Magic Essentials: The Eternal Core Set
Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |
Showing 22 of 22 Green cards
Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)
Show rarities: C U R
It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.
5/5
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1/1
Flying
: Add one mana of any color to your mana pool.

"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur forest
—Yare-Tiva, warden of Gramur forest
0/1

Its wounds heal so fast it scarcely has time to bleed.
4/3
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All seeds share a common bond, calling to each other across infinity.
Nonbasic landwalk
2/1
You may play an additional land this turn.
Draw a card.
Draw a card.
Cast Fast Bond only if you control an Island.
You may play a land this turn.
You may play a land this turn.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Protection from black
Whenever a player taps a land for blue mana, you may untap target Forest you control.
Whenever a player taps a land for blue mana, you may untap target Forest you control.
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2/3
When Howling Wolf enters the battlefield, you may search your library for a Wolf card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Cycling 
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.


When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
6/5
Enchant land
Enchanted land is a 5/6 green Elemental creature that's still a land.
Enchanted land is a 5/6 green Elemental creature that's still a land.
Some warriors walk the earth. Others are born of it.
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Enchanted land is a Mountain, Forest, and Plains.
Here the world's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots.
Destroy target artifact or enchantment.
Ranger can block creatures with landwalk as though they didn't have those abilities.
2/2
Islandwalk

: Regenerate River Boa.


2/1
Scragnoth can't be countered.
Protection from blue.
Protection from blue.
It possesses no intelligence, only counter-intelligence.
3/4
Split second
Target creature gets +5/+5 and gains hexproof until end of turn.
Target creature gets +5/+5 and gains hexproof until end of turn.
"Might of ancient wood and stone,
Into spirit, flesh, and bone."
Into spirit, flesh, and bone."
Enchant creature
As Wanderlust enters the battlefield, choose a land type.
Enchanted creature has landwalk of the chosen type and attacks each turn if able.
As Wanderlust enters the battlefield, choose a land type.
Enchanted creature has landwalk of the chosen type and attacks each turn if able.
"How terrible to wander wishing only to escape oneself."
-Taysir
-Taysir
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)
Show rarities: C U R
Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |