Code Geass
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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
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Choose one or both -
• Antagonise deals 2 damage to target creature or planeswalker.
• Target creature gets +2/+0 until end of turn.
• Antagonise deals 2 damage to target creature or planeswalker.
• Target creature gets +2/+0 until end of turn.
"Yeah, I hate Britannians! And I don't care who knows it!"
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a colourless Equipment artifact token named Knightmare. It has equip and "Equipped creature gets +1/+1."
Haste
As long as you control more creatures than each opponent, Blustering Coward gets +1/+0.
As long as you control more creatures than each opponent, Blustering Coward gets +1/+0.
0/2
Raid — When Bragging Skirmisher enters the battlefield, if you attacked with a creature this turn, you may discard a card. If you do, draw a card.
2/1
Equipped creature gets +3/+1 and has first strike.
Equip
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equipped creature gets +2/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
Target creature you control fights target creature you don't control.
Draw a card.
Draw a card.
"If you're a true leader, step out of your Knightmare and fight me!"
Raid — When Charismatic Revolutionary enters the battlefield, if you attacked with a creature this turn, look at the top five cards of target opponent's library. You may put a creature card with converted mana cost 4 or less from among them onto the battlefield under your control. That player puts the other cards on the bottom in a random order.
3/1
Raid — When Daring Hijacker enters the battlefield, if you attacked with a creature this turn, gain control of target artifact. If it's an Equipment, you may attach it to target creature you control.
1/1
When Defiant Victim enters the battlefield, if an opponent controls a creature with power greater than it, it gets +3/+0 and gains haste until end of turn.
2/1
When Distraction Agent enters the battlefield, target creature can't block this turn.
1/1
Whenever Furious Rebel attacks, it gets +2/+0 until end of turn.
Channel — , Discard Furious Rebel: Target attacking creature gets +2/+0 until end of turn.
Channel — , Discard Furious Rebel: Target attacking creature gets +2/+0 until end of turn.
1/1
Equipped creature has flying and gets +0/+3.
Whenever equipped creature blocks, you may pay . If you do, Gawain deals 5 damage to each attacking creature.
Equip
Whenever equipped creature blocks, you may pay . If you do, Gawain deals 5 damage to each attacking creature.
Equip
Flash
Enchant creature
Enchanted creature has haste.
When Geass to Betray enters the battlefield, untap enchanted creature and gain control of it until end of turn.
(Enchanted creature has protection from other Geasses.)
Enchant creature
Enchanted creature has haste.
When Geass to Betray enters the battlefield, untap enchanted creature and gain control of it until end of turn.
(Enchanted creature has protection from other Geasses.)
Raid – At the beginning of your postcombat main phase, if you attacked with a creature this turn, put a +1/+1 counter on Guerrilla Tactician.
"With each raid we gather more resources, techniques, supporters. It's only a matter of time before Britannia falls."
1/1
Whenever you attack with three or more creatures, put a +1/+1 counter on Gung-Ho Strategist.
3/3
Equipped creature gets +2/+2 and double strike.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip
Haste
At the beginning of the end step, return Hit-and-Run Saboteur to its owner’s hand.
At the beginning of the end step, return Hit-and-Run Saboteur to its owner’s hand.
3/1
Revolt — When Impatient Pilot enters the battlefield, if a permanent you controlled left the battlefield this turn, you may attach target Equipment you control to it.
3/2
Improvised Ordnance deals 5 damage to target creature.
Revolt — It also deals 5 damage to that creature's controller if a permanent you controlled left the battlefield this turn.
Revolt — It also deals 5 damage to that creature's controller if a permanent you controlled left the battlefield this turn.
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, Incensed Firebrand deals 2 damage to each opponent.
3/3
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Create three 1/1 red Rebel creature tokens with haste and "This creature can't block". Sacrifice those tokens at end of combat.
Create three 1/1 red Rebel creature tokens with haste and "This creature can't block". Sacrifice those tokens at end of combat.
Whenever Kallen becomes blocked, she deals 2 damage to target creature blocking her.
Whenever a creature you control deals combat damage to a player, you may discard a card. If you do, draw two cards.
Whenever a creature you control deals combat damage to a player, you may discard a card. If you do, draw two cards.
4/4
Outnumber deals damage to target creature equal to the number of creatures you control.
Raid — When People's Champion enters the battlefield, if you attacked with a creature this turn, create a 1/1 red Citizen creature token.
3/1
Target creature gains double strike until end of turn.
You may cast Equipment spells and activate equip abilities any time you could cast an instant.
: Target equipped creature or artifact creature gains haste until end of turn.
: Target equipped creature or artifact creature gains haste until end of turn.
2/2
Raid — When Rebel Spy enters the battlefield, if you attacked with a creature this turn, exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
2/1
, Sacrifice another creature: Exile the top card of your library. You may play it this turn.
1/2
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Seismic Instability deals X damage to each creature without flying and each planeswalker.
Seismic Instability deals X damage to each creature without flying and each planeswalker.
Destroy target artifact with converted mana cost X. Detonate deals X damage to that artifact's controller.
You may put a creature with converted mana cost 2 or less from your hand onto the battlefield. When you do, Shocking Arrival deals 2 damage to up to one other target creature.
When Silvertongued Rebel enters the battlefield, gain control of target creature an opponent controls with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
3/3
Whenever Sneaky Infiltrator attacks, target creature with power 2 or less can't be blocked this turn.
2/2
Raid — At the beginning of your end step, if you attacked with a creature this turn, exile the top card of your library. You may play that card until you exile another card with Supply Raids.
Prepare ( as a sorcery: Exile this face down from your hand. On future turns you may cast it from exile for its prepare cost as if it had flash.)
Creatures you control get +2/+0 until end of turn.
Creatures you control get +2/+0 until end of turn.
Haste
Vigilante Squadron can't be equipped.
Vigilante Squadron can't be equipped.
5/3
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Show rarities: C U R M
Code Geass: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Gambit — When target creature you control dies during combat this turn, choose up to one target creature. Aggressive Gambit deals 3 damage to that creature.
last 2014-09-09 11:03:52 by Alex