Magic Essentials: The Eternal Core Set

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Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW

Showing 47 of 47 White cards

Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)

Show rarities: C U R

 U 
Summon – Fox
Forestwalk, protection from white
1/1
 C 
Summon – Unicorn
If a source would deal damage to a creature, prevent 1 of that damage.
1/3
 U 
Summon – Human Warrior
{1}{w}: Target creature blocking or blocked by Blade Dancer gets -1/-0 until end of turn.
1/2
 C 
Summon – Rabbit
Protection from converted mana cost 2 or less
1/1
 C 
Summon – Horse
Whenever Cimmerian Bronco becomes blocked, you may untap it and remove it from combat.
2/3
{w}
 
 C 
Instant
Target permanent becomes white until end of turn. Destroy all Auras attached to it.
2 comments
last 2015-01-03 15:44:01 by LivesByProxy
 C 
Enchantment – Aura
Enchant Forest
Whenever enchanted land becomes tapped, it becomes a Plains and you return Clearcutting to your hand.
 U 
Summon – Human Soldier
Convoke
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
2/4
 C 
Enchantment – Aura
Enchant land
Enchanted land has hexproof and can't be enchanted by other Auras.
 R 
Summon – Elemental
Flash
Flying
When Dawn Elemental enters the battlefield, tap all nonwhite creatures.
3/3
3 comments
last 2015-01-01 01:05:13 by LivesByProxy
 U 
Summon – Dragon Wurm
Defender, trample
When Elder Wyrm blocks, it loses defender.
5/5
4 comments
last 2015-01-06 20:56:08 by Alex
 R 
Sorcery
All creatures lose all abilities and have base power and toughness 1/1.
 U 
Summon – Human Cleric
When Fiend Hunter enters the battlefield, exile target creature an opponent controls until Fiend Hunter leaves the battlefield.
1/3
 C 
Instant
Exile target Skeleton, Spirit, Vampire, or Zombie.
1 comment
2015-01-12 10:21:31 by Alex
 R 
Sorcery
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
 R 
Summon – Human Knight
Legendary
While you're searching your library, you may cast Knight, Soldier, Samurai, and Mercenary cards from your library.
3/4
Hog
{2}{w}
 
 C 
Summon – Boar
Sacrifice Hog: You gain 4 life.
That's good eatin'.
2/2
 C 
Summon – Human Citizen
When Icatain Crier enters the battlefield, put two 1/1 white Human Citizen creature tokens onto the battlefield.
1/1
 C 
Summon – Antelope
Plainswalk
1/1
6 comments
last 2015-01-04 17:37:01 by LivesByProxy
 C 
Creature – Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1/3
 C 
Summon – Kor Monk
WhenLone Missionary enters the battlefield, you gain 4 life.
His mission has become a grim pilgrimage, a tour across a war-torn world. But he marches on alone, stubborn as the daily dawn.
2/1
 C 
Summon – Pegasus
Flying
2/1
{2}{w}{w}
 
 R 
Enchantment – Aura
Enchant land
Creatures without flying can't attack.
 C 
Instant
Untap all creatures you control.
A rested mind is the sharpest weapon.
1 comment
2015-01-01 17:15:30 by LivesByProxy
 C 
Sorcery
If you control fewer lands than an opponent, search your library for a Plains card and put it onto the battlefield. Then shuffle your library.
7 comments
last 2015-01-05 14:12:08 by Alex
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Summon – Human Soldier
Palace Guard can block any number of creatures.
1/3
 R 
Summon – Human Knight
First strike, protection from black and from red
2/2
 R 
Summon – Incarnation
Whenever you cast a spell, if it's the second spell you cast this turn, your opponents can't attack you during their next turn.
Wait for it...
1/5
 U 
Summon – Bear
Islandwalk, protection from white
2/2
1 comment
2015-01-01 20:27:52 by Alex
 R 
Summon – Human Cleric
{1}, {t}: Gain control of target white creature.
1/2
1 comment
2015-01-02 19:07:23 by Vitenka
{3}{w}{w}{w}
 
 R 
Summon – Elemental Incarnation
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
 R 
Summon – Human Scout
Domain — For each basic land type among lands you control, Reknowned Cartographer has landwalk of that type.
2/2
2 comments
last 2015-01-01 21:06:14 by LivesByProxy
 C 
Summon – Bird
Flying
Hunter by instinct, weapon by training.
1/1
 U 
Summon – Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
 C 
Summon – Human Citizen
When Shepherd enters the battlefield, put three 0/1 white Sheep creature tokens onto the battlefield.
1/1
2 comments
last 2014-12-31 23:36:13 by LivesByProxy
 C 
Summon – Human Soldier
Soulbond
As long as Shieldmaiden is paired with another creature, each of those creatures gets +1/+2.
1/1
 U 
Enchantment – Aura
Enchant creature
When enchanted creature deals damage, you gain that much life.
"We are all inextricably linked, souls woven in tapestry."
 C 
Summon – Human Soldier
Vigilance
The less you have, the harder you fight for it.
1/4
 C 
Summon – Hound
3/3
 U 
Summon – Wolf
First strike
2/1
1 comment
2014-12-31 23:46:41 by LivesByProxy
 C 
Summon – Human Citizen
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
"Who says werewolves are the only ones who can hunt as a pack?"
-Kolman, elder of Gatstaf
1/1
 R 
Summon – Human Citizen
Whenever an opponent casts a summon spell, put a 0/1 white Goat creature token onto the battlefield.
Whenever an opponent casts a nonsummon spell, you may gain 3 life.
1/2
 U 
Summon – Snake
If White Snake would be destroyed, regenerate it.
Sacrifice White Snake: Regenerate target creature.
You can't tread on it.
1/1
 C 
Summon – Ox
"It was in fields of grain, not fields of battle, that we learned to bear the yoke of duty to the gods. We worked the land long before we were called on to defend it."
0/4
{w}
 
 C 
Summon – Human Soldier Cleric
Haste
1/1
 C 
Summon – Centaur
Zhalfir Centaur gets +1/+2 as long as you control a Forest.
2/2

Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)

Show rarities: C U R


Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW