Onar, Titans' Dominions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | The Plane of Onar |
Onar, Titans' Dominions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | The Plane of Onar |
Hmm. Technically the pumps need to happen before the fight. How about:
> Choose target creature you control and target creature you don't control. If the creature you don't control is legendary, the creature you control gets +3/+3 until end of turn. If the creature you don't control has power 6 or greater, the creature you control gets +3/+3 until end of turn.
> Those two creatures fight.
Meh, it's even wordier though... This card has a cool concept, but maybe it needs to lose one of the conditional pumps, probably the legendary one.
Using Alex's wording.