Code Geass: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +3/+3.
: Target creature blocks equipped creature this turn if able.
: Equipped creature gets +1/+1 until end of turn.
Equip ![]() |
Prepare
( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Gain control of target tapped creature until end of turn. (It remains tapped.) |
When Hostage Situation enters the battlefield, you may exchange control of two target permanents that share a permanent type.
At the beginning of combat on your turn, up to two target creatures get +X/+X, where X is the number of permanents you control but don't own. |
Whenever you attack with three or more creatures, put a +1/+1 counter on Gung-Ho Strategist.
3/3
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Haste
At the beginning of the end step, return Hit-and-Run Saboteur to its owner’s hand. 3/1
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Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black. : Add or one mana of the chosen color. |
Counter target instant, sorcery or Aura spell.
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Prepare
( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Put a +1/+1 counter on each of up to two target creatures. |
Flying
: VTOL Gunship gains haste until end of turn.The Britannian Air Force prefers VTOL aircraft over jets, as they can be scrambled much faster to confront insurgent threats.
2/1
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Equipped creature gets +2/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip ![]() |
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(Enchanted creature has protection from other Geasses.)
Enchant creature You control enchanted creature. When enchanted creature becomes untapped, return it to its owner's hand. |
Target creature gets +1/+1 until end of turn.
Draw a card. |
Prepare
( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Prevent the next 3 damage that would be dealt to creatures you control. Gain 3 life. |
Equipped creature gets +3/+2.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) Equip ![]() |
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Shen Fu
(rare)
Subtle Betrayal
(uncommon)
Hostage Situation
(uncommon)
Gung-Ho Strategist
(uncommon)
Hit-and-Run Saboteur
(common)
Thriving Moor
(common)
Static
(common)
Synchronised Training
(common)
VTOL Gunship
(common)
Glasgow RPI-11
(common)
Geass of Desertion
(common)
Aggressive Urge
(common)
Blaze Luminous
(common)
Sutherland R13
(common)
Forest
(basic)

: Target creature blocks equipped creature this turn if able.

as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
: Add
or one mana of the chosen color.