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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton

Showing 5 of 5 Hybrid cards

Go to section: White (36) Blue (38) Black (37) Red (38) Green (34) Multicolour (18) Hybrid (5) Artifact (4) Land (6)

Show rarities: U

 U 
Sorcery
Prepare {0} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you control a Plains or a Swamp, target creature gets +1/+1 and gains lifelink until end of turn.
 U 
Sorcery
Prepare {0} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you control a Swamp or a Forest, draw a card and target creature you control gains indestructible until end of turn.
 U 
Sorcery
Prepare {0} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn.
 U 
Sorcery
Prepare {0} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
When target creature deals combat damage to a player this turn, if you control an Island or a Mountain, draw three cards then discard a card.
 U 
Sorcery
Prepare {0} ({2} as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn.

Go to section: White (36) Blue (38) Black (37) Red (38) Green (34) Multicolour (18) Hybrid (5) Artifact (4) Land (6)

Show rarities: U


Code Geass: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton