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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Samurai
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, Avenging Samurai deals damage equal to its power to up to one creature or planeswalker an opponent controls.
3/2
 U 
Sorcery
Choose three target creatures. If no two of them share a colour, two of them each deal damage equal to their power to the third.
 U 
Creature – Human Soldier
Whenever a spell or ability you control causes one or more cards to leave a graveyard, put two +1/+1 counters on Attrition Strategist.
3/3
 U 
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
 C 
Creature – Human Rebel
When Distraction Agent enters the battlefield, target creature can't block this turn.
1/1
 C 
Creature – Human Soldier
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, Smug Cavalier gets +X/+X until end of turn, where X is the amount you paid.
1/1
 C 
Creature – Human Warrior
Whenever Belligerent Brawler attacks, it gets +1/+1 and gains trample until end of turn.
Channel{g}, Discard Belligerent Brawler: Target attacking creature gets +1/+1 and gains trample until end of turn.
2/2
 C 
Creature – Human Soldier
Raid — When Ghetto Cleanser enters the battlefield, if you attacked with a creature this turn, you may destroy target land.
2/3
 C 
Sorcery
Draw two cards.
Gambit — When target creature you control dies during combat this turn, draw two cards.
 C 
Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{t}: Add {r} or one mana of the chosen color.
 C 
Creature – Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
 C 
Creature – Human Citizen
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Rising Masses.
2/2
 C 
Creature – Human Advisor
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, look at that many cards from the top of your library, put one of them back and the rest on the bottom of your library in any order.
3/3
 C 
Instant
Choose one or both -
• Antagonise deals 2 damage to target creature or planeswalker.
• Target creature gets +2/+0 until end of turn.
"Yeah, I hate Britannians! And I don't care who knows it!"
Plains
 
 B 
Basic Land – Plains

Avenging Samurai (rare)
Unlikely Team-Up (uncommon)
Attrition Strategist (uncommon)
Outnumber (uncommon)
Distraction Agent (common)
Smug Cavalier (common)
Belligerent Brawler (common)
Ghetto Cleanser (common)
Informational Gambit (common)
Thriving Bluff (common)
Inspiring Captain (common)
Rising Masses (common)
Unethical Researchers (common)
Antagonise (common)
Plains (basic)