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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures and all permanents attached to creatures.
"The power is in the threat."
― Suzaku Kururugi
 U 
Artifact – Equipment
{2}: Equipped creature becomes 3/2 and gains flying.
{2}: Equipped creature becomes 5/4 and loses flying.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 U 
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
 U 
Artifact – Equipment
Equipped creature gets +3/+1 and has first strike.
Equip {3}
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
 C 
Instant
Return target nonland permanent to its owner's hand.
Draw a card.
 C 
Creature – Human Rebel
Haste
As long as you control more creatures than each opponent, Blustering Coward gets +1/+0.
0/2
 C 
Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{t}: Add {g} or one mana of the chosen color.
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has reach.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 C 
Instant
When target creature an opponent controls dies this turn, other creatures that player controls get -1/-1 until end of turn.
Draw a card.
 C 
Sorcery
Prepare {1}{b} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If target creature attacked or blocked this turn, it gets +3/-3.
 C 
Creature – Human Rebel
Haste
At the beginning of the end step, return Hit-and-Run Saboteur to its owner’s hand.
3/1
 C 
Legendary Creature – Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3/1
 C 
Creature – Human Soldier
Prepare {2}{w} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
As long as you're being attacked by a creature with toughness 2 or less, Prepared Guardian has lifelink.
3/3
 C 
Creature – Human Soldier
When Desert Scout enters the battlefield, you may search your library for a Plains card, reveal it and put it into your hand, then shuffle your library.
1/1
Island
 
 B 
Basic Land – Island

End Hostilities (rare)
Tristan RZA-3F9 (uncommon)
Outnumber (uncommon)
Burai Kai Type-1R (uncommon)
Misinform (common)
Blustering Coward (common)
Thriving Grove (common)
Gekka Type-03F (common)
Lose Morale (common)
Catastrophic Orders (common)
Hit-and-Run Saboteur (common)
Holy Sword Chiba (common)
Prepared Guardian (common)
Desert Scout (common)
Island (basic)