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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{g}{g}
 
 R 
Artifact – Equipment
Equipped creature gets +3/+3.
{1}: Target creature blocks equipped creature this turn if able.
{g}: Equipped creature gets +1/+1 until end of turn.
Equip {3}
 U 
Instant
Prepare {u} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Gain control of target tapped creature until end of turn. (It remains tapped.)
 U 
Enchantment
When Hostage Situation enters the battlefield, you may exchange control of two target permanents that share a permanent type.
At the beginning of combat on your turn, up to two target creatures get +X/+X, where X is the number of permanents you control but don't own.
 U 
Creature – Human Rebel
Whenever you attack with three or more creatures, put a +1/+1 counter on Gung-Ho Strategist.
3/3
 C 
Creature – Human Rebel
Haste
At the beginning of the end step, return Hit-and-Run Saboteur to its owner’s hand.
3/1
 C 
Land
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{t}: Add {b} or one mana of the chosen color.
{1}{u}
 
 C 
Instant
Counter target instant, sorcery or Aura spell.
 C 
Sorcery
Prepare {g} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Put a +1/+1 counter on each of up to two target creatures.
 C 
Creature – Human Soldier
Flying
{1}: VTOL Gunship gains haste until end of turn.
The Britannian Air Force prefers VTOL aircraft over jets, as they can be scrambled much faster to confront insurgent threats.
2/1
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {1}
 C 
Enchantment – Aura Geass
(Enchanted creature has protection from other Geasses.)
Enchant creature
You control enchanted creature.
When enchanted creature becomes untapped, return it to its owner's hand.
 C 
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
 C 
Sorcery
Prepare {w} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Prevent the next 3 damage that would be dealt to creatures you control.
Gain 3 life.
 C 
Artifact – Equipment
Equipped creature gets +3/+2.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
Forest
 
 B 
Basic Land – Forest

Shen Fu (rare)
Subtle Betrayal (uncommon)
Hostage Situation (uncommon)
Gung-Ho Strategist (uncommon)
Hit-and-Run Saboteur (common)
Thriving Moor (common)
Static (common)
Synchronised Training (common)
VTOL Gunship (common)
Glasgow RPI-11 (common)
Geass of Desertion (common)
Aggressive Urge (common)
Blaze Luminous (common)
Sutherland R13 (common)
Forest (basic)