Magic Essentials: The Eternal Core Set

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Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW

Showing 23 of 23 Blue cards

Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)

Show rarities: C U R

{2}{u}{u}
 
 U 
Enchantment – Aura
Enchant land
You control enchanted land.
You should see how small the map is.
{1}{u}{u}
 
 C 
Instant
Buyback {3}
Return target permanent to its owner's hand.
 R 
Summon – Plant
Defender, protection from blue
Coral Reef enters the battlefield with a +1/+1 counter for each Island you control.
Coral Reef can block creatures with islandwalk as though they didn't have islandwalk.
0/3
 C 
Summon – Fish
{1}{r}: Electric Eel gets +2/+0 until end of turn. Electric Eel deals 1 damage to you.
1/1
{1}{u}
 
 U 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, it loses all abilities and land types, and gains "{t}: Add {1} to your mana pool."
{3}: Return Erosion to its owner's hand.
 R 
Instant
Return all creatures to their owners' hands.
Once I supply the breeze, you'll see your warriors for the smoke they truly are.
—Alexi, zephyr mage
 U 
Instant
Counter target red or green spell.
"Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?"
—Zubarek, Icewinder Magus
 C 
Summon – Turtle
{1}: Horned Turtle gets -1/+3 until end of turn. Activate this ability only once each turn.
The turtle once challenged the hare to a race home. The hare in his haste accepted, and promptly lost.
1/4
 C 
Summon – Faerie
Flying
{u}: Target permanent becomes blue until end of turn.
"You should see your face right now."
1/1
 C 
Instant
Counter target spell unless its controller pays {3}.
"If a man will begin with certainties, he shall end with doubts."
-Sir Francis Bacon, The Advancement of Learning
 R 
Sorcery
Draw four cards. You skip your next turn.
Still waters run deep.
-Latin proverb
 R 
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another.
"The world, I've come to realize, is a blank canvas on which to paint."
—Ixidor, reality sculptor
{u}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
 R 
Instant
Target spell or permanent becomes colorless until end of turn. Draw a card.
 U 
Summon – Fish
Whenever target opponent casts a noncreature spell, you may draw a card unless that player pays {5}. If that player does, sacrifice Mystic Remora and draw a card.
1/1
 U 
Summon – Spirit Illusion Warrior
Phantom Warrior can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."
—Ralph Waldo Emerson, "Illusions"
2/2
 U 
Instant
Counter target spell unless its controller pays {x}. If he or she doesn't, tap all lands he or she controls and empty his or her mana pool.
 R 
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
He was left with just enough memory to understand what he had lost.
 C 
Enchantment – Aura
Enchant creature
When Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
 U 
Instant
Prevent all damage that would be dealt to you this turn. You can't cast spells this turn.
"Careless, like a child with fire, so was I with time.
-Teferi
 C 
Instant
Return target spell or exiled card to its owner's hand.
"Each reality is but the dream of another, and each sleeper a god unknowing."
 U 
Sorcery
Return all permanents of the color of your choice to their owners' hands.
"It's not the darkness I fear but dull and numbing shades of gray."—Sydri, galvanic genius
 C 
Summon – Drake
Flying
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2

Go to section: Colourless (1) White (47) Blue (23) Black (22) Red (52) Green (22) Multicolour (7) Artifact (4) Land (19)

Show rarities: C U R


Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW