Magic Essentials: The Eternal Core Set
Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |
Showing 22 of 22 Black cards
Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)
Show rarities: N C U R
Swampwalk
She died in this swamp, and so will you.
3/3
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Eating is all it knows.
2/2
Lands target player controls become Swamps.
"Such is the power of black magic that all we hold dear is warped beyond recognition."
-Autumn Willow
-Autumn Willow
Destroy all creatures. They can't be regenerated.
As an additional cost to cast Dark Ritual, sacrifice a creature.
Add

to your mana pool.
Add



"In order to obtain, something of equal value must be lost..."
Flying
If Debased Sphinx would be destroyed, regenerate it. If you do, it loses this ability and all other creature types and becomes a Manticore.
If Debased Sphinx would be destroyed, regenerate it. If you do, it loses this ability and all other creature types and becomes a Manticore.
The sphinx bartered secrets with the demon in exchange for immortality. He got more than he bargained for.
-Afari, Tales
-Afari, Tales
4/4
Dread Warlock can't be blocked except by black creatures.
"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."
2/2
Whenever a player casts a spell, you lose 1 life.
The deadliest killers serve only those who are not afraid to die.
3/3
Intimidate
Other creatures you control can't be blocked.
Other creatures you control can't be blocked.
The highway of fear is the shortest route to defeat.
3/6
Enchant creature
Enchanted creature can't block black creatures.
Enchanted creature can't block black creatures.
Enchant creature
Enchanted creature gets +3/-1.
Enchanted creature gets +3/-1.
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed."
—Scroll of Beginnings
—Scroll of Beginnings
2/2
Target player discards two cards at random.
The priests plead for your anguish and pray for your despair.
Choose a color. Target player reveals his or her hand and discards all cards of the chosen color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves.
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.


: Destroy enchanted land.
Whenever enchanted land becomes tapped, its controller loses 2 life.




"How can you claim the gods are merciless when they robbed the snake of its limbs to give the other creatures a sporting chance?"
—Hakim, Loreweaver
—Hakim, Loreweaver
2/2
Flying
When you cast a creature spell, sacrifice Skittering Skirge.
When you cast a creature spell, sacrifice Skittering Skirge.
3/2
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
—Hob Heddil
—Hob Heddil
1/2
Cards in graveyards lose all abilities.
He holds the keys to a tombful of incarcerated secrets.
2/1
Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)
Show rarities: N C U R
Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |
last 2015-01-01 19:25:42 by LivesByProxy