Magic Essentials: The Eternal Core Set

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Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW

Showing 50 of 52 Red cards

Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)

Show rarities: N C U R M

 C 
Summon – Elf
Haste
Creatures with power greater than Alley Runner's power can't block it.
"Goblins can't keep up, but they can always get in the way."
1/1
2 comments
last 2015-01-09 23:52:37 by LivesByProxy
 C 
Summon – Goat
Mountainwalk
1/3
 R 
Enchantment – Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Some days you stand to greet the horizon. Other days the horizon stands to greet you.
 U 
Creature – Human Nomad
Haste
Echo – Sacrifice a Mountain.
When Avalanche Riders enters the battlefield, destroy target land.
3/2
Summon – Human Knight
First strike, protection from white
His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you've wronged him, but because you're there.
2/2
 M 
Summon – Dragon
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
5/5
Sorcery
Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard.
It began with burning books. It ended with burning people.
 R 
Sorcery
This deals damage to players in the form of putting that many cards from the top of their library into their graveyard.
Brainboil deals 10 damage to target player.
 R 
Sorcery
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
"Enough!"
 C 
Instant
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
 R 
Summon – Efreet
At the beginning of your upkeep, choose target permanent you control and up to two target permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
5/4
 C 
Summon – Bird
Flying
1/2
 U 
Summon – Human Mutant Rebel
As long as Cave People is untapped, it gains +0/+2 and has hexproof.
2/2
{3}{r}{r}
 
 U 
Enchantment – Aura
Enchant land
You control enchanted land.
1 comment
2015-01-12 10:18:52 by Alex
 C 
Creature – Wall
Defender
Dwarven Masonry assigns combat damage equal to its toughness rather than its power.
It hits like a ton of bricks.
0/7
6 comments
last 2015-01-21 17:42:06 by Link
{3}{r}{r}
 
 C 
Instant
Destroy target creature or land. It can't be regenerated.
"Must not all things at last be swallowed up in death?"
-Plato
4 comments
last 2015-01-14 18:14:04 by SadisticMystic
{r}{r}
 
 R 
Instant
Copy target spell, except the copy is red. You may choose new targets for the copy.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature.
 C 
Summon – Beast
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
Born of the core, and dying to stoke it.
1/1
 U 
Enchantment – Aura
Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
 R 
Summon – Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
"I've been all over this world. I even remember some of those places."
2/2
 U 
Summon – Gargoyle
Flying
{r}: Granite Gargoyle gets +0/+1 until end of turn.
2/2
 R 
Creature – Elemental
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
The earth's memory is long, its retribution brief.
6/1
 R 
Legendary Summon – Orc Warrior
Each other creature you control that's an Orc, a Goblin, a Troll, an Ogre, or a Kobold gets +1/+1, has provoke, and attacks each turn if able.
"The human age comes to an end. Raze their cities to the ground! Leave none alive!"
5/4
 C 
Enchantment – Aura
Enchant land
At the beginning of each combat, target creature of enchanted land's controller's choice can't attack him or her this turn.
 U 
Summon – Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
{1}{r}
 
 U 
Instant
Exile the top five cards of your library face-down. Choose two at random and put them into your hand. Shuffle the rest into your library.
1 comment
2014-12-31 23:45:55 by LivesByProxy
{r}
 
 C 
Instant
Target creature becomes red until end of turn and attacks this turn if able.
 R 
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
 C 
Summon – Hound
Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord
2/2
 U 
Summon – Human Warrior
Vanishing 2
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
3/3
Summon – Ape
Kird Ape gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury".
1/1
 R 
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
 U 
Creature – Spirit
Lesser Pebble Spirit gets +1/+2 as long as you control two or more Mountains.
1/1
 C 
Instant
Lightning Bolt deals 3 damage to target creature or player.
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
{2}{r}
 
 R 
Enchantment Summon – Ooze
Bestow {r}{r}{r}
At the beginning of each upkeep, Napalm deals 10 damage to enchanted creature.
Whenever Napalm blocks or becomes blocked, it becomes an Aura with enchant creature. Attach it to target creature blocking or blocked by it.
2/2
6 comments
last 2015-01-05 11:06:38 by Alex
 U 
Creature – Hellion
Mountainwalk
Whenever a land card is put an opponent's graveyard from the battlefield, Ore Gorger gets +3/+0 until end of turn.
3/3
 C 
Sorcery
Up to three target creatures can't block this turn.
{1}{r}{r}
 
 U 
Sorcery
Destroy target artifact or land. It can't be regenerated.
{r}
 
 U 
Sorcery
Destroy target artifact. Add {r}{r}{r} to your mana pool. Spend this mana only to cast artifact spells.
Nothing in this world, not even magic, likes to be caged.
 C 
Creature – Goblin
You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
Goblins don't know much about physics, but they know lots about falling and rocks.
3/3
 C 
Summon – Cat
First strike
To a sabretooth, all men are mice.
2/2
 U 
Creature – Human Artificer
Equipment spells you cast cost {1} less to cast.
2/3
 U 
Summon – Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
{b}: Regenerate Sedge Troll.
2/2
 C 
Instant
Add {r}{r}{r}{r}{r} to your mana pool.
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
 U 
Summon – Dwarf Soldier
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
{r}{r}
 
 R 
Instant
You may choose new targets for target spell.
"You might want to work on your aim."
{1}{r}{r}
 
 U 
Summon – Elemental
Players can't untap more than one creature during their untap steps.
Prevent all combat damage that would be dealt to and dealt by Smoker.
1/1
1 comment
2015-01-08 03:09:09 by Link
Summon – Elemental
Haste, trample
At the beginning of the end step, sacrifice Spark Elemental.
Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.
3/1

Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)

Show rarities: N C U R M


Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW