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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Prepare {1}{u} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Each creature you control becomes a copy of target creature you control until end of turn, except they aren't legendary if that creature is legendary.
 U 
Artifact – Equipment
{2}: Equipped creature becomes 3/2 and gains flying.
{2}: Equipped creature becomes 5/4 and loses flying.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 U 
Enchantment
When Hostage Situation enters the battlefield, you may exchange control of two target permanents that share a permanent type.
At the beginning of combat on your turn, up to two target creatures get +X/+X, where X is the number of permanents you control but don't own.
 U 
Artifact – Equipment
Equipped creature gets +3/+1 and has first strike.
Equip {3}
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
 C 
Creature – Human Soldier
Decadence 2 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, Egotistical Captain gets +X/+X until end of turn, where X is the amount you paid.
2/2
 C 
Creature – Human Soldier
Flying
Protection from artifacts (This creature can't be blocked, targeted, dealt damage, or equipped by artifacts.)
2/2
 C 
Enchantment – Aura Geass
(Enchanted creature has protection from other Geasses.)
Enchant creature
You control enchanted creature.
When enchanted creature becomes untapped, return it to its owner's hand.
 C 
Land
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{t}: Add {u} or one mana of the chosen color.
 C 
Instant
Creatures you control get +2/+1 until end of turn.
 C 
Sorcery
Prepare {0} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you own a face-down exiled card, add two mana in any combination of colours to your mana pool and draw a card.
 C 
Instant
Target creature gains double strike until end of turn.
 C 
Creature – Human Soldier
Raid — When Ruthless Strike Force enters the battlefield, if you attacked with a creature this turn, target player discards a card.
3/4
 C 
Sorcery
Destroy target creature.
Raid — If you attacked with a creature this turn, its controller discards a card.
 C 
Instant
Destroy target artifact with converted mana cost X. Detonate deals X damage to that artifact's controller.
Mountain
 
 B 
Basic Land – Mountain

Mass Disguise (rare)
Tristan RZA-3F9 (uncommon)
Hostage Situation (uncommon)
Burai Kai Type-1R (uncommon)
Egotistical Captain (common)
Shielded Fighters (common)
Geass of Desertion (common)
Thriving Isle (common)
Inspired Charge (common)
Supply Drop (common)
Radiant Wave Surger (common)
Ruthless Strike Force (common)
Brutal Assault (common)
Self-Destruct (common)
Mountain (basic)