Code Geass
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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Showing 34 of 34 Green cards
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Show rarities: C U R
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, Avenging Samurai deals damage equal to its power to up to one creature or planeswalker an opponent controls.
3/2
Whenever Belligerent Brawler attacks, it gets +1/+1 and gains trample until end of turn.
Channel — , Discard Belligerent Brawler: Target attacking creature gets +1/+1 and gains trample until end of turn.
Channel — , Discard Belligerent Brawler: Target attacking creature gets +1/+1 and gains trample until end of turn.
2/2
When Beloved Figurehead dies, choose target creature an opponent controls. Each other creature you control deals damage equal to its power to the chosen creature.
1/1
Vigilance
Other legendary creatures you control have vigilance.
When C.C., Impulsive Witch dies, return her to the battlefield tapped under her owner's control at the beginning of their next upkeep.
Other legendary creatures you control have vigilance.
When C.C., Impulsive Witch dies, return her to the battlefield tapped under her owner's control at the beginning of their next upkeep.
3/3
When Custodians of Nippon enters the battlefield or dies, you may search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
3/3
Sacrifice Elder Surveyor: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
1/1
(Enchanted creature has protection from other Geasses.)
Enchant creature
If enchanted creature would be destroyed, instead it gains indestructible until end of turn and its controller sacrifices another permanent or discards a card.
Enchant creature
If enchanted creature would be destroyed, instead it gains indestructible until end of turn and its controller sacrifices another permanent or discards a card.
(Enchanted creature has protection from other Geasses.)
Enchant creature
Enchanted creature blocks each turn if able.
Enchant creature
Enchanted creature blocks each turn if able.
Equipped creature gets +2/+2 and has reach.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
General Tohdoh's power and toughness are each equal to the number of cards in your hand.
Vigilance
Whenever you attack with one or more creatures, draw a card.
Bushido 3
Vigilance
Whenever you attack with one or more creatures, draw a card.
Bushido 3
*/*
Hexproof
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.
They know how to handle dangerous substances.
2/2
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
2/2
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3/1
Trample
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
3/3
Reach
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
2/3
Revolt — When Nationalist Brawlers enters the battlefield, if a permanent you controlled left the battlefield this turn, you may have it fight target creature.
3/3
Enchant permanent
Whenever enchanted permanent becomes tapped for the first time each turn, untap it.
: Return Natural Energy to its owner's hand.
Whenever enchanted permanent becomes tapped for the first time each turn, untap it.
: Return Natural Energy to its owner's hand.
Japan is abundant in natural wealth, especially the massively energy-rich mineral Sakuradite.
Whenever you draw your second card each turn, Nimble Sensei gets +2/+2 until end of turn.
1/1
Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
Gambit — You may choose target creature you control. When that creature dies during combat this turn, search your library for another basic land card, put that card onto the battlefield tapped, then shuffle your library.
Gambit — You may choose target creature you control. When that creature dies during combat this turn, search your library for another basic land card, put that card onto the battlefield tapped, then shuffle your library.
Return target permanent card in your graveyard with converted mana cost less than or equal to the number of lands you control to your hand.
Revolt — Put it onto the battlefield instead if a permanent you controlled left the battlefield this turn.
Revolt — Put it onto the battlefield instead if a permanent you controlled left the battlefield this turn.
Each player gains control of all permanents he or she owns.
Draw a card.
Draw a card.
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Rising Masses.
2/2
Equipped creature gets +3/+3.
: Target creature blocks equipped creature this turn if able.
: Equipped creature gets +1/+1 until end of turn.
Equip
: Target creature blocks equipped creature this turn if able.
: Equipped creature gets +1/+1 until end of turn.
Equip
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Prevent all combat damage that up to two target creatures would deal this turn.
Prevent all combat damage that up to two target creatures would deal this turn.
"In the light of new evidence, Private Kururugi's death sentence is indefinitely suspended."
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
2/1
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you own a face-down exiled card, add two mana in any combination of colours to your mana pool and draw a card.
If you own a face-down exiled card, add two mana in any combination of colours to your mana pool and draw a card.
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Put a +1/+1 counter on each of up to two target creatures.
Put a +1/+1 counter on each of up to two target creatures.
Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.
1/3
Whenever you draw your second card each turn, put a +1/+1 counter on Thoughtful Strategist.
4/4
Whenever a land or a green creature enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Green creatures you control have trample.
Green creatures you control have trample.
Flash
When Traditionalist Insurgents enters the battlefield, draw a card.
Revolt — Traditionalist Insurgents costs less to cast if a permanent you controlled left the battlefield this turn.
When Traditionalist Insurgents enters the battlefield, draw a card.
Revolt — Traditionalist Insurgents costs less to cast if a permanent you controlled left the battlefield this turn.
2/2
Trample
Traditionalist Squadron can't be equipped.
Traditionalist Squadron can't be equipped.
5/4
Choose three target creatures. If no two of them share a colour, two of them each deal damage equal to their power to the third.
Go to section: White (36) Blue (38) Black (37) Red (38) Green (34) Multicolour (18) Hybrid (5) Artifact (4) Land (6)
Show rarities: C U R
Code Geass: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Draw a card.
2016-11-26 17:10:42 by Alex