Superhero Shenanigans: Virtual Booster

[-] [+]
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equip {1}
{u}: Equipped creature gains flying until end of turn.
{r}: If equipped creature is blocking or blocked, Tempramental Jetpack deals 1 damage to each blocking or blocked creature.
 U 
Artifact Creature – Crab Construct
Giant Mechanical Crab can block an additional creature.
"Giant Mechanical Crab is a Giant Mechanical Crab."
-- Vitenka
4/3
 U 
Artifact Creature – Construct
Whenever a player plays a spell, you may pay {1}. If you do, put a +1/+1 counter on Ticktock man.
Whenever Ticktock man attacks or blocks, remove a +1/+1 counter from it at end of combat.
1/1
 U 
Enchantment Artifact – Equipment
Equip {1}
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, that creature's controller loses 1 life.
 C 
Creature – Bird Soldier
Sun Hawk can only block creatures with flying.
{t}: gain 1 life.
1/1
 C 
Creature – construct
Flying.
{u}{u}{u}: Untap polyp fortress.
3/3
 C 
Instant
Choose one – Melting Bolt deals 2 damage to target creature; or destroy target artifact.
 C 
Creature – Human ????
Street thug can't block creatures with power 2 or less.
4/3
 C 
Enchantment – Aura
Enchant creature.
Whenever another creature comes into play controlled by the same player, attach Infectious Laughter to that creature.
Enchanted creature can't attack or block.
 C 
Instant
Target creature you control gains protection from the color of your choice. Return it to owner's hand at end of turn.
{1}{u}
 
 C 
Creature – Bird Human
Flying.
Hawkman can't attack unless there are at least three islands on the battlefield.
2/1
 C 
Instant
Draw a card.
Return target creature you control and target instant or sorcery card in your graveyard to your hand.
 C 
Creature – Human
Super – shroud (Designate a creature you control. It has shroud and all your other "super" abilities.)
2/2
 C 
Artifact – Equipment
Equip 1.
Whenever a player casts a spell, equipped creature gains flying until end of turn.
Island
 
 B 
Basic Land – Island

Tempramental Jetpack (rare)
Giant Mechanical Crab (uncommon)
Ticktock man (uncommon)
Psychic Knife (uncommon)
Sun Hawk (common)
Polyp fortress (common)
Melting Bolt (common)
Street thug (common)
Infectious Laughter (common)
By the skin of your teeth (common)
Hawkman (common)
The better part of valour (common)
Infiltrator Support Team (common)
Spring-heels (common)
Island (basic)