Magic Essentials: The Eternal Core Set
Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |
Showing 47 of 47 White cards
Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)
Show rarities: C U R
Forestwalk, protection from white
1/1
0 comments
If a source would deal damage to a creature, prevent 1 of that damage.
1/3


1/2
Protection from converted mana cost 2 or less
1/1
Whenever Cimmerian Bronco becomes blocked, you may untap it and remove it from combat.
2/3
Target permanent becomes white until end of turn. Destroy all Auras attached to it.
Enchant Forest
Whenever enchanted land becomes tapped, it becomes a Plains and you return Clearcutting to your hand.
Whenever enchanted land becomes tapped, it becomes a Plains and you return Clearcutting to your hand.
Convoke
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
2/4
Enchant land
Enchanted land has hexproof and can't be enchanted by other Auras.
Enchanted land has hexproof and can't be enchanted by other Auras.
Flash
Flying
When Dawn Elemental enters the battlefield, tap all nonwhite creatures.
Flying
When Dawn Elemental enters the battlefield, tap all nonwhite creatures.
3/3
Defender, trample
When Elder Wyrm blocks, it loses defender.
When Elder Wyrm blocks, it loses defender.
5/5
All creatures lose all abilities and have base power and toughness 1/1.
When Fiend Hunter enters the battlefield, exile target creature an opponent controls until Fiend Hunter leaves the battlefield.
1/3
Exile target Skeleton, Spirit, Vampire, or Zombie.
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
Legendary
While you're searching your library, you may cast Knight, Soldier, Samurai, and Mercenary cards from your library.
While you're searching your library, you may cast Knight, Soldier, Samurai, and Mercenary cards from your library.
3/4
Sacrifice Hog: You gain 4 life.
That's good eatin'.
2/2
When Icatain Crier enters the battlefield, put two 1/1 white Human Citizen creature tokens onto the battlefield.
1/1
Plainswalk
1/1
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1/3
WhenLone Missionary enters the battlefield, you gain 4 life.
His mission has become a grim pilgrimage, a tour across a war-torn world. But he marches on alone, stubborn as the daily dawn.
2/1
Flying
2/1
Enchant land
Creatures without flying can't attack.
Creatures without flying can't attack.
Untap all creatures you control.
A rested mind is the sharpest weapon.
If you control fewer lands than an opponent, search your library for a Plains card and put it onto the battlefield. Then shuffle your library.
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't attack or block.
Palace Guard can block any number of creatures.
1/3
First strike, protection from black and from red
2/2
Whenever you cast a spell, if it's the second spell you cast this turn, your opponents can't attack you during their next turn.
Wait for it...
1/5
Islandwalk, protection from white
2/2


1/2
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Domain — For each basic land type among lands you control, Reknowned Cartographer has landwalk of that type.
2/2
Flying
Hunter by instinct, weapon by training.
1/1
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
—Somali proverb
2/1
When Shepherd enters the battlefield, put three 0/1 white Sheep creature tokens onto the battlefield.
1/1
Soulbond
As long as Shieldmaiden is paired with another creature, each of those creatures gets +1/+2.
As long as Shieldmaiden is paired with another creature, each of those creatures gets +1/+2.
1/1
Enchant creature
When enchanted creature deals damage, you gain that much life.
When enchanted creature deals damage, you gain that much life.
"We are all inextricably linked, souls woven in tapestry."
Vigilance
The less you have, the harder you fight for it.
1/4
3/3
First strike
2/1
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
"Who says werewolves are the only ones who can hunt as a pack?"
-Kolman, elder of Gatstaf
-Kolman, elder of Gatstaf
1/1
Whenever an opponent casts a summon spell, put a 0/1 white Goat creature token onto the battlefield.
Whenever an opponent casts a nonsummon spell, you may gain 3 life.
Whenever an opponent casts a nonsummon spell, you may gain 3 life.
1/2
If White Snake would be destroyed, regenerate it.
Sacrifice White Snake: Regenerate target creature.
Sacrifice White Snake: Regenerate target creature.
You can't tread on it.
1/1
"It was in fields of grain, not fields of battle, that we learned to bear the yoke of duty to the gods. We worked the land long before we were called on to defend it."
0/4
Haste
1/1
Zhalfir Centaur gets +1/+2 as long as you control a Forest.
2/2
Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)
Show rarities: C U R
Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |