Silmarillion: The War of the Jewels: Recent Activity
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Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-02 07:07:48)


-> 

"may" -> "could"
Added sorcery speed restriction
As suggested
That sounds like a pretty solid idea... Thx
I think it's pretty fair to say that testing for legacy is rather pointless.
For example:
https://www.mtggoldfish.com/format-staples/legacy
Brainstorm, Ponder, and Force of Will each having an use-rate of 55+ % of the decks is not a sign of a balanced format.
The deck with red cantrips that rituals into this with one
floating sounds pretty fun - at least in theory.
+3/+0 seems on the realm of acceptable, bordering on great pick. Though between +2/+1 and +3/+0, I think I like +3/+0 better because it doesn't modify toughness and doesn't give any relevant evasive abilities. I think I'd like this better with a mana cost to equip to a legendary creature from the grave; Gryff's Boon was a fairly insane card (though mostly for the flying). Maybe like:
>
: Return ~ from your graveyard to the battlefield attached to target legendary creature. Activate this ability only any time you may cast a sorcery.
I could accept +3/+0 and +2/+1 if it was that. There's no way to exile enchantments in the set right now, so this is basically a Grafted Wargear that can only be attached to legendary (read: more than half of all red) creatures after the first use.
Hmm, that's a little better. Might be a little strong in eternal formats where turning every cantrip in your hand into a ritual is strong, but I can see this at a comparable level to Griselbrand (where getting it on the battlefield basically means "you win"). Only producing
is nice since most of the good cantrips are blue, though there might be a deck that involves filling your deck with Crash Through, Crimson Wisps, and Reckless Charge and going for a massive swing for the win. Though if you do that the deck has to somehow generate 6/7 mana in the first place, and survive long enough to get there. Seems fun to break.



seems a bit pushed, but I suppose we're doing what WOTC does and not test for eternal power level anyway because only nerds play Eternal.
"+3/+0" -> "+2/+1"
Yeah, that sounds a bit too easy. I added a "from your hand" clause. What you describe is still possible, but now I think it would require Manamorphoses, Preordains or whatnot at least.
It might be worth of note that if you cast, say, 10 spells this way, you would also exile the top 30 cards of your library. That might get risky at some point.
Added "... a spell from your hand, ..."
I agree. Somehow I didn't think to nerf to buff at all and kept thinking about 3 CMC, but I didn't like that idea since there are a bunch of 3 CMC cards at uncommon red already.
What do you think about +3/+0? It might be slightly better even though since you kinda want to creature to die so you don't need to hold off playing your creatures... +2/+0 feels a bit too weak to me. This is probably a retro thing for me only, but +2/+1 reminds me of Unholy Strength immediately.
... I'm deliberating between +2/+1 and +3/+0.
+2/+2 -> +3/+0. "Larger Than Life" -> "Rise to Occasion"
Now uses the brighter version of the same art piece. Shortened the flavor text.
Removed the flavor text in favor of bury reminder at the end of chant reminder text.
Art is now slightly brighter.
Shortened the flavor text.
Step 1. Fill deck with
spells with CMC 3 or less
Step 2. Hit 6 mana
Step 3. Win
Seems insanely strong in mono-
or 
. If you land this on T2/3, you're likely to recur this 3-4 times over the course of the game. Maybe tone it down to +2/+1 or +2/+0? +2/+0 puts it slightly under Rancor (Trading off the trample, -1 mana, and a less narrow trigger clause for not needing to recast it every time a creature enters; plus it's in a more aggressive color).
Card design by pyrefiend (reddit)
https://www.reddit.com/r/custommagic/comments/4sbg1k/legendary_red/
EDIT: Derp, Larger Than Life was printed. What a waste...
Tutored for a red sorceries at start of combat. Now burns through deck and adds mana whenever you cast a spell.

4/4 -> 


5/5. Removed the "Lord" type.
new art
Shortened the flavor text.
fixed wording
Is now legendary. Changed the illustration. Updated the second loyalty ability wording.
Is now legendary.