Silmarillion: The War of the Jewels: Recent Activity
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Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-02 13:10:11)
The art makes this creature look like it has flying, but it doesn't.
This card just doesn't feel right to me. I'm sorry I don't have much more constructive to say than that.
It's only a difference for multiplayer, but I think "each other player's untap step" is too strong at this cost/rarity/stats/ability. I'd change to "at the beginning of your end step".
I agree with the change to one enchantment. A 3/4 Flash Flying for 5 is already playable in limited alone. Tacking on an extra 2-for-1 (3-for-1 total) card advantage/removal suite is just way too strong at uncommon.
Yeah... Silence is a Rare. Either this needs to be bumped up to rare, or it needs to remove chant.
I vote for the latter. I kind of like this card as a 2/2 for WW uncommon with simply "When ETB, spells your opponents cast cost 1 more to cast until your next turn." That's really good.
I guess you already know it, but no matter what restriction would WotC ever print double strike and lifelink on the same card at common.
Very flavorful and effective. :)
It's a great card for the set, but why the drop to Uncommon? I think it fits firmly as a rare.
Confusing card. I guess it's mostly OK, but I think you've already red-flagged it.
What's the point of exiling a card that's been exiled? (Yes, I know there can be multiple copies, but the wording shouldn't make me be asking that question in the first place.)
cool art! I'd go with "Face Your Destiny" among your name list.
This + [Light Before Fall] = +2/+2 for all your creatures
Unless you're already winning of course. But who cares at that point.
I don't dislike this card, nor do I dislike [Light Before Fall]. But together I believe they're too excessive. One needs to change.
I really like this white version of (((Gift of the Gargantuan))). (Although I'd still count a land as card advantage, I feel this is specific enough that it still fits within white's domain.)
This is a card that makes me go "wow, that's strong."
Sometimes it's Okay to have incredibly strong cards. I'm honestly not sure whether this is at that limit or past it.
Have you thought about what a Sorcery variant would look like?
I think this is way stronger than you think. This would no-joke be a Rare at the current cost in a normal set. Within this set it doesn't have the same power ceiling, but a single W is still too low. Try 1W.
What use is a Sorcery-speed fog?
Revealing an opponent's hand is Blue and Black. With the lone exception of (((Planeswalker's Mirth))) (a very old card), every white card that does this is either also blue or black.
I would shift this to blue. Stellar draft pick btw.
At the cost of 2WW, forcing your opponent to lose their greatest creatures is far too strong and oppressive.
Also it needs to count only nonland permanents. Disincentivizing the playing of lands is never fun. And that's coming from someone that loves Standard Land Destruction decks.
If I were the owner, I would just play this on my top end, and get the biggest 3-4 CMC creatures I could, and play 0 other enchantments, tokens, or lands, and load up on instants and sorceries. Then no one is likely to be able to stop me.
This is another of the Proclaim cards I really like.
I really like this card. Great use of Proclaim as a kicker, but you still have mana open to cast the returned creatures if you don't do both on the same turn.
I think the narrow ability to only return elves keeps the 3-for-1 card advantage still possible at common.
darnit, forgot one more thing about Proclaim:
Proclaim this card only as a sorcery and once only.
extra commentary: Normal templating rules would say "only once per game." but I believe that it's acceptable shorthand to say "once only" or "only once" for brevity. Also because it less confusing for players that you can Proclaim again in the cases that you use an effect like [Weary of the World] to move the card's zone and get it back into your hand.
I've been looking at the Proclaim cards, and the order of text has always bothered me. I have a better way, and I hope you consider making this change.
Silences Yet Unmoved
Instant C
Counter target nonenchantment spell.
Proclaim
(Pay
and continue play with this card revealed from your hand. Proclaim a card only as a sorcery and once only.)
When you proclaim Silences Yet Unmoved, scry 3. (To scry 3...)
First, I consider the order change to be the most important. What the spell actually does should be up front. I imagine you're basing the current template off Kicker, which shares obvious similarities, but kicker has an important difference that is the cause for that: Kicker affects the casting. As in, it must be decided when you cast the spell itself. Abilities like affect casting this way (like Flash, or "as an additional cost") are always at the front.
Proclaim is a different card mechanic; you aren't required to Proclaim at casting. As well, Kicker is always an add-on effect, while in this set you use Proclaim as both a "when you proclaim" or as an add-on effect.
Putting Proclaim after the main effect will be in line with WotC's templating, which you can see in cards with Transmute like Clutch of the Undercity.
Secondarily, you'll notice I inserted a couple words in bold. That's because when I first read Proclaim, it was unclear what it did -- that's a very bad sign. (I imagine you've likely overridden that reaction in your mind since you're so familiar with the set.) But for new players, you want things as clear as possible.
I know you want to save space, but they are both very important. Continue clarifies that you're not playing the card right now. (This is super important for someone reading the card for the first time. My 1st time I read it, I understood it meant to play the card right then, only to discover otherwise as I continued reading.) And your hand follows proper Magic templating, like Telepathy.
Lastly and specific to this card: This is too powerful and too complicated for common. It fills out 8 lines of text in my MSE. But just as importantly - this is effectively 2 spells in one. An instant speed Scry 3 for U as the main attraction, with a good splashable counterspell for 3U later. It's all just too much for common. At uncommon, it's exciting.
Added new mana ability.
Removed "
: Proclaim a card."
Removed "~ gets +1/+1 for each proclaimed card in your hand."
0/1 -> 
1/1
reworded as suggested
I hope you are aware those "wings" are actually not growing out of the back and are actually highly ornamental sleeves/straps for the frost-themed mostly painted on texture that suggests a dress.
That's why they are also in front of the arm. Your "wings" are shoulder pads.
The text alone means this needs to be red-flagged, right?
I'd probably reword it to:
at least the pre-chant text I'd change this way either way since it puts the choice action in the correct order.
I'm still certain this is going to be a puzzler due to the unorthodox ability alone.
Might be better to read with a period. Like
>...each opponent taps an untapped permanent they control of their choice. Then, chant. (Your blah blah blah...)
On another note, you get allowance for 20% of your common cards to be redflagged anyway, and IIRC you can only redflag cards at common.