Silmarillion: The War of the Jewels: Recent Activity
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Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-02 13:13:02)
I'm not 100 % on what you're saying, but would '... targets a legendary creature that isn't enchanted' help?
The primary reason it's multiplayer friendly is that (most of?) the cards made here are based on the concept of 'ideal' set where every card has some purpose somewhere outside of limited. So the multiplayer angle/bonus is this card's take on that.
I don't feel this wording is especially contrived. Not much more so than Syphon Mind for example, though I guess discard-draw share a connection similar to the life loss/gain you mention.
Hmm, it's a minor issue, but not change warranting IMO.
It probably wants to exile, if you take the second use. Otherwise your legendary creatures all have improved firebreathing forever.
Updated from activated ability to static ability.
Hmm, maaybe? To me it looks like those wings aren't large enough to make that being take flight - they seem more 'ornamental' to me. I mean, if you have wings made out of sapphire I wouldn't automatically assume you can fly.
Having 'winged' in its name is quite implying so you're probably right about that.
The card's wording is very likely red flag deserving. I think I can live with one or two red flagged cards at common though.
The wording is unfortunate. Since the "then chant" follows directly after an action performed by an opponent.
I also want to mention that the illustration and name both imply flying - which the card currently does not have.
Is this worth the red flag?
I know multiplayer viable wordings can be in any set e. g. Syphon Soul, but the connection between life loss and life gain is quite grokkable.
This feels like a more contrived wording to be multiplayer viable by creating potentially multiple tokens. Is this trying to advertise itself for multiplayer like the sets Syphon Flesh gets printed in?
It's fine... There is a token theme in the set after all, so that makes the two cards more distinct than usual.
Besides, I think a Mind Rot+ with a chance to spawn a evasive dude or two, is pushing it at common.
You could make Clamour of Torment into Mind Rot with a conditional bonus on discard a card of a certain type i.e.
>Target opponent discards two cards. Create a 1/1 black Spirit token with flying for each creature card discarded this way.
Obviously the mana cost would have to change to like

or 
if that were to happen.
I believe the wording would be something like >"You may cast ~ from your graveyard if it targets a legendary creature."
Similar to Ghostfire Blade, Risen Executioner, and Scourge of Nel Toth in terms of sentence structure.
If you mean the unnecessary "the" then its on me. Does "any of the" work here?
The original snippet:
> "Now Melkor greatly hated and feared the riding of Oromë, and either he sent indeed his dark servants as riders, or he set lying whispers abroad, for the purpose that the Quendi should shun Oromë, if ever they should meet."
I like this as a proto-Nazgul concept, which is kinda funny considering that cards like Abyssal Specter feel especially inspired by Nazgul themselves. What goes around comes around, right?
Design wise, this and Clamour of Torment are somewhat similar which bothers me a little bit.
Edited the flavor text a bit.
Great card. The flavor text hickups. Is this the case in the source or a typo?
I'm thinking something like...
> "You may play ~ from your graveyard as long as it targets (would enchant?) a legendary creature."
... would be nicer if it could be worded properly.
"sorcery speed" -> "your main phase"
"sorcery speed" -> "your main phase"
"sorcery speed" -> "your main phase"
"sorcery speed" -> "your main phase"
Heh, I recall that the original idea was to make cards from the 'Silmarillion' era crazy powerful in comparison to the later ages (Lightning Bolt reprint and such) since gods were hanging around and everything was bigger and more 'grand'. It was the idea of the dude who originally contacted me about starting a Tolkien custom set. I never quite agreed with that premise, but he dropped out from the project quite quickly (lost interest, I guess), so whatever. ¯_(ツ)_/¯
Yeah, it's pretty clunky wording. I just can't see a better way to avoid it. Other than to lump it any say "Y'know what? Ancient Tolkien history gets the GOOD dual lands."
Yeah, okay, I could see that.
I think "during your turn" would be much more grokkable though :(
It seems that "during your main phase" only appears in the uncommon cycle of Might of Old Krosa and friends from Time Spiral... that's not assuring.
... Actually, I now remember that I refer to a "main phase" in the uprise mechanic of this set so this will have to do.
"your turn" -> "your main phase"
People used to get warnings in tournaments for forgetting to float mana before casting. There was a famous reversal due to it. They changed the rules to the current-way-around because it was the way everyone kept playing even though the rules said not to - it's just so obviously natural "Choose thing, then pay for thing" instead of "Choose thing, but don't do it yet, then pay for thing, then show thing".
This land (when it was 'only as a sorcery' (and why isn't there some kind of anti-flash sword for that?) put you back in the second camp - but worse, because it's only when using this mana.
This is now incredibly strong. Combat tricks, activated abilities, all sorts of things can be powered by it. It's almost as good as the proper original dual lands.
sorcery speed -> "during your turn" (the other cards of the cycle will be updated at a later time)
> Might have some new player issues when they attempt to cast a sorcery without floating mana beforehand.
If I understand correctly what you mean - as in you can't start casting a spell and then tap this but that you need to tap this and then use the floating mana from the pool when you cast the spell - how is that ever an issue in irl magic? On mtg online that might be different though...
I do like the "activate only during your turn" though so...
Ugh. the intent is very clear here; and I do like it. But the rules do indeed go wonky. Or at least back to "You're supposed to tap your mana first. Oh come on, that's stupid."
Could be "Activate this ability only during your main phase"?
Strong. Lots of decks won't care about mana on opponents turn; those that do, though, there's a nice reversal that usually you want to leave your most flexible mana up; but now you want to use it first. Unclear if that reversal is actually interesting enough to build a theme around though.
Might have some new player issues when they attempt to cast a sorcery without floating mana beforehand. Maybe if it was just limited to only during your turn? Would still be pretty powerful in creature-based decks, but we have Ancient Ziggurat, so I guess it's okay.