Code Geass
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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Showing 38 of 38 Blue cards
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Show rarities: C U R M
Aquatic Squadron can't be equipped.
: Aquatic Squadron can't be blocked this turn.
: Aquatic Squadron can't be blocked this turn.
5/5
Counter target noncreature spell.
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Flash
When Diethard, Information Officer enters the battlefield, draw three cards, then put two cards from your hand on top of your library. Then pay or sacrifice Diethard.
When Diethard, Information Officer enters the battlefield, draw three cards, then put two cards from your hand on top of your library. Then pay or sacrifice Diethard.
2/3
Counter up to one target spell.
Draw a card, then discard a card.
Draw a card, then discard a card.
"You are no son of mine!"
-- Emperor Charles zi Britannia, to Lelouch vi Britannia
-- Emperor Charles zi Britannia, to Lelouch vi Britannia
Hexproof
Channel — , Discard Fleetfoot Ninja: Target creature gains hexproof until end of turn.
Channel — , Discard Fleetfoot Ninja: Target creature gains hexproof until end of turn.
2/2
Exile target creature, then return it to the battlefield under its owner's control.
(Enchanted creature has protection from other Geasses.)
Enchant creature
You control enchanted creature.
When enchanted creature becomes untapped, return it to its owner's hand.
Enchant creature
You control enchanted creature.
When enchanted creature becomes untapped, return it to its owner's hand.
(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
Target creature gains protection from creatures your opponents control until end of turn.
Target creature gains protection from creatures your opponents control until end of turn.
(Exile this spell when it resolves. Its target gains protection from other Geasses indefinitely.)
Tap target creature. That creature doesn't untap during its controller's next untap step.
Tap target creature. That creature doesn't untap during its controller's next untap step.
(Enchanted creature has protection from other Geasses.)
Enchant creature
Whenever enchanted creature becomes tapped, you draw a card.
Enchant creature
Whenever enchanted creature becomes tapped, you draw a card.
(Enchanted creature has protection from other Geasses.)
Enchant creature
You control enchanted creature.
Enchant creature
You control enchanted creature.
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Enchant creature
Enchanted creature gets -5/-0, doesn't untap during its controller's untap step, and its activated abilities can't be activated.
Enchant creature
Enchanted creature gets -5/-0, doesn't untap during its controller's untap step, and its activated abilities can't be activated.
Whenever you draw your second card each turn, Giant Broadcast Screen becomes a 4/4 artifact creature until end of turn.
When Gun-Ru enters the battlefield, draw a card.
Equipped creature gets +0/+2.
Equip
Equipped creature gets +0/+2.
Equip
Draw two cards.
Gambit — When target creature you control dies during combat this turn, draw two cards.
Gambit — When target creature you control dies during combat this turn, draw two cards.
: Look at the top card of your library. If it’s a Geass or Equipment card, you may reveal it and put it into your hand. If you don’t put the card into your hand, you may put it on the bottom of your library.
2/1
Whenever Inventive Technician attacks, you may reveal the top two cards of your library, put an artifact card from among them into your hand, and put the rest on the bottom of your library in any order.
2/4
Whenever an equipped creature you control attacks, draw a card.
Whenever an equipped creature you control blocks, draw a card.
Whenever an equipped creature you control blocks, draw a card.
"Data! I need d-a-t-a!"
1/4
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Each creature you control becomes a copy of target creature you control until end of turn, except they aren't legendary if that creature is legendary.
Each creature you control becomes a copy of target creature you control until end of turn, except they aren't legendary if that creature is legendary.
Flash
When Misdirector enters the battlefield, tap target permanent and untap another target permanent.
When Misdirector enters the battlefield, tap target permanent and untap another target permanent.
1/1
Return target nonland permanent to its owner's hand.
Draw a card.
Draw a card.
Flying
Whenever Newscasting Blimp deals combat damage to a player, look at top card of that player's library.
Whenever Newscasting Blimp deals combat damage to a player, look at top card of that player's library.
1/1
Return target attacking unblocked creature you control to its owner's hand. You may put a creature card with converted mana cost X or less from your hand onto the battlefield tapped, attacking and unblocked.
Flash
Whenever Patient Negotiator blocks a creature, at end of combat, gain control of that creature until the end of your next turn.
Whenever Patient Negotiator blocks a creature, at end of combat, gain control of that creature until the end of your next turn.
1/4
Whenever you gain control of a permanent or a permanent an opponent owns enters the battlefield under your control, put two +1/+1 counters on Persuasion Strategist.
3/3
When Propaganda Officer enters the battlefield, gain control of target creature with power 1 or less for as long as Propaganda Officer remains on the battlefield.
2/2
Whenever Recruitment Officer deals combat damage to a player, that player reveals his or her hand. You may cast a creature card from that player's hand this turn.
1/1
: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/1
Equipped creature gets +1/+3 and has flying and hexproof.
Eject
: Equipped creature gets +0/+2 until end of turn.
: Target creature gets +0/+2 until end of turn.
Equip
Eject
: Equipped creature gets +0/+2 until end of turn.
: Target creature gets +0/+2 until end of turn.
Equip
Counter target instant, sorcery or Aura spell.
Enchant Aura or Equipment
When Steal the Prototype enters the battlefield, you may attach enchanted permanent to a creature you control.
You control enchanted permanent.
When Steal the Prototype enters the battlefield, you may attach enchanted permanent to a creature you control.
You control enchanted permanent.
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
2/2
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Gain control of target tapped creature until end of turn. (It remains tapped.)
Gain control of target tapped creature until end of turn. (It remains tapped.)
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay , where X is your total decadence.)
Whenever you pay decadence, look at that many cards from the top of your library, put one of them back and the rest on the bottom of your library in any order.
Whenever you pay decadence, look at that many cards from the top of your library, put one of them back and the rest on the bottom of your library in any order.
3/3
Target creature gains flying until end of turn. Untap it.
Whenever Xing-Ke, Dragon of the North attacks, you may pay to tap or untap target creature.
: Change the target of target spell that targets a single creature you control to another creature you control.
: Change the target of target spell that targets a single creature you control to another creature you control.
4/3
Go to section: White (36) Blue (38) Black (37) Red (38) Green (34) Multicolour (18) Hybrid (5) Artifact (4) Land (6)
Show rarities: C U R M
Code Geass: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
last 2020-11-02 12:09:21 by Alex