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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Soldier
Whenever Xing-Ke, Dragon of the North attacks, you may pay {2} to tap or untap target creature.
{2}: Change the target of target spell that targets a single creature you control to another creature you control.
4/3
 U 
Artifact – Equipment
Equipped creature gets +1/+3 and has flying and ward {2}.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 U 
Creature – Human Soldier
Hexproof
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, add that much {g}. Until end of turn, you don't lose this mana as steps and phases end.
They know how to handle dangerous substances.
2/2
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and has first strike.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 C 
Creature – Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
 C 
Creature – Human Soldier
Decadence 1 (At the beginning of your upkeep, if you haven't paid decadence this turn, you may pay {x}, where X is your total decadence.)
Whenever you pay decadence, up to that many target creatures gain lifelink until end of turn.
2/2
 C 
Creature – Human Artificer
{t}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/1
 C 
Creature – Human Soldier
Raid — When Ghetto Cleanser enters the battlefield, if you attacked with a creature this turn, you may destroy target land.
2/3
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has reach.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip {2}
 C 
Enchantment – Aura
Prepare {1}{u} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Enchant creature
Enchanted creature gets -5/-0, doesn't untap during its controller's untap step, and its activated abilities can't be activated.
 C 
Creature – Human Soldier
Aquatic Squadron can't be equipped.
{5}{u}: Aquatic Squadron can't be blocked this turn.
5/5
 C 
Sorcery
Prepare {1}{g} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Prevent all combat damage that up to two target creatures would deal this turn.
"In the light of new evidence, Private Kururugi's death sentence is indefinitely suspended."
 C 
Land
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{t}: Add {u} or one mana of the chosen color.
 C 
Creature – Human Rebel
When Defiant Victim enters the battlefield, if an opponent controls a creature with power greater than it, it gets +3/+0 and gains haste until end of turn.
2/1
Mountain
 
 B 
Basic Land – Mountain

Xing-Ke, Dragon of the North (rare)
Gareth RPI-V4L (uncommon)
Hazmat Squad (uncommon)
Gloucester Royal RPI-00/SC (uncommon)
Inspiring Captain (common)
Supercilious Trooper (common)
Sakuradite Engineer (common)
Ghetto Cleanser (common)
Gekka Type-03F (common)
Gefjun Disturber (common)
Aquatic Squadron (common)
Stay of Execution (common)
Thriving Isle (common)
Defiant Victim (common)
Mountain (basic)