall's — Each opponent creates a 2/2 red Orc creature token that can't block.
==>
Armory of Chaos — Put a +1/+1 counter on each creature you control.
<=split=>
Verag's Lair — Draw a card for each creature in your party, then discard two cards.
==or==
Fellmarg's Tomb — Create a 3/4 white Zombie creature token with lifelink. It fighs another creature you control of your choice.
[Daybound]
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[Nightbound]
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Show frames: M H
Show rarities: U R T
Or view by sections
![Assorted] Dungeon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
[1➤2|3] Wooden Stairs — Scry 1.
[2➤4] Trapped Hallway — You lose 3 life.
[3➤4|5|6] 🔒︎ Locked Passage — Target creature you control can't be blocked this turn.
[5➤7] Refuse Pile — Create two Junk tokens.
[6➤7] 🔒︎ Hidden Library — Draw two cards.
[7!] Raider's Cache — Create six Treasure tokens.
2024-09-20 09:56:17 by SecretInfiltrator