Code Geass
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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Showing 6 of 6 Land cards
Go to section: White (36) Blue (38) Black (37) Red (38) Green (34) Multicolour (18) Hybrid (5) Artifact (4) Land (6)
Show rarities: C
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.
As Thriving Bluff enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.
As Thriving Grove enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.
As Thriving Heath enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
: Add or one mana of the chosen color.
As Thriving Isle enters the battlefield, choose a color other than blue.
: Add or one mana of the chosen color.
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.
As Thriving Moor enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.
Go to section: White (36) Blue (38) Black (37) Red (38) Green (34) Multicolour (18) Hybrid (5) Artifact (4) Land (6)
Show rarities: C
Code Geass: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
2020-10-28 16:48:47 by Alex