Superhero Shenanigans: Virtual Booster
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Mechanics | Intro | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Super – +2/+0`and`haste (Designate a creature you control. It has +2/+0`and`haste and all your other "super" abilities.)
1/1
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Backwash Deathray deals 3 damage to target creature or player and 1 damage to you.
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W, T: Remove target other creature from combat
2/2
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Up to two target creatures get +1/+1 until end of turn.
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When Rocket Boot Rosie attacks you may pay R. If you do, Rocket Boot Rosie gains flying and +1/+0 until end of turn.
1/1
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Super – +3/+3`and`trample (Designate a creature you control. It has +3/+3`and`trample and all your other "super" abilities.)
2/2
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Counter target spell. Lands controlled by the same player as that spell become islands until end of turn.
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Enchant creature.
Whenever another creature comes into play controlled by the same player, attach Infectious Laughter to that creature. Enchanted creature can't attack or block. |
Target creature gets -2/-0 until end of turn.
Untap target creature. Art: TMNT
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Play only during combat before the combat damage step. End the combat phase and begin another combat phase instead. Untap all creatures which attacked.
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Megasplash death ray deals X damage to target creature and half X damage rounded down to each other creature.
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Put two 2/2 white human minion creature tokens onto the battlefield.
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Equip 1.
Whenever a player casts a spell, equipped creature gains flying until end of turn. |
, discard a card: Gain control of target creature.
2/4
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First strike
3/1
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Sudden support team
(common)
Backwash Deathray
(common)
Intimidating knight
(common)
Growth Ray
(common)
Rocket Boot Rosie
(common)
Brawl support team
(common)
Rampant Sabotage
(common)
Infectious Laughter
(common)
Ninja finesse
(common)
Temporary Time Loop
(rare)
Megasplash death ray
(rare)
Summon Henchmen
(common)
Spring-heels
(common)
Mr. Big
(rare)
Whiplash
(common)