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See Distant Shores. Trying to work on voyage with concept of creature leaving and coming back. I had considered trying to make new effects when the creature returned for Distant Shores, but that ended up with some weird text about the spell only different stuff when it was a copy, which seemed an extra level of complexity that wasn't worth the flavor.
Without knowing more about a planeswalker they can be very bland. This one uses its name to be especially obfuscating about its abilities, so... hard to tell.
These abilities are appropriate in the colors. I wish the ultimate would do something with the remaining cards: bury them or put them on the bottom of the library.
Is it called The Unknown Force because we don't know its starting loyalty? ;)
"Force" seems not like the best option for a subtype. Have you considered not using a planeswalker type at all, leaving it "unknown"?
See Journey to Enheim.
I get the idea. It's certainly flavorful.
The best part though is when she dies at end of combat because the toughness didn't matter after all. :/
Actually dying at the beginning of combat because you have no cards in hand and she couldn't help transforming might be just the plot of a horror version of the magical girl trope.
The creature was intended to give the a creature the ability to carve a blue rune on damage only UEOT. I forgot to include "UEOT" in the text. Admittedly, I just wanted to throw stuff on the card so it didn't just say "when ~ EBTs, carve a blue rune."
The transformation is for flavor purposes.
The transformation uses a lot of complexity for quite little gain. "~ gets +2/-1 (or even just +2/+0 for simple stats) during combat" does a lot of this.
Wouldn't want the white Rune to be too much like Food, eh? With creature pump out it will be interesting to see the green Rune. That's usually the issue with this color-cycled version of investigate.
Is this a common that permanently grants another creature a complicated (nonkeyworded) ability? Why? At common you go for the simple incarnation of the mechanic: "When ~ ETBs, carve a blue Rune."
Even at uncommon this would rather itself have the triggered ability than grant it indefinitely, maybe grant the ability "until ~ leaves the battlefield".
See Iceheart Wretch.
See Balten Herald.
(Proposing)The white rune. I opted for wording based off of investigate, because I liked the aesthetic/flavor of saying "carve a rune." At first I considered having the white rune gain the player either 3 or 4 life. That just didn't sound too great. If I use tap or untap for rune, I would rather place that in blue. White is a pretty creature friendly color, so I figured +1/+1 and a keyword (I liked lifelink the most in this role, over vigilance and flying) would be okay. I hope the "+1/+1 and lifelink" of the white rune is not over or undershadowed by the green rune's straight "+2/+2." This is the first rune card I'm applying an activation cost to, based off of SecretInfiltrator's suggestion.
The flavor of voyage is neat. If the creature simply returned without consequence the voyage itself wouldn't be a real cost - often quite a benefit.
I imagine a proper top-down treatment about going away and coming back would require a far more complex wording.
I suggest using "When you do" over "If you do" so this spell can be cast on an empty board.
Voyage test. I originally considered exiling creatures and having them return.
Greatest to "greatest or tied for greatest"
Apex is the kind of mechanic that can make your own cards fight with each other. :(
Make sure to make the card text unambiguous concerning how to resolve ties!
Yeah, I was looking at ways for white to increase the amount of mana potentially available. FWIW, I was considering putting this mechanic in both blue and white.


to mana ramp? Hmmm. That doesn't seem to be a thing.
A shame; since turning yourself to stone for (small boost) seems like a very white thing. Just the boost needs to be life, or at a stretch cards.
Can white do this?
Keyword for this ability. Likely I would not keyword this ability and include the nameless ability on five or so cards.
Considering this alternative to the current -2 Which would everyone prefer? Is the ultimate okay in white, or do I need to find something in-color?
See Shieldmaiden of Justice. Big question, does the wording work as written. Can I condense the other effects the equipment gives to the creature with the clause about rgb the equipped creature not transforming back?
See Purify Test.